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Patch 1.0.12

Good Day, Brave Gatewalkers!

We have just launched a new Patch ๐Ÿ˜Š!

Thank you for sharing with us your insights. We read every comment and opinion. They are extremely valuable, and help us to create the best gaming experience possible. You are the best! ๐Ÿ˜Ž

Okay, here is a list of changes we have made. Quick reminder ๐Ÿ‘‰ verify your game files after downloading the patch to ensure that the game runs smoothly.

โš™๏ธ List of fixes and changes ๐Ÿ› ๏ธ

  • Fixed an issue in the T6 Sky rocks objective with doors that couldnโ€™t open
  • Fixed an issue that prevented inventory items from being reorganized while playing on a gamepad
  • Fixed the position of the Ancient Hybrid mob's health bar
  • Fixed an issue where other players would still leave footprints in underground locations in the Ice World
  • Fixed an issue where interacting with the lightning rod in the Volarian village in the Ancient Machine Schema quest would automatically unlock the T4, T5, and T6 lightning rods. Now it only unlocks the T4 rod, and if you want to obtain the T5 and T6 version, you must unlock them in the Progression Tree and complete the Ancient Machine Schema quest
  • Fixed an issue where the Wisp mob would not spawn in one of the Ice T7 caves
  • Fixed an issue where the T6 Lamp skill was not applying the Prey Mark correctly
  • Fixed an error when after pressing LB on the gamepad on the selected "Sort" button, the error "null ref exception" appeared
  • Fixed the lack of FX in Assassin Blade Toxic weapon
  • Fixed running animation after fight with the Volarian Tomb Priest
  • The character now rotates towards the secret chest when interacting with it
  • Increased the chance to mine Gold, Silver, Epic and Legendary materials by 5%
  • Added component tooltips to the repair window
  • Now you can preview component tooltips while playing on a gamepad
  • Now the lightning rod hint in Sky Rocks only appears after obtaining the lightning rod recipe.
  • Added elemental FX on the second dagger in each weapon version
  • Added FX invulnerability on Volarian Tomb Priest when it transforms into a new form
  • Added an Ancient Cannon healing effect if the player is far away from the boss (so the boss can't be killed from above)
  • When the player controls the character with the mouse, the arrow minigame now uses the WASD keys regardless of how the player binds the buttons
  • Added converted value next to percentage in food and drink tooltip description



๐Ÿ’œ If you like playing Gatewalkers please consider leaving a positive review on Steam ๐Ÿ’œ

This is all for now, but we are still working on some upgrades, so stay tuned!

If you havenโ€™t joined the Guild yet please do! Our Discord community is very helpful and you can find a fellow player to try the coop there.

Join here:

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Best,
Gatewalkers Dev Team