Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
Fixed a server exploit that allowed users to block others from connecting
Made entity sync network errors log a warning instead of forcibly disconnecting clients
Made server list show multiple servers per row on wide screens
Misc fixes to Steam lobby system; you can now set a name/color when hosting
New UI for turret/unit weapon stats in core database
Improved support for modded planets with different radii
Added support for `cloudMesh:` and HexSkyMesh as a type for planets in JSON mods
Added world logic setProp instruction; while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored