Build 127: v7 Pre-Alpha Now Available
Build 127, the first pre-alpha release of v7, is now available on the v7-testing Steam branch.
To opt in, right click Mindustry in your Steam library, then click Properties -> Betas -> Select v7-testing in the drop-down box.
Note that this is a highly incomplete version of v7. Most content planned for v7 is unfinished, and will not be included in this release!
Ideally, this version should be more stable than 126, but without a release, I cannot say for certain.
The current "stable" version (126.2) contains severe bugs & balancing problems that have been addressed in this release. Due to these issues, I may have to split the v7 update into two different parts; whether or not such a split release happens at all depends on how long it takes me to finish the "interplanetary" v7 content.
Consult the Mindustry Trello for more information on plans for the full v7 release.
To opt in, right click Mindustry in your Steam library, then click Properties -> Betas -> Select v7-testing in the drop-down box.
Note that this is a highly incomplete version of v7. Most content planned for v7 is unfinished, and will not be included in this release!
Ideally, this version should be more stable than 126, but without a release, I cannot say for certain.
The current "stable" version (126.2) contains severe bugs & balancing problems that have been addressed in this release. Due to these issues, I may have to split the v7 update into two different parts; whether or not such a split release happens at all depends on how long it takes me to finish the "interplanetary" v7 content.
Consult the Mindustry Trello for more information on plans for the full v7 release.
Changelog
- Countless bugfixes
- Countless unit & turret balancing tweaks
- Optimized fire visuals
- Made mass driver output speed more FPS-independent
- Made phase bridges overdriveable & more reliable at lower FPS values
- Reorganized core items & guardian bar UI
- Added red outline for guardian units
- Added more options to editor filters
- Added editor filter copy-paste buttons
- Added display of current status effects to Ui
- Added 5 new support naval units
- Added payload void & source for sandbox
- Added a payload mass driver equivalent
- Added polygonal core protection rule
- Added core-capture rule for PvP/attack maps
- Added one experimental core-capture PvP map
- Added lights for most effects & bullets
- Added new T2 repair point
- Added controls to deposit current unit into payload block directly
- Added schematic tags
- Added client-side "ghost building" sync when playing multiplayer
- Campaign: Reorganized sector icon selector, added support for content sector icons
- Updated packaged Java version to 16
- Made units unstackable in most situations
- Mods: Support for loading classes from other JARs as dependencies
- Mods: various API changes, see https://mindustrygame.github.io/wiki/modding/7-migrationv7/ for details
- Logic: Added inverse trig operations
- Logic: Added content ID lookup & wait instructions
- Lots of other stuff I probably missed