Safe Zone Updates and Fixes
[h3]Updates and Improvements[/h3]
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- Added proper message for trying to repair full health construction pieces.
- Updated construction pieces for triangular pieces, half walls and third walls.
- Owner permissions will now be automatically added to the totem UI when placing a new totem.
- Owners can now be removed by other players from totems.
- Construction permissions will now always use individual permissions over group permissions.
- Items can no longer be thrown while in a safe zone
- Modified interact pipeline and HUD to have 'Hold F To Ignite' for corpse interacts when player is holding a lit torch
- Increased max beds to 10
- Pressing ESC while downed removes UI.
- Implemented loading of permission groups from persistence and assigning from list in AssembleConstructionObjects
- Resequenced construction persistence loading to do users first, then permissions, then pieces/objects
- Added in new Siege System debugging commands
- AI Spawner Improvements
- Persist 'Tab to open menu' tool tip.
- Craftable stacks should display amount of items in Stack in Crafting Menu.
- Made the bar under weapon/item red when below 10% of health.
- The Persistent RPG Character class now has a function that returns if the player should be ticking debuffs/negative traits. This is now used to prevent the bleeding trait from decaying and affecting the player while they are in a safe zone
- Added a new "In Safe Zone" icon to the player's status bar
- Toxicity no longer decays or affects the player while they are in a safe zone
- The Base Item class now has a "Can Be Equipped In Safe Zone" property
- Bandages, syringes, medkits, and all food items are now usable in a safe zone
- Fixed crash when upgrading and persisting construction attachments.
- Potentially fixed a Replication Graph crash that would occur when an actor was destroyed that was part of a DependentActorList
- Fixed various systems that were causing bugs as a result of allowing players to equip certain items in a safe zone
- Applied fix for PercentInWater not being reset when ProcessNotSwimming was called
- Changed player name checks to allow deleted character names and re-use those records
- Fixed issue where deaths in neutral areas spawned corpses after server reload
- Fixed crash in Find call in AssembleConstructionObjects
- Added new console command frv.debug.controller.DisableHUD to disable HUD, compass, map, and inventory actor
- Fixed player identifier being read incorrectly for permissions
- Fixed a bug where the Siege System was leaving behind 'phantom bases' when a totem was destroyed
- Cannibals can now return to a dead body they were previously consuming if they were interrupted during cannibalization
- Added exclusion for Thorcon maps for corpse spawning
- Fixed a bug where timer wasn't updating for quick craft.
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