Build 123 Released
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.
[list]
[*] Fixed same-line logic comments not parsing
[*] Fixed Kamikaze achievement not triggering with flying units [Steam]
[*] Fixed mass driver rotating before payload is received
[*] Fixed bullets dealing splash damage twice upon collision splash damage of certain bullets has been increased to compensate
[*] Fixed floating point errors in core database leading to incorrect rounding
[*] Fixed unit payloads snapping rotations when entering reconstructors
[*] Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters
[*] Fixed editor mirror filter being offset in certain situations
[*] Fixed music randomly cutting off after quit to main menu
[*] Campaign: Made invasion chance scale with nearby enemy base count
[*] Campaign: Added 20-minute invasion grace period after sector capture
[*] Made impact reactor warmup time scale with boost (@Quezler)
[*] Made players prioritize highest tier core when respawning
[*] Made logic programs reset all state on edits
[*] Made logic blocks no longer change 'last accessed' names when no edits are made
[*] Made naval paths preload on maps with spawn points on liquids
[*] Made Plastanium sprite slightly more distinct
[*] Made ground units avoid walking in slag/deep water even when it is the only valid path
[*] Made fire disappear faster in rain
[*] Made conveyor items render under most blocks
[*] Made server prevent duplicate IP connections
[*] Made crosses render on item/liquid sources & sorters in schematics
[*] Made building disabled state save upon world reload
[*] Made status indicators smaller for 1x1 blocks
[*] Made mod browser list mods by last update time
[*] Implemented automatic mod list updates (currently, every 4 hours)
[*] Improved unit selection visuals (@Voz-Duh)
[*] Improved power status information (@Slava0135)
[*] Added boost % bar to overdrive projectors (@Quezler)
[*] Added IPv6 address support to join dialog (@markozajc)
[*] Added core item incineration rule (@Quezler)
[*] Added carried payloads to unit status bars & info (Partially implemented by @Slava0135)
[*] Added slight shine effect, triggering upon building rotation
[*] Removed overflow gate inventory
[*] Increased power source output
[*] Many other minor bugfixes & tweaks
[/list]