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Patchnotes 0.5.61

Bug Fixes
  • Add missing localization for Infested Swamps Side Missions unlock
  • Add missing markers
  • Fix trail effect for meteorites
  • Fix issue with padlocks when warp gets destroyed
  • Fix issue with warp not unlocking properly after picking up all keys
  • Fix issue with padlocks when not enough key targets are available
  • Minor fixes for "Sealed Space" elements


Other Changes
  • Remove Scrap Deposits from the Corrupted Rifts


Keep on exploring, Space Cadets!

"The Corrupted Rifts" Update

Hello Space Cadets!

We’re happy to announce that we have dropped another We Are Screwed! update for you. The Corrupted Rifts update introduces side missions that take players into twisted universes, where they need to deliver a Corrupted Module before it overheats and destroys the ship. These timed challenges consist of multiple levels where players will be able to test their skills in fast-paced missions.



The goal of Corrupted Rifts missions is to deliver the dangerous cargo to “The Sealer'', the only being in the multiverse who can defuse it. This rat-like creature will generously reward players with module variants, passive modules and in-game currency. Full update notes can be read below!



We can’t wait for you to see what we’ve prepared for you, and we dearly hope you enjoy it! As a developer, we would love to hear your feedback and thoughts on our game, it helps us greatly to improve it and add more exciting content. Therefore, we would like to invite you to follow us on social media, which we are regularly monitoring and would love to communicate with you there, as well as our Discord



You can check out our full update roadmap below.


Website Facebook Instagram Twitter TikTok YouTube
Discord

We hope you enjoy this update!

Safe Manoeuvres!
Your team at Rarebyte


Full notes below:

[h2]0.5.57 Patch Notes[/h2]
[h3]July 20th 2023[/h3]

Changes
- Added "Corrupted Rifts" (side missions)
- Added a new location: "Sealed Space"
- Added a new NPC: "The Sealer"
- Added tutorials for "Corrupted Rifts" (tutorials will automatically be enabled after the update)
- Added Rock-Paper-Scissors-Emote to give players a way of solving conflicts
- Added additional challenges to unlock the warp (available in "Corrupted Rifts" only)

Fixes
- Added a lot more pull force to the starting warp to help new players start their space adventure
- Adjusted Black Hole Turret VFX
- Adjusted visual setup for prison and test chamber
- Fixed a bug where Keiko's hair and Mordin's eyes would behave oddly during some animations
- Fixed an issue where settings would apply immediately, not allowing players to browse through options without changing them (excluding changes to language and sound)
- Fixed Tinker repair sound still playing when the game has ended
- Fixed an issue where warp keys would spawn in unreachable locations
- Fixed an issue where Drone Turrets would not be able to spawn additional drones if the current drone got destroyed right before warping
- Fixed an issue where players would get stuck on the red buttons when starting a game and opening the menu at the same time
- Fixed an issue where disabling stasis in the options while it was on would cause them to freeze indefinitely
- Fixed an issue where the split-screen camera would not adjust properly if one player was in a Hamster Wheel
- Fixed an issue where object markers would show during cut scenes
- Fixed an issue where players' markers would not display properly in inside areas
- Minor graphics adjustments
- Minor localization adjustments

Summer Sale is here!

Hello Space Cadets!

We’re happy to announce that We Are Screwed! is on Steam Summer Sale!

Blast enemies, travel through space and save the galaxy from destruction, solo or in co-op mode or with friends. The sale is live and will last till July 13th, our game is at a 20% discount.

This is a great opportunity for you to finally get the game and enjoy it for cheaper than usual, $15.99 instead of $19.99. So if you've been eyeing We Are Screwed! or had it on your wishlist now it's the time to grab it!

https://store.steampowered.com/app/1125830/We_Are_Screwed/

We hope you enjoy the game, and we would like to take this opportunity to let you know that a fresh update is on the way (but we cannot say more right now ;) ). In the meantime, we would love to hear your feedback and thoughts on our game, it helps us greatly to improve it and add more exciting content. Therefore, we invite you to follow us on social media, which we regularly monitor and would love to communicate with you there, as well as our Discord.

Follow us:

Website Facebook Instagram Twitter TikTok YouTube
Discord

Safe Manoeuvres!
Your team at Rarebyte

Patchnotes 0.3.56

Bug Fixes
  • Fixed an issue where players could duplicate currencies in the Terra Station
  • Fixed an issue where Tinker would open a damaged but closed window after repairing it
  • Fixed an issue where Black Hole Turret would shoot projectiles through walls
  • Fixed an issue where multiple players would spawn on the same spawn point after one of them left the game
  • Fixed an issue where the aiming functionality of Super Laser was not blocked while overheating
  • Fixed an issue where F-BSG would target destroyed Cheese Crystals deposits
  • Fixed an issue where the Energy Cores currency display was hidden in the Terra Station whenever it was zero
  • Fixed Toxic Smog codex icon
  • Fixed an issue where the module aiming line was still displayed after leaving certain modules
  • Fixed an issue where module cooldown animations would not play properly on certain modules
  • Fixed an issue where infestation would spawn underneath the pilot seat and be impossible for Dusty to remove
  • Fixed an issue where infestation would be impossible for Dusty to remove causing them to generate an infinite amount of Cleaned Jelly Bone
  • Fixed an issue where continuous sound would not be disabled properly causing them to never stop playing
  • Fixed an issue where pedestals would not highlight their items properly


Other Changes
  • Added proper minimap icon to Exting-Squish
  • Improved visual feedback when modules are on cooldown and added controller feedback as well
  • Added a display to charging modules such as Black Hole Turret and F-BSG to visualize their cooldown times as well
  • Rebalance F-BSG charging times to improve usability
  • Removed a VFX from the Black Hole Turret that would warp the entire screen


Keep on exploring, Space Cadets!

Star Blaster Update!



Hello Space Cadets!

We’re happy to announce that we have dropped another We Are Screwed! update for you. The update introduces new features such as the new ship modules. The ‟Black Hole Turret” will release a small black hole that will travel towards your enemies, sucking them in causing them to take damage, in addition a new ‟Star Blaster” will be added. In terms of accessibility, a Control Remapper will be introduced that will allow players to configure/remap controls according to their gaming preferences.

We can’t wait for you to see what we’ve prepared for you, and we dearly hope you enjoy it! As a developer, we would love to hear your feedback and thoughts on our game, it helps us greatly to improve it and add more exciting content. Therefore, we would like to invite you to follow us on social media, which we are regularly monitoring and would love to communicate with you there, as well as our Discord.

You can check out our full update roadmap below.



Follow us below:

Website: https://www.wearescrewedgame.com/
Facebook: https://www.facebook.com/rarebyte
Instagram: https://www.instagram.com/rarebyte/
Twitter: https://twitter.com/RarebyteGameDev/
TikTok: https://www.tiktok.com/@wearescrewedgame
YouTube: https://www.youtube.com/Rarebyte
Discord: https://discord.gg/rarebyte

We hope you enjoy this update!

Safe Manoeuvres!
Your team at Rarebyte


Full notes below:
[h2]0.4.53 Patch Notes[/h2]
June 7th 2023

Changes:

- Added Black Hole Turret
- Added Star Blaster
- Added Exting-Squish to give players a second option to extinguish fires
- Carrying heavy washing machines to Scrappy didn't feel as rewarding as we wanted it to be, so we added some variety to the amount of scrap you earn from it. Heavier items will reward more, and lighter ones will reward less
- Enabled arrow key menu navigation for keyboard players
- Replaced input system to improve game performance
- Added input remapper to allow players to reassign controls on their input device
- Nerfed the amount of items spawned by a clean bot in Infested Swamps
- Nerfed enemies in four-player mode in later stages as they were too bulky and spawning too frequently
- Improve BF-S-G penalty cooldown to make it less punishing

Fixes:

- Added a cooldown indicator for chargeable modules such as the BF-S-G and the new Black Hole Turret
- Added a cooling mechanic to overheating modules such as the Gatling Gun. Spraying those turrets with a Fire Extinguisher or the new Exting-Squish item will cause them to overheat slower and cool down faster
- Added visualization for the item throwing mechanic
- Fixed Infested Swamps strains often spawning inside of walls
- Fixed an issue where Dusty would get stuck while cleaning
- Fixed a bug where locked chests would spawn underneath quests
- Fixed an issue where pickups could not be collected but were instead rotating around the ship
- Fixed a bug where stealing from the shop would not trigger a warning message by Ceasar
- Fixed a bug where unlocked module variants would not display in the upgrade panel anymore
- Improved localizations
- Minor balancing changes

Known issues:

- Turning on Stasis in the ship and then disabling the option in the options menu will break all the enemies in the game