Build 100 Released
This update brings a few new blocks, some QoL changes, and many various bugfixes.

Pictured is the Plated Conduit, which is a liquid equivalent of the Armored Conveyor, and the Battery Diode, which can be used to directionally transport leftover power from critical areas. Both of these blocks were made with the help of @Quezler on GitHub.

A new lighting system is being tested. This can be enabled by starting a custom game and enabling lighting in the rules.
Full changelog:

Pictured is the Plated Conduit, which is a liquid equivalent of the Armored Conveyor, and the Battery Diode, which can be used to directionally transport leftover power from critical areas. Both of these blocks were made with the help of @Quezler on GitHub.

A new lighting system is being tested. This can be enabled by starting a custom game and enabling lighting in the rules.
Full changelog:
- Added experimental lighting system can be enabled in custom game rules
- Added power diode block (Contributed by Quezler)
- Added plated conduit block (Contributed by Quezler)
- Added hotkeys for selecting blocks (Contributed by joshuaptfan) [Desktop]
- Added light block for dark maps only
- Added customizable global rules [Server]
- Added commands to specify next map in rotation [Server]
- Improved pulse conduit speed (Contributed by Quezler)
- Improved building priority
- New permissive mod parsing format (HJSON)
- Fixed a few incorrect consumption displays in blocks
- Fixed some modding issues related to sets and formatting
- Fixed 'underwater' ores in editor
- Fixed incorrect bridge linking in certain conditions
- Fixed inverted sorter chains
- Fixed many other UI and minor in-game bugs