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Patch 1.2 is here!

Hey, Gatewalkers! šŸ˜„

We are happy to announce that we released Patch 1.2 today!

First, thank you all for your encouragement and feedback šŸ’œ We have read everything you posted on Discord, Steam, and other social media platforms. Your insights were valuable and gave us another perspective on things. In response to your messages, we'd like to present the Patch 1.2.

Below you will find a list of new features, improvements and fixes: āš”ļø

  1. Multiple character slots
    Each player will be able to create up to three characters on the server as well as three characters offline (more on that later). So you can create 6 characters in total!


  2. Offline mode
    During character selection, you will be able to toggle between Online and Offline mode. You can create up to three characters in each of the modes you choose. It is possible to play without connecting to a server in offline mode, however you should be aware that offline characters are saved locally. As a result, you can only play these characters by yourself (it is not possible to join a party).

    It is worth mentioning that offline characters will be saved in STEAM CLOUD, so even if you change your computer or switch to the STEAM DECK, the character will be saved on your STEAM account (unless you disable synchronization).

  3. Matchmaking
    The mechanism operates by comparing the character's number of progress points (so people with similar character development parameters are paired first). As a result, when fighting together in the game, individuals who join you should have similar strength.


  4. In-game chat
    We understand that not everyone wants to join a Discord server to communicate with friends. As a result, we are going to incorporate in-game text chat for the party players. So you should find it easier to coordinate your actions, such as when everyone is ready to embark on the expedition during crafting etc.


  5. Combat flow changes
    We realize that some of you find fighting to be a little clunky. This is a complex area, but measures will be taken to make it more fluent. In fact, we intend to add two features that will assist you while playing:
    • auto-attack - when you hold the main attack button, your character will continue to attack (no more neverending clicking)
    • skill queue - some of you may have encountered issues while casting your abilities too fast one after another (casting second spell before the first one finished). This usually results in no second spell being executed at all. Typically, in games such as MOBAs and/or aRPGs, the game remembers what you clicked in the short period of time and attempts to fluently replay the sequence of casted skills to fit your pattern. We've added this now, and we think it will significantly improve the game flow.


  6. Character reset
    In order to do so, you need to go to Ursula Tragar (Librarian) and ask her to reset your progress. Please take into account that the cost is higher if you have more progress points to reset. This will allow us to scale the reset cost based on the place where you are in the storyline.


āš™ļø List of improvements, changes and fixes in Patch 1.2:šŸ› ļø
  • SnowBerries are now usables.
  • Laturi can now be skinned and drops meat.
  • Skills cast directly on players ignore cloaked characters.
  • Camera shake on landing Added.
  • Indicator on first jump added and health bars removed for Etcher T5
  • Surian Assassin skill changed from Ice to Toxic. Adds a new effect after the invisibility skill.
  • New skill in longsword.
  • Slowing Gate, a new rectangular shaped indicator
  • Extended IceSurianShamanBoss RainOfIcicle animations
  • Increased the height of Toxic Mantis projectiles.
  • Added missing foot sounds to all objectives in the world of sky rocks
  • If we are on an expedition and you have a quest in another, specific expedition, the panel on the right will display a red message.
  • Re-casting the skill at the wall now fires in the right direction
  • RootmanSeed reworked to match the description.
  • Restored the T6 and T7 Toxic Caves on the Toxic World and added a warning window when entering a Toxic Cave.
  • Balance Change to longsword. Base damage buff for Swing 83=>93, and focused version of Swing 101=>116. Base damage buff for Shielding Swing 315=>360 without focus and 365 =>420 with focus full stacked.
  • Changed the cost of repairing broken equipment. The cost of repairing a 0% durability item has been reduced from 50% to 35% of the basic and advanced resources needed to craft this item.
  • Removed the shovel hovering above the machine on the balcony.

  • Fixed an issue where drones would remain greyed out in the inventory until moved to another slot or dropped on the ground.
  • Fixed an issue where multiple turrets would spawn on top of each other in the Toxic Refinery objective.
  • Fixed an issue where the ancient ruins forest objectives T3, T4, and T6 were showing uncollectable trees with incorrect descriptions.
  • Fixed an issue where parts of the Hatchet's Rage skill dealt normal damage instead of elemental damage on elemental hatchets.
  • Fixed an issue where "Purifying Catalyst" would not consume elemental effects without activating a coop combo.
  • Fixed an issue where the Service Drone mob was trying to heal the objective Hive.
  • Fixed an issue where if a mob died while being healed by a service drone, the service drone would get stuck in the healing animation.
  • Fixed an issue where the Iron Mine challnege objective objective would spawn facing a wall


We hope these changes are making your game experience better! Let us know what you think!

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Cheers!
Gatewalkers Dev Team