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0.9.5_10101 ๐Ÿ›  Crash & Stability Fixes

Hello everyone, recursive here - just wanted to say Happy Holidays & welcome to all new players!

I'll be taking a short break from working on the next major version (0.9.6/Mine Update) as we've been getting some crash reports from the crash reporter. Thanks to all who are submitting them, it's a huge help! I just wanted to quickly hit a couple problem items that several players have been reporting หsteamsadห

๐Ÿ› Fixes
- Mines: Fixed an issue where enemies would fall out of the map and attempt to respawn at an invalid position, causing a crash
- Dialogues: Fixed an issue where dialogues would sometimes crash upon reaching the end of the dialogue

The next hotfix patch will address some issues with the Builder Kit Catalog and Painting quests, as well as additional dialogue fixes to prevent invalid dialogues from playing (ex: Bituin dialogue appearing during Lone Wolf I)

If there's something you've found that I should address, you can let me know about it in this thread: https://steamcommunity.com/app/1125510/discussions/0/4356746836655063000/


Thanks again for all of the crash/bug reports, and thank you so much for playing! หsteamhappyห

๐Ÿ“ข Snacko will be 20% off for the Autumn Sale!

Meowllo, everyone. For those who might've missed it, we released 0.9.5: Builder's Dream last week!

[previewyoutube][/previewyoutube]

[h3]We'll be on sale for the Steam Autumn Sale from November 27th to December 4th ๐Ÿ‚[/h3]
โ€ป The demo is also updated to 0.9.5, so please share us with your friends~

If you already own Snacko, leaving a review helps us a lot! We're only a few off from 300 before our one-year anniversary. Do you think we can hit it before December 6th?

We'll be talking more about our roadmap to 1.0 in the upcoming weeks, please look forward to it ๐Ÿ™‡
As always, thank you very much for your support!

- enralis & recursive

0.9.5_10048 Hotfix: Lights stay ON!!!

  • Fixed issue where it was not possible to un-select selected buildings in builder kit without cancelling
  • Buildings that can be "turned on" now stay on when you leave the area/save and quit, reload the game Lamps/Sinks/etc
  • Fixed a steam deck crash issue within the Builder Kit's item catalog
  • Fixed issue where placing certain buildings were causing frame rate drops
  • Thrown items inside houses and shops should now no longer clip into the void from the wall easily

0.9.5_10018 ๐ŸŒฝ Harvest Indicator & Bug Fixes

[h3]๐Ÿ› Fixes[/h3]
  • Fixed issue where items would be deleted if you entered/exited a building holding it (Donating to the Cultural Center)
  • Fixed occasional crash on Steam Deck when selecting hovering items from the Building Catalog
  • Fixed incorrect gamepad behavior in Building Catalog, can now properly hover items with the D-Pad
  • Fixed issue with Mikan's dialogue during Doppelganger quest
  • Fixed issue with dialogue in Mikan's house

[h3]๐Ÿ“ฌ Additions[/h3]
  • Added "Invert Mouse Camera" as an option under Gameplay settings
  • Added "Harvest" action indicator to HUD, will now show when hovering a farm tile with a harvestable crop on it

Builder's Dream MAJOR Update ๐Ÿ“โœจ

Meowllo! It's been a while!! Because we couldn't make any hotfix patches while swapping out with our fancy new Builder's Kit.

There's a lot of new features of quality of life things to go through, so let's just go straight into it. More GIFs, less yapping from me. Yippe!!

Builder's Kit Overview

[h2]๐Ÿ”– UI[/h2]
  • Ability to search for items
  • Categories with pages...and the pages save! If you're on page 3 while exiting, you will come back to page 3
  • Ability to favorite items to easily access them through your favorites tab
  • Shows how many you own and how many you are able to craft
  • Like all of Snacko's UI, the new Builder's Kit catalog also has a dark mode.

[h2]โœจ New Features[/h2]
  • Multi-select same buildables to mass dye
  • Able to preview dyes and dyes are now shown as swatches in the dye menu
  • When you switch dye colors, it will refund your previous dye
  • Multi-select items while holding down a key + hovering over them to move, adjust, or put away
  • You can now select foliage that you've planted, like trees or flowers, to move them
  • When pressing down on your middle mouse button or clicking in your controller's right stick while hovering a buildable, it'll let you place that buildable (eyedropper tool)
  • You can now craft directly while placing things in build mode. It'll show you how many materials you have and how many you need
  • It'll read your items from your rucksack, storage containers, and your overflow storage as well
  • You can now place buildables anywhere, including out of bounds, in other maps, and inside NPC houses
  • Buildables no longer have collision restrictions. You can now put objects as close together as you like, or clip them together using the new "Nudge" feature
  • "Locking" an item puts you into nudge mode. While nudging, you can raise or lower objects, as well as shift them around
  • You can use this to clip objects into each other or float them
  • Buildables placed on top of each other will now get parented properly
  • Selecting a buildable will highlight and select any buildables on it
  • You can combine this with nudge to easily parent buildables to a foundation to make moving your creations around easier
  • When moving multiple objects, they will try to snap to surfaces
  • Locking while moving will snap them to the first selected buildable's height
  • Fences now preview the connection while moving or placing
  • Fences can now slant their connection for slopes or platforms
  • You can undo and redo actions: place, put away, move, and dye
  • The undo and redo queue is saved and only refreshed when you change the map, reload, or place a required buildable for a quest
  • You can turn on screenshot mode and use this as a way to record a timelapse of your builds!


New Content & Changes


[h2]๐Ÿ–ผ๏ธ New Quests[/h2]
  • Paintings have been removed as chest items in the overworld and replaced with materials
  • You can now obtain paintings through quests, starting with Catching a Glimpse, available after Charity Work and MSQ Follow the Sign
  • Completing these quests will also teach you the crafting recipe for them, allowing you to place them as decorations after donating one to the Cultural Center
  • The new quests also contain side story content
  • 6 quests added: Catching a Glimpse, Painting Jumpscare, Doppelganger, Frame of Time, Path of the Pious, and Artistic Surprise

[h2]๐Ÿ“ฌ Quest Changes[/h2]
  • Quests that ask you to invite all villagers or shopkeepers of a certain type have been re-parented to quests that are later in the game to prevent them from showing up too early
  • If you had them accepted but not completed, they'll be returned to the board or unavailable until you complete all the prerequisites
  • Tutorial days now properly teaches players how to claim quest rewards
  • Small Workbench has been moved to D.I.Why and taken out of tutorial days

[h2]๐Ÿ”ญ Visual Changes[/h2]
  • New grass texture
  • Added cloud shadows to the world
  • Changed "Block" type buildables to have a subtle texture


[h2]๐Ÿ› Fixes & Balance[/h2]
  • Floating ominous orb in the title screen by Mikan's house now gone
  • Flowers now drop 1 Plant Material with a 15% chance of dropping 2 as the new Builder Kit makes it easy to mass-craft and plant flowers, giving you too much of a net positive of stamina and materials
  • Available paintings now have sell values
  • Crafting tab no longer lags; only contains crafting recipes for consumables and materials. Traditional buildables can be crafted or pinned from your Builder's Kit
  • Cows and chickens no longer yap so frequently and less loud
  • Removed all building restrictions except for barns and NPC houses
  • Fixed issues with building inside townhomes
  • The grid now properly aligns with the corners of the house, allowing you to place blocks, counters, or tables to snap to the edge properly
  • Guardians now have their own text style
  • Optimization of buildables, especially in save files with 20,000 blocks


...Wow, did I get everything? I think so!
The text overlay when you're in nudge mode used to be "locked". But then, I made a joke image while working on the new tutorial images and...



There's a lot of features packed into this update, and it should make building a lot smoother and feel a lot better. You can really go all out making different kinds of things, like a Pumpkin-headed Nobu Jr Plush, or something more normal.



Which new feature are you the happiest about? I think for me, it's the undo and redo. I make mistakes a lot, so it's a lifesaver. I still have a slight bit of panic when I accidentally put things away, but now I remember I can just ctrl+Z my problems away.

If you read this all the way to the end (or you just scrolled here hi), thank you very much! The two of us need to go take a nap now~ ...and buy groceries.

[h3]As always, thank you very much for your support ๐Ÿฅบ We put a lot of work and polish into this update!

If you have any questions, feel free to ping us in Discord.
See you soon ๐Ÿพ[/h3]