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Ancient Hive

Hello Gatewalkers!

One way of getting experience points and resources necessary to build probes is to accomplish Guild objectives. While playing Gatewalkers Beta, you had the chance to experience a few types of objectives, but today we want to show you a new one called the Ancient Hive.



The Ancient Hive objective works as follows:
1. Find one of three ancient hives on the map
2. Attack the hive
3. Destroy it by facing waves of ancient guardians protecting the hive
4. After destroying the hive, locate and destroy the remaining two.



Ancient Hives can be found in forest worlds and Sky Rocks worlds.


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Best wishes,
Gatewalkers Dev Team

Probe mechanics

Hello Gatewalkers!

You have probably wondered how is it that the Guild has access to all those different worlds connected by the Ancient’s tunnel system. There are two ways to obtain coordinates, which work like an address you have to enter to open a tunnel to a new world. The first way is to get an exact address to a world and enter it manually at the Guild’s Portal. From time to time, you will also find coordinates during your expeditions. Such newly-found coordinates will let you travel to new places and accomplish missions (Quest worlds). The alternative way is to obtain coordinates using probes.

Probes are devices invented by the Guild’s lead scientist, Victor. Victor created probes by combining information gathered from numerous fragments of Ancient machines. After countless hours spent studying the workings of Ancient machines, he learned how to use their powers. As a result, Victor developed recipes that use Ancient fragments and a handful of additional resources to create probes. Probes are very easy to use. You send a probe through the Portal to scan the tunnels linking different worlds. Once your probe finds a new world, it immediately sends the world’s coordinates back to the Portal’s console.

To create a probe, you have to visit Victor Hemming's Laboratory and choose a recipe.



After its created, you start the probe by selecting it in your inventory.



Then, the probe flies into the Portal and finds the coordinates of a new world.



It is worth mentioning that probes are categorized into types and tiers. Depending on the chosen recipe, a probe will search for worlds of a specified type and tier; for example, a forest world with tier 6 resources or a Sky Rocks world with tier 5 resources. You must remember, however, that high-tier worlds mean not only better resources but also stronger enemies. The world with the best resources is not always the best choice!



We hope that you will enjoy the presented mechanics of finding new worlds. Thank you for being with us, and keep following us for new Gatewalkers updates.


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Best wishes,
Gatewalkers Dev Team

The world in the sky!

Hello Gatewalkers!

Today, we are going to show another world that you will be able to explore while playing Gatewalkers. Members of the Guild call this world the Sky Rocks. A characteristic feature of this world is the lack of solid ground. Gravitational anomalies make have turned this world into a collection of pieces soil and rocks floating in the air like islands in a sea of clouds. No wonder that this world is the home of Volarians, a winged humanoid race capable of thriving in the skies. Volarians are a technologically advanced race. In addition to developing advanced weaponry, they have been able to master some of the machines of the Ancient. Advanced technology and Volarians’ impulsive nature are an explosive combo, so each Gatewalker should be especially cautious when travelling through the Sky Rocks.



Volarians have created a hierarchical society with several settlements.



Sky Rocks are also inhabited by plant turtles, which grow valuable resources on their shells. Other creatures, called Drerguu, are bred by Volarians for food.



Apart from aggressive inhabitants, Sky Rocks are a dangerous place because of weather anomalies. Dynamic actions (such as combat) done during exploration, cause electrical charge to accumulate in living organisms. If that electrical charge surpasses a critical level, a deadly electrostatic discharge may occur.



To defend Gatewalkers from electrical discharges, Victor (the Guild’s scientist) has developed lightning rods. Lightning rods are devices that you put on the ground close to an organism with a high level of electrical charge. The device forces an electrostatic discharge that hits the rod instead of a human being. Lightning rods can save lives as well as help decrease levels of electrical charge.


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Best regards
Gatewalkers DevTeam

Trading in the Guild

Hello Gatewalkers!

Today, we wanted to show you a new in-game mechanic we’ve been working on recently. Meet Mikael, the Guild merchant…

Mikael is not formally a Guild member but is entitled to trade goods between the Guild and the outer world. This means that the Guild gets all the goods necessary to operate and trades treasures gathered during expeditions in return.

In practice, Mikael buys anything that is of any value and comes from foreign worlds. Sometimes, these are figurines crafted by Surians (forest dwellers), and at other times these are mysterious toxic flowers found in the crevasses of toxic worlds. These and other exotic items are highly valued by the inhabitants of the Guild’s home planet. That is why trade is the main source of income for Gatewalkers.

Of course, trading works both ways. Gatewalkers not only sell their treasures but also buy all sorts of goods. For example, Mikael can offer flour needed to prepare various combat-buffing meals in Luis’ kitchen or rare mutagenic minerals (see our last post about the Transmutator).

You will find Mikael in the main hall of the Guild. Just start talking to him to get trading.



Apart from creating a typical in-game shop (buying and selling), we did not forget about the players’ QoL. One of the first things we thought of was adding the possibility of canceling accidental transactions with Mikael.


Another enhancement we believe will make playing easier is the possibility of trading directly from the player’s storage.

We do hope you will enjoy trading with Mikael! Please let us know what you think, and see you on the other side of the gate!


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Gatewalkers Dev Team

WASD, controller or mouse-centric control schemes?

Hello Gatewalkers!

We have read tons of feedback from Alpha tests and the recent Beta test. One important suggestion is to make it possible to play Gatewalkers in multiple different control schemes, besides WASD controls. We see that some of you prefer to play with a controller or with a more mouse-centric approach.

As a result, we believe that there should be an option for all of you:
  1. WASD controls - already in the game (default control scheme)
  2. Game controller - finally added to Gatewalkers, ready to be checked in the next round of tests
  3. Mouse-centric controls (similar to other aRPG) but with some changes - this feature is still in an experimental stage because we need to make some adjustments to address skill-based combat and survival elements. The outcome of these adjustments will be evaluated in the future.

To sum up, during the next tests, we will make it possible for you to try out controller support, and we hope you will enjoy it. Moreover, we are investigating a more mouse-centric approach to character control, which we may add to the game later.


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Best,
Gatewalkers Dev Team