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Build 104 Released

This is a small update that addresses a few bugs related to servers and adds some QoL tweaks.

Changelog:

  • Added server categories (Partially contributed by @Quezler)
  • Added rich presence support (Contributed by @danieljennings
  • Added require() function for scripts (Contributed by @DeltaNedas)
  • Added color gradient for battery status (Contributed by @Arkanic (eventually))\
  • Optimized and cleaned up conveyor code
  • Made unloaders take items from blocks in equal amounts when unsorted
  • Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
  • Tweaked power block palette
  • Slightly decreased differential generator resource usage
  • Changed differential generator sprite
  • Fixed incorrect line numbers in script errors
  • Fixed client IDs resetting

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Build 103 Released

This is most likely the biggest update that will be coming before the release of 6.0. Notable features in this release include:



Liquid voids, which can be used in sandbox to reduce spills without using a powered incinerator, as well as underflow gates, which are inverted equivalents of overflow gates.



A new tech tree layout. This design reduces wasted space and prevents overlapping blocks appearing when mods are installed.



Font icons of most blocks and items. These can be used in names, the chat, or message blocks. To copy a character for a block or item to your clipboard, shift-click in the placement menu or database.


Full changelog:
  • Added new icons w/ smooth scaling
  • Added liquid void (Contributed by @TsjipTsjip)
  • Added bridge opacity slider (Contributed by @Quezler)
  • Added "underflow" gate (opposite of overflow gate)
  • Added "emojis" for most blocks and items into the font
  • Added new tech tree layout w/ better mod support
  • Added game log file, stored in data folder
  • Added new separator sprite/animation
  • Added list of affinity tiles to stats of certain blocks
  • Added mod name to description of content, when applicable
  • Added player limit slider
  • Added visual indication of input mass drivers when configuring
  • Added property for mod ores to be added to default generation
  • Made chat no longer clear after /sync
  • Increased cost for higher tier tech tree blocks
  • Slightly increased build time of basic transport blocks to prevent spam
  • Fixed votekick button not appearing
  • Fixed infinite storage capacity exploit
  • Reduced votekick cooldown
  • Changed cyrllic font (again)
  • Changed mod class whitelist to blacklist

Open-ended tower-defense mining game Mindustry is just awesome

When you get hooked on a game like Mindustry, it's hard to put it down and play anything else so please send help.

Build 102 Released

This update comes with a new minimap view and some control improvements. You are now able to pan around the map with WASD while paused or dead, as well as move around the map view (M) with your mouse.

Full changelog:

  • Added new map view w/ panning and scrolling
  • Added controls to allow moving camera while paused or dead
  • Added block health rule
  • Added more internal teams for alternative gamemodes
  • Added features for improved server modding
  • Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
  • Fixed scrollwheel failing to zoom randomly