1. Mindustry
  2. News

Mindustry News

Build 146

  • Fixed a variety of issues with unit & block cost multiplier rules
  • Fixed many various crashes
  • Fixed various achievements not triggering
  • Fixed pathfinding not being able to path through solid enemy blocks
  • Fixed naval units sometimes attempting to pathfind through land
  • Fixed water tiles with space background resulting in a black background
  • Fixed internal legacy blocks being logic constants
  • Fixed power node double-click leading to interaction rate limit triggering
  • Fixed units sometimes being unkillable
  • Fixed units with long paths sometimes recalculating forever
  • Fixed serious issue with player units getting bugged in certain maps with puddles
  • Fixed Neoplasia reactor sometimes not exploding
  • Fixed units randomly dying when hitting corners
  • Fixed piercing bullets permaturely hitting blocks "under" bullets
  • Fixed missiles dealing double damage to units
  • Fixed FPS not limiting accurately
  • Added setting to disable all lighting
  • Added logic unit autoPathfind command (default wave pathfinding)
  • Made logic unbind command set `@unit` to null
  • Made "any" environment accessible outside of sandbox
  • Made payload loaders no longer accept inputs from payload unloaders
  • Added logic sensors for shields, content ID (inverse of lookup command)
  • Added logic particle effect instruction
  • Added logic sync instruction
  • Setting factory output points now updates "last accessed"
  • Disabled team switching menu in multiplayer outside of sandbox/PvP
  • Decreased canvas block silicon cost slightly
  • Scathe ammo usage decreased to 15
  • Buffed Precept unit

Build 145

  • Fixed logic icons for certain content being squished
  • Fixed a freeze caused by stack routers
  • Fixed Base AI not working sometimes
  • Fixed mods not being able to override UI images
  • Fixed map flags added in objectives not syncing
  • Fixed a crash related to editing canvases
  • Added votekick reason option, made votekicks cancel-able by admins
  • Added button for admins to switch player teams
  • Added past player names / IPs to player trace info
  • Added fill erase mode to editor
  • Added option to adapt UI to Macbook notches
  • Made Serpulo attack sectors not invade nearby sectors while you are attacking them
  • Various improvements to the schematics UI
  • Starting unit command can now be selected in reconstructors
  • Units now retain their last command when controlled and un-controlled by players
  • Misc pathfinding bugfixes; units should not get stuck moving backwards
  • Legged/insect units should no longer pathfind around solid blocks they can step over

Build 144.2

  • Optimized base memory usage slightly
  • Fixed logic blocks not re-enabling blocks when unlinking from them
  • Updated various Serpulo turret sprites/animations
  • Re-added the base builder AI rule and enabled it in the existing custom game attack/PvP maps
  • Buffed Tecta unit
  • Made file chooser on Linux now use Zenity when possible
  • Improved schematics used in base generation on Serpulo
  • Various minor improvements to modding API

Build 144

  • Fixed "any" environment button not enabling
  • Fixed a crash related to an experimental rule being enabled on certain servers
  • Fixed lag caused by sorters updating minimap very quickly
  • Fixed Serpulo generated bases sometimes having unlinked power nodes
  • Fixed JSON planets/sectors/status effects not having a mod name prefix - this may break bundles
  • Fixed invalid liquid consumption stats on plasma bores
  • Doubled max schematic size
  • Canvas blocks now show their image preview in the schematics dialog
  • Newly created maps and schematics now use the provided name as a filename instead of random numbers (Limited to alphanumeric characters)
  • Added camera rectangle to map view, right-click to move the camera
  • Added building damage indicators to minimap
  • Added logic pathfind instruction - supports arbitrary coordinates
  • Added unit health multiplier rule
  • Added map 'ends after wave' rule
  • Added search bar for wave UI
  • Added new Erekir gas and liquid sprites
  • Added functionality to make overlays/floors place-able in mods (or servers with the revealedBlocks rule edited)
  • Added piston regions to blocks that did not have them
  • Added search bar to custom game menu
  • Minor improvements to server list UI

Build 143.1

  • Fixed startup crash when changing UI scale to 5%
  • Fixed network error when calling world logic explosion instruction with a null team
  • Fixed sector background simulation not taking into account builder/repair units
  • Fixed server-side network error when placing certain large logic schematics
  • Fixed force projector hitbox being a square
  • Fixed blank weapon stat boxes for certain units
  • Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
  • Added support for multi-barrel recoil in mods
  • Made duo barrels move separately when shooting
  • Improved stat display for various blocks