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  3. Update Notes For August 24

Update Notes For August 24

Bug fixes:
  • We have fixed the issue where the game would get stuck on the initial loading screen and nothing was visible but the spinning loading icon.
  • We have fixed the situation where some players were only seeing a black screen, but could still hear and interact with the game. We have added in OpenGL support for when players don’t support DirectX 11 or Metal.
  • Similar to above, players who are experiencing crashes when they play can now set the launch options to -force-glcore to force the game to start up in OpenGL.
  • We have fixed the bug with achievements which prevented them from occasionally unlocking. Any achievements you’ve unlocked will be retroactively awarded on Steam when you launch the game.
  • Fixed a car stalling bug that could happen when a car tried to do a u-turn on a mothballed lane.
  • We’ve stretched out the End of Week upgrade screen transition animation to help minimise chance for players to accidentally select an upgrade before you can read the options.


Design updates/fixes:
  • We have added a popup on the Map Select screen for when you try to play a game while you’ve already got a saved game in progress. This should reduce the number of instances where players accidentally overwrite an in-progress game.
  • Three-way intersections now count properly as intersections and cars will slow down accordingly when passing through them. The fact that they did not before was a bug rather than an intentional design choice.
  • Increased base intersection speed slightly - this is to help counterbalance the change to three-way intersections.
  • Tweaks to how often certain upgrades are offered.
  • Rebalanced traffic lights to change faster / more frequently so as to be more effective. Cars that observe the American red light right hand turn rules no longer effect traffic light change decisions.
  • Balance passes on both Manila and Rio to continue to spawn destinations late-game and avoid a plateau which can lead to infinitely looping games - there was a bug in spawn behaviour that was causing spawns to appear less frequently than on other maps.