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Neon Tail News

Build 0.10.1.33

- Added a new introduction cutscene cinematic, before the tutorial.
- Modified the dream sequence to adhere more to the story development.
- Tricks now recharges energy for battery abilities.
- Updated the Dialog system, added new dialog reaction animations.
- Redesigned the dialog UI for better composition and long term reading confort.
- Fixed pressing Y (E on keyboard) while grinding to turn around at rail ends bug.
- Added an indicator to the checkpoint after so you can plan your trajectories.
- Modified the colors of the target indicators on racers.
- Added an input button icon on ESpheres when getting close to them.
- Added an innate Self Camera locator for monologues.
- Crazy optimization overhaul for better Resource and Memory management.
- Removed hard coded dialog font size, fixed ghost related bugs.
- Moved the backward skating icon next to the character so it's more obvious.
- Added self cleaning code for inactive dialog triggers in the Dialog detector.
- Fixed and added many animations, fixed high priority dynamic props loading bug.
- Optimized materials, added a new shop, 4 new items, 1 street race and 1 side mission.
For more details about the update check our discord channel.

BUILD 0.7.1.30

- Added 3 new street races. Added a ranking Scoreboard. Score posted on Discord will be in game.
- Added a new side mission about Crazy Drones.
- Added 10 new accessories in shops.
- Created an optimised Crowd Manager system.
- Added the action button deactivation for specific situations.
- Added Optrellian, Natixta, and Toast's own animations and styles.
- Made Optrellian playable.
- Story rework. Added an intro with Natixta going to the garage.
- Fixed Natixta Hero Landing animation. Added characters Selfie poses
- Fixed props spawn speed. Fixed paired item equipping bug. Fixed outfit glow bug after music first loop.

The amount of updates this month was reduced due to many days spent on side work and solutions searching to help fund the project.
The project will be finished no matter what but taking side works does considerably slow down the production.
If you wish to help support this project, please consider our Patreon.
Thank you for understanding, we apologize for this month's small update.

Build 0.5.1.28

[previewyoutube][/previewyoutube]

* Added the following of Meet The Acid Frogs mission. (Tied with battery discovery)
* Added the first SFS Pro official match against the Acid Frogs.
* Added new collecting beacons challenge.
* Added 10 new items in shops. Made tricks refill Energy.

* Added a new type of checkpoints with new functions on them.
* Modeled and animated MONO, the presenter bot of SFS Pro matches.
* Fixed going through some rails at high speed and low FPS.
* Fixed neon lights disappearing on Ruby's ponytail.
* Added the Sofa Save point in the Garage.
* Updated all side missions NPC heads. Added UVs controls to them.
* Updated Toast and Natixta's playable character's battery settings.
* Added player position in the saved datas.
* Fixed going through the ground bug after getting hit by buses.
* Added plot item category for the battery coupon item.
* Added system to switch playable character on the fly (in my code).
* Added a CrowdManager System, removed predestrians during SFS Pro matches.
* For more details about the update check our discord channel.

Build 0.4.1.27

[previewyoutube][/previewyoutube]
  • Created the whole Battery and Modules System, connected it to the Abilities and Stats System.
  • Created the Workshop's menus, and connected it to the Abilities System.
  • Added the Energy consumption and refill System. Created an energy consumption table for Abilities.
  • Updated the Spin Boost Ability. Rewrote the Rush Boost Ability.
  • Added the Magnetic Boost Ability. Updated the WallRide Ability.
  • Added new NPC customizable heads.
  • Added new Facilities textures.
  • Grind now refills Energy based on speed, Magnetic Boost also refills Energy.
  • Designed and created the Training Facilities, accessible via the Workshop to try new Abilities.
  • Created and added 23 new items in the game, not all accessible by player yet.
  • Added paired Item equipping exception list, equipping both limbs at the same time.
  • Added 3 optional replayable Street Races with rewards.
  • Added new Scores saves entries and Score checking for missions management.
  • Added new Abilities icons, and Street Races Icons.
  • Fixed Grind Bugs, made grind jump straightforward is direction input is neutral.
  • Fixed Keyboard icon bug, item cosmetic unequip bug, mission bugs, dialog bugs.

Build 0.3.1.24

[previewyoutube][/previewyoutube]
- New scene added : Lero's workshop.
- Added cutscene for a temporary visit to lero's shop.
- Added a minimap, made the event indicator appear depending on proximity.
- Added new icons for missions, events, and shops. (Visible by minimap)
- Added 4 new side missions, 3 new shops, 10 new accessories.
- Recoded mission Meet the Acid Frogs results for upcoming narratives.
- Fixed pedestrians random UVs scrambler bug and reduced pedestrian polygon count by half.
- Optimized materials and amount of overall textures.
- Fixed UD46 Badge collecting mission bug.
- Fixed camera angle after prologue dream.
- Added I-frames after getting hit.
- To avoid complexity above our work force, now only one mission can be active at once.
- Side missions and plot missions cancel jobs.
- Fixed some audio bugs. Fixed pedestrian evade bug. Tweaked tricks effects.
- Fixed objective windows queuing order bug.
- Added localization workflow to text that aren't dialogs.