GATHERING RESOURCES
Hello Gatewalkers!

Today, we'll briefly introduce you to another aspect of the game - gathering resources.
In Gatewalkers we diversify the collection of raw materials with an additional aspect, which is an uncommon and rare collection.
Breakdown of raw materials:
common - raw materials commonly available. Additionally, these resources can be tier and can be processed in crafting stations. Usually, common tier resources are processed into a processed version and only then we craft the target items from them (the exception is tier 1). This is the basis for most crafting recipes.
Examples: Fiber, Wood, Ore, Hide

uncommon - resources that drop from nodes of common resources, but usually only have some chance of falling while mining. The chance of dropping depends on the level of the tool you use. These are the resources that will be rather used for T3 + weapons (other recipes also, e.g. rings, will require silver or gold)
Examples: sulfur, silicon, silver, gold, resin, seeds.

rare - resources that have their own name and do not have tiers. They have their representation in the world and are hard to find.
Examples: starstone, moonlight flower.

At the time of extracting resources, it is checked with what tools we have extracted. Example of operation: We extract IronOre using PickAxe. Over time, the tools wear out and new ones have to be made.

Remember that every world has different resources, so during your quests take a few minutes to gather them! And also keep in mind to have some extra wood to create new tools.
Best,
Gatewalkers Dev Team
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Today, we'll briefly introduce you to another aspect of the game - gathering resources.
In Gatewalkers we diversify the collection of raw materials with an additional aspect, which is an uncommon and rare collection.
Breakdown of raw materials:
common - raw materials commonly available. Additionally, these resources can be tier and can be processed in crafting stations. Usually, common tier resources are processed into a processed version and only then we craft the target items from them (the exception is tier 1). This is the basis for most crafting recipes.
Examples: Fiber, Wood, Ore, Hide

uncommon - resources that drop from nodes of common resources, but usually only have some chance of falling while mining. The chance of dropping depends on the level of the tool you use. These are the resources that will be rather used for T3 + weapons (other recipes also, e.g. rings, will require silver or gold)
Examples: sulfur, silicon, silver, gold, resin, seeds.

rare - resources that have their own name and do not have tiers. They have their representation in the world and are hard to find.
Examples: starstone, moonlight flower.

At the time of extracting resources, it is checked with what tools we have extracted. Example of operation: We extract IronOre using PickAxe. Over time, the tools wear out and new ones have to be made.

Remember that every world has different resources, so during your quests take a few minutes to gather them! And also keep in mind to have some extra wood to create new tools.
Best,
Gatewalkers Dev Team
Join our Discord here:

(click on the banner above)
Follow us:
Facebook: https://www.facebook.com/GatewalkersGame
Instagram: https://www.instagram.com/GatewalkersGame
Twitter: https://twitter.com/GatewalkersGame/
TikTok: https://www.tiktok.com/@gatewalkersgame
