Build 123 Released
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.
- Fixed same-line logic comments not parsing
- Fixed Kamikaze achievement not triggering with flying units [Steam]
- Fixed mass driver rotating before payload is received
- Fixed bullets dealing splash damage twice upon collision splash damage of certain bullets has been increased to compensate
- Fixed floating point errors in core database leading to incorrect rounding
- Fixed unit payloads snapping rotations when entering reconstructors
- Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters
- Fixed editor mirror filter being offset in certain situations
- Fixed music randomly cutting off after quit to main menu
- Campaign: Made invasion chance scale with nearby enemy base count
- Campaign: Added 20-minute invasion grace period after sector capture
- Made impact reactor warmup time scale with boost (@Quezler)
- Made players prioritize highest tier core when respawning
- Made logic programs reset all state on edits
- Made logic blocks no longer change 'last accessed' names when no edits are made
- Made naval paths preload on maps with spawn points on liquids
- Made Plastanium sprite slightly more distinct
- Made ground units avoid walking in slag/deep water even when it is the only valid path
- Made fire disappear faster in rain
- Made conveyor items render under most blocks
- Made server prevent duplicate IP connections
- Made crosses render on item/liquid sources & sorters in schematics
- Made building disabled state save upon world reload
- Made status indicators smaller for 1x1 blocks
- Made mod browser list mods by last update time
- Implemented automatic mod list updates (currently, every 4 hours)
- Improved unit selection visuals (@Voz-Duh)
- Improved power status information (@Slava0135)
- Added boost % bar to overdrive projectors (@Quezler)
- Added IPv6 address support to join dialog (@markozajc)
- Added core item incineration rule (@Quezler)
- Added carried payloads to unit status bars & info (Partially implemented by @Slava0135)
- Added slight shine effect, triggering upon building rotation
- Removed overflow gate inventory
- Increased power source output
- Many other minor bugfixes & tweaks