Added functionality to make overlays/floors place-able in mods (or servers with the revealedBlocks rule edited)
Added piston regions to blocks that did not have them
Added search bar to custom game menu
Minor improvements to server list UI
Build 143.1
Fixed startup crash when changing UI scale to 5%
Fixed network error when calling world logic explosion instruction with a null team
Fixed sector background simulation not taking into account builder/repair units
Fixed server-side network error when placing certain large logic schematics
Fixed force projector hitbox being a square
Fixed blank weapon stat boxes for certain units
Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
Added support for multi-barrel recoil in mods
Made duo barrels move separately when shooting
Improved stat display for various blocks
Build 143
Fixed some keybinds missing translations
Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
Fixed a server exploit that allowed users to block others from connecting
Made entity sync network errors log a warning instead of forcibly disconnecting clients
Made server list show multiple servers per row on wide screens
Misc fixes to Steam lobby system; you can now set a name/color when hosting
New UI for turret/unit weapon stats in core database
Improved support for modded planets with different radii
Added support for `cloudMesh:` and HexSkyMesh as a type for planets in JSON mods
Added world logic setProp instruction; while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored