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  3. Safe Zone Updates and Fixes

Safe Zone Updates and Fixes

[h3]Updates and Improvements[/h3]
  • Added proper message for trying to repair full health construction pieces.
  • Updated construction pieces for triangular pieces, half walls and third walls.
  • Owner permissions will now be automatically added to the totem UI when placing a new totem.
  • Owners can now be removed by other players from totems.
  • Construction permissions will now always use individual permissions over group permissions.
  • Items can no longer be thrown while in a safe zone
  • Modified interact pipeline and HUD to have 'Hold F To Ignite' for corpse interacts when player is holding a lit torch
  • Increased max beds to 10
  • Pressing ESC while downed removes UI.
  • Implemented loading of permission groups from persistence and assigning from list in AssembleConstructionObjects
  • Resequenced construction persistence loading to do users first, then permissions, then pieces/objects
  • Added in new Siege System debugging commands
  • AI Spawner Improvements
  • Persist 'Tab to open menu' tool tip.
  • Craftable stacks should display amount of items in Stack in Crafting Menu.
  • Made the bar under weapon/item red when below 10% of health.
  • The Persistent RPG Character class now has a function that returns if the player should be ticking debuffs/negative traits. This is now used to prevent the bleeding trait from decaying and affecting the player while they are in a safe zone
  • Added a new "In Safe Zone" icon to the player's status bar
  • Toxicity no longer decays or affects the player while they are in a safe zone
  • The Base Item class now has a "Can Be Equipped In Safe Zone" property
  • Bandages, syringes, medkits, and all food items are now usable in a safe zone
Fixes
  • Fixed crash when upgrading and persisting construction attachments.
  • Potentially fixed a Replication Graph crash that would occur when an actor was destroyed that was part of a DependentActorList
  • Fixed various systems that were causing bugs as a result of allowing players to equip certain items in a safe zone
  • Applied fix for PercentInWater not being reset when ProcessNotSwimming was called
  • Changed player name checks to allow deleted character names and re-use those records
  • Fixed issue where deaths in neutral areas spawned corpses after server reload
  • Fixed crash in Find call in AssembleConstructionObjects
  • Added new console command frv.debug.controller.DisableHUD to disable HUD, compass, map, and inventory actor
  • Fixed player identifier being read incorrectly for permissions
  • Fixed a bug where the Siege System was leaving behind 'phantom bases' when a totem was destroyed
  • Cannibals can now return to a dead body they were previously consuming if they were interrupted during cannibalization
  • Added exclusion for Thorcon maps for corpse spawning
  • Fixed a bug where timer wasn't updating for quick craft.

[h3]More About This Game[/h3]