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  3. Build 152 (Beta)

Build 152 (Beta)

  • Fixed bound unit not saving in logic blocks
  • Made water extractor less effective on charred stone tiles
  • Made turrets rotate-able during placement
  • Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruption bug (see Github issue #11041)
  • Made remove ore/wall 'blocks' always show up in in-game editor results
  • Disabled shooting in the editor
  • Added buttons for toggling map layers in the editor
  • Many various community-submitted Erekir unit balancing adjustments (see Github PR #11184)
  • On Erekir, launch location will now be selected based on items required, to reduce confusion
  • Added 30+ procedural attack sector replacement submissions from the community - these are currently untested, please leave feedback on the relevant threads from the in-game link
  • When losing a sector on Serpulo, all player structures from the previous run now become derelict
  • On Serpulo, derelict structures and plans from previous runs are now always carried over, even when a map has a world processor in it
  • Removed thorium from sector 218 on Serpulo (in the future, it will be replaced by a hand-made sector)


[h3]152.1 hotfix notes:
[/h3]

  • Fixed turrets not being rotated clientside when placed on servers
  • Fixed turrets not rotating the correct way during construction
  • Fixed derelict structures not functioning properly after being repaired
  • Fixed liquid junctions not being place-able on edges of deep water
  • Fixed infinite items being enabled in a hidden sector