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Creating Loot Zones

Updates and Improvements
  • Created "Mutant" AI Spawner Volumes that make use of the new volume density settings. Hostile AI are now spawned more frequently and in larger groups the further away a player gets from the Thorcon
  • Adjusted the default harvesting rates of resources
  • Added torch attachment points to the outside of windows
  • Added new loot tables to cupboards and other building containers
  • Created new Loot Table based on zones on the map
Fixes
  • Fixed bug where AI Spawner Volumes were not using weighted random spawning as intended
  • Fixed a few AI Spawner Volumes near the shoreline that were spawning 160+ AI in a very small area
  • Fixed bug with AI Spawner Managers that could cause a saved level to be corrupted
  • Fixed bug with torch particles duplicating every time the fire was turned off and on

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