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We Are Screwed! News

We Are Screwed! warps into Full Launch as Hyperspaced on July 22!

[p][/p][p][/p][p]Dear Space Crew, [/p][p]We have some exciting news to share with you! As our game has evolved through Early Access, we want to ensure that everything about it, down to the name, reflects the intergalactic adventure and chaos we all love.[/p][p]That’s why, with the transition to version 1.0 and the upcoming console launch on July 22, We Are Screwed! will officially be renamed to Hyperspaced. [/p][p][/p][p]What stays the Same? [/p][p]Don’t worry, while the game’s name will change, its heart will stay the same! You’ll still experience frantic co-op action, chaotic repairs, and plenty of unpredictable moments with your crew.  [/p][p] 
What’s Next? [/p]
  • [p]All our social channels, community areas, and store pages will soon reflect the new name, Hyperspaced. [/p]
  • [p]If you’ve already bought, wishlisted, or followed the game, you don’t need to do anything; your support carries over! [/p]
  • [p]The full version includes all content and features from the Early Access Roadmap [/p]
  • [p]Look forward to new content and updates as we continue our journey together through the stars. [/p]
[p] 
Thank you for being an essential part of our community and for supporting us through every warp jump and asteroid field. We can’t wait for you to join us in the next phase of our adventure as Hyperspaced! [/p][p] 
Clear skies and happy chaos, [/p][p]The Rarebyte Team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

We Are Screwed! is Available on Blacknut!

Hey everyone!

We're happy to announce that We Are Screwed is now available on Blacknut!

Happy crashlandi--- uh, I mean exploring.

The Rarebyte team

The Steam Awards 2023 - Nominate We Are Screwed!

Hello Space Cadets!

The Steam Awards 2023 are approaching fast, and with your help we can nominate We Are Screwed! for the category "Better With Friends" - because there is nothing funnier than creating chaos together!



Thank you very much for your support!

Your team at Rarebyte

Patch Notes 0.6.66

Changes:
  • Fixed Power Outage tutorial not playing
  • Fixed pillows Did interaction highlighting
  • Fixed boss reward windows being skipped b y warping immediately after beating the boss
  • Fixed difficulties not unlocking
  • Removed Stasis Module from all ship sites


Keep on exploring, Space Cadets!

"The Electric Ruins" Update

Hello Space Cadets!


We are super proud to announce the release of our newest We Are Screwed! update! A new Universe is now available: The Electric Ruins. The update includes the first two areas of the Ruins, as well as its Corrupted version, the Ruined Ruins.



These new maps will unveil new quests and NPCs, as well as new enemies and, of course, terrifying bosses! But don’t worry, you’ll get new Modules to deal with them. Also, be ready to deal with even more chaos inside the ship as we are introducing the Power Outage! Talking about ships, there is a new one to discover and it has a very silly interior and some unique gameplay... will you find it?



We can’t wait for you to see what we’ve prepared for you, and we dearly hope you enjoy it! We would love to hear your feedback and thoughts on our game, it helps us greatly to improve it and add more exciting content. Therefore, we would like to invite you to follow us on social media, which we are regularly monitoring, and would love to communicate with you there, as well as our Discord.



Follow us below:

Website | Facebook | Instagram | Twitter | TikTok | YouTube | Discord

We hope you enjoy this update!

Safe Manoeuvres!
Your team at Rarebyte


Full notes below:
0.6.63 Patch Notes

25.10.2023
[h2]New Features[/h2]
  • Added new stages
  • Added new Corrupted Rift
  • Added new stage-specific mechanics
  • Added new enemies and new bosses
  • Added Power Outage mechanic
  • Added new playable characters
  • Added new ship
  • Added new Corrupted Modules

[h2]Balancing[/h2]
  • Adjusted map generation to offer more variety within a run
  • Reduced amount of levels per run in later stages
  • Reworked amount of chunks in all stages, making earlier runs shorter and later runs less sluggish
  • Improved single-player experience by drastically reducing tasks players have to do simultaneously
  • Improved health pill effect for single-player - they now also clear fire, infestation, etc.
  • Reduced difficulty in all levels
  • Removed stage-specific enemies from stages they do not belong to (e.g. fire enemies will only appear in the Blazing Scrapyard, infested enemies will only appear in the Infested Swamps, etc.)
  • Adjusted Timer Challenge difficulty to be a lot more challenging

[h2]Changes[/h2]
  • Added new Warp unlock mechanic: Players now have to complete different quests, other than just fetching the key in order to progress in a run
  • Added a HUD element to inform players about their current objective within a level
  • Added an animation to the Cargo Entrance to show when it is full
  • Added additional upgrades to Hull and Damage Upgrader
  • Adjusted input layout to be less confusing for new players
  • Added possibility to add save files to bug reports
  • Updated dialog HUD to improve visual clarity
  • Added an introduction screen to display which Corrupted Module players carry in Corrupted Rifts
  • Reworked objective markers to be more uniform and less confusing
  • Reworked wrench hit detection, making it easier to hit objects within the ship
  • Reworked map introduction and added visualization of run progression
  • Reworked Teleslurper to be less clunky
  • Reworked charging modules to not go into cooldown when spamming the fire input, thus being less punishing for players
  • Reworked the first test chamber minigame to always be free
  • Adjusted colors in the Infested Swamps and during Warp
  • Adjusted passive module Baddie Detector minimap icon to match the module icon
  • Improved scavenger movement behavior

[h2]Fixes[/h2]
  • Fixed a problem with meteor shower trails creating visual artifacts
  • Fixed Drill Worm turrets not pausing during stasis
  • Fixed player input getting stuck after ejection from a ship site while holding a tool
  • Fixed the soft lock of the game when disconnecting all players during a tutorial
  • Fixed lingering "Freebie" text on pedestals after picking up the item on them
  • Fixed non-removable floor infestation
  • Fixed item throw indicators not being hidden when players emote
  • Fixed inspect panels not positioning properly on higher resolutions
  • Fixed the control remapper not properly remapping controls
  • Fixed missing input glyphs in module descriptions
  • Fixed mines spawned by the Accidental Assist Corrupted Module exploding on damage, causing them to disappear immediately after spawning
  • Fixed the player continuing to walk after running over the level start buttons
  • Fixed text in the bug report window not being localized
  • Fixed the level selection screen not returning to the proper level window (Corrupted Rifts, Main Missions)
  • Fixed map size randomization not working properly, forcing all levels in a stage to be equally large
  • Fixed shotgun and burst enemies not shooting the correct amount of projectiles
  • Fixed passive module Reinforced Window breaking the ship health display
  • Fixed tool station items being tiny when reprinting them during teleportation
  • Fixed start turrets not spawning properly after using an extra life
  • Fixed enemy packs sometimes not spawning rewards
  • Fixed the issue of enemy packs never spawning rewards in challenges
  • Fixed enemy packs not having the same marker color for each enemy in the pack
  • Fixed the level timer not showing in the pause menu
  • Fixed mines becoming immortal if they were shielded after being shot
  • Fixed level enemies spawning during and invading challenges
  • Fixed challenge borders damaging the ship when opening
  • Fixed timer challenges not pausing during stasis
  • Fixed the ship taking damage during cutscenes
  • Fixed scavenger homing turret shooting behavior
  • Fixed enemy healer modules continuing to work during cutscenes and while stasis is active