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We Are Screwed! News

The Second Update is LIVE!

Hello Space Cadets!

We have prepared a recent update for We Are Screwed! for you! The update introduces new features such as the C.O.D.E.X, which is a Compendium of Objects, Discoveries, Encounters, and Xenotechnology that will allow you to track your progress, discoveries and more. Along with new features we’ll introduce some buffs, fixes, and adjustments along with an improved ship layout for the Junk Fighter and a great number of optimizations. You can find full list of changes down below.

You can check out our full update roadmap.



We are overjoyed to have you all see the latest update and test it for yourselves! In addition, we would like to warmly welcome you to our socials where you can follow us closely for updates but also send us feedback. We would love to hear your comments on what you want to see, improve or change in We Are Screwed! Furthermore, we would also like to discuss your likes and dislikes and invite you to ask us questions or just chat with us. Where? Below you will find media where we are available day-by-day ;)


Follow us:

Website: https://www.wearescrewedgame.com/
Facebook: https://www.facebook.com/rarebyte
Instagram: https://www.instagram.com/rarebyte/
Twitter: https://twitter.com/RarebyteGameDev/
TikTok: https://www.tiktok.com/@wearescrewedgame
YouTube: https://www.youtube.com/Rarebyte

We hope you enjoy this update!

Safe Manoeuvres!
Your team at Rarebyte

Full notes below:
[h2]0.3.50 Patch Notes[/h2]
May 25th 2023

Changes

- Added "The C.O.D.E.X.", a Compendium of Objects, Discoveries, Encounters, and Xenotechnology
- Rearranged Junk Fighter ship layout
- Added a visual throwing effect to visually explain and enhance the mechanic
- Locked chests can now drop module variants
- Added graphics to the healing and shielding Scavenger turrets
- Added bot venting animation
- Improved Super Laser behaviour
- Added sounds to ship and map selection

Fixes

- Fixed disappearing module variants when they are dropped out of the ship's window
- Fixed a bug that pushed the ship outside of the map
- Improved ship door interaction range
- Improved visual representation of the challenge border
- Allowed Hands Off module to bounce enemies as well
- Fixed collision issues in the shop
- Fixed an exploit where the Hamster Wheel could be charged indefinitely
- Fixed an issue where players holding an item could see the module upgrade dialog but could not interact with it
- Fixed an issue where player input would get stuck if they were holding scrap while the ship site mission failed
- Fixed an issue where the stage and and level name displayed at the start of a level would never update
- Fixed invisible enemy spawner nests in Infested Swamps
- Fixed missing Drill Worm boss sound effects
- Fixed a level generation issue with Infested Swamps strains
- Fixed an issue where warp keys would spawn on destroyed objects, making it impossible to finish a run
- Fixed an issue where ship status VFX would display during the spawn animation
- Fixed an issue where the module spot would stay open despite no nearby player holding a module
- Fixed an issue where the "Garbage Collector" achievement was triggered without all characters being unlocked
- Fixed Laser Beam VFX not being displayed properly
- Adjusted colliders in inside areas to avoid items getting stuck on walls
- Fixed an issue where enemies would bump into the ship repeatedly, excessively triggering impact sounds and effects
- Tons of additional minor bug fixes
- Minor localization adjustments and fixes

We Are Screwed! Roadmap Reveal!

Greetings, Space Cadets!

It's been almost two months since We Are Screwed! launched into Early Access, and we know you are eager to discover what's next! The crew gathered in the Terra Space Station and created a roadmap, which we are excited to share today. Take a look below!



The game has already been updated with one major update and several smaller patches to fix and balance the game based on the community's feedback, and we will continue to do so. We are very thankful for any kind of feedback and bug reports posted in the comment section, forum posts, reviews, and on social media! We look forward to improving the game based on your feedback and bringing you the next We Are Screwed! update!

[h2]PLAYING WITH FRIENDS REMOTELY[/h2]
Inviting a Space Cadet from another universe can be quite a journey, but it shouldn't be difficult! We reworked the menu to give you a better explanation of how to invite your friends through Steam Remote Play and Parsec.



That's all for today, Space Cadets!



Patchnotes 0.2.48

Bug Fixes
  • Fixed Shop-exclusive item drops
  • Fixed Elite Healthbar UI
  • Fixed sound effects on Super Laser and Bullet Bouncer
  • Fixed Warp Eater not being targetable by F-BSG
  • Fixed Infested Swamps Shootable Strains obstacle detection
  • Fixed key spawning on destroyed outside objects
  • Fixed crash issue in challenges


Other Changes
  • Added Infested Swamps Spawner Nests
  • Added a new shooting animation and sounds for the Warp Eater
  • Improved Bullet Bouncer VFX
  • Improved sounds for Laser Turrets
  • Minor UI improvements
  • Improved localization


Keep on exploring, Space Cadets!

The First Update is LIVE

Suit up, Space Cadets! The first update of We Are Screwed! just launched and we have packed a bunch of other out-of-this-world announcements! Put your Extravehicular Visor Assembly on and let's take a closer look..

[h2]F[reakingly] Big Space Gun[/h2]

Charge up a big plasma ball with the F-BSG turret that once fired, will zap nearby enemies for significant amounts of damage! The key to operating the F-BSG Module is to shoot the plasma ball close to the enemies while also avoiding hitting them.


[h2]Mine Launcher[/h2]

The Mine Launcher launches up to 5 mines into space, that work exactly like the regular mines. Using the Mine Launcher, you can create minefields and traps for enemies or use them for chaining up an explosive surprise. Be sure to keep your distance though, these mines can hit your spaceship with a mighty blast!


[h2]Enemy Groups[/h2]

Some enemies prefer hanging out in groups with a bigger, faster, and tankier Leader in their midst! These groups will be randomly generated depending on the level and have a possibility to be marked. Taking out every single enemy of a marked group will reward you with awesome equipment!


[h2]Hands Off Turret[/h2]

This turret reflects enemy projectiles back towards them: You basically shoot them with their own bullets! PS: It can also be used to push enemies away a bit. Into a pit. In space.


That's not all!
[h2]Verified on Steam Deck![/h2]

We're over the moon to announce that We Are Screwed! is now Verified on the Steam Deck! Check it out and let us know how it runs!


And to make this update even more stellar..
[h2]First Update (and a little bit of Easter) Sale![/h2]

We Are Screwed! is now officially 15% off until Sunday, April 9th! If you're up for the challenge of going on an intergalactic adventure alone or with fellow crewmates, now is the best time.


Full notes below:
0.2.46 Patch Notes

APRIL 6TH 2023

[h2]Changes[/h2]
- Nerfed shotgun enemies
- Buffed Drone Turret damage
- Barrel Launcher and its variants were replaced with the new and improved Mine Launcher
- Nerfed Burster, Super Laser and Gatling Gun
- Moved Burster, Super Laser and Gatling Gun from the shop to the upgrade room. Their variants can now be unlocked with Energy Cores like other turrets
- Added minimap icons to chests, cheese deposits and scrap deposits
- Improved Warp Eater visuals and sound effects

[h2]Fixes[/h2]
- Fixed overeager fire alarm on derelicts, sounding before the fire starts
- Fixed tool stations not reprinting tools properly
- Fixed decals spawning on top of objects
- Fixed explosion timer on passive module self-destruct counting down while in an inside area
- Fixed payment hand appearing on derelicts, one does not simply pay for derelicts!
- Fixed issue where floor infestation did not change visuals when being frozen
- Fixed issue where worm boss kept moving while stasis is active
- Fixed a visual glitch where bots would appear inactive while being active
- Fixed missing Super Laser sound effects
- Fixed PS4 controller icons
- Fixed an issue where installing both the Favour Returner and Hedgehog could cause an infinite loop of damage (whoopsie!)
- Fixed an issue where a mission could be aborted multiple times causing the game to be stuck in a white screen
- Added more clarity to tutorial messages
- Minor graphical and HUD improvements
- Minor bug fixes
- Loads of optimizations

[h2]Known Bugs[/h2]
- Worm boss stages fps drops
- Spawn pipes in the Infested Swamp stages are invisible, but still spawn enemies

That's all for today, Space Cadets!

Patchnotes 0.1.44

Gameplay Changes
  • Reduced healthpill drop rate on regular enemy drops
Bug Fixes
  • Fixed pilot seat handling remote controlled turrets wrongly on player disconnect
  • Avoided transmissions from showing up during warp, target teleport and inside teleporters
  • Fixed launcher module not reloading properly if shot before a teleport
  • Fixed zap barrel launcher breaking when teleporting
  • Forced out-of-bounds pickups to travel back to the map
  • Fixed repair bot targets
Other Changes
  • Re-enabled music after exiting shop
  • Updated localization for item and object unlocks
  • Many small bug fixes


Note: We also added some secret surprises that you'll have to discover yourself. Happy exploring!