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Diorama and Content Update

[h3]Diorama updates and everything new we've put in the game since last week.[/h3]
  • Created a FRV World Spawner Manager subclass that ensures there are no dynamically constructed buildings on top of an AI's spawn point. This fixes a bug where AI could randomly spawn inside constructed buildings.
  • Cannibals can now return to a dead body they were previously consuming if they were interrupted during cannibalization. Additionally the cannibal will now only receive their cannibalization buff if they completely finish consuming the body.
  • New Roads generated in map grids 3x4, 3x3 and 4x3
  • Made additions to the industrial pit in map grid 3x4
  • River extended river upwards towards source in map grid 3x4
  • Dioramas now have debug information in-engine
  • Roads now spawn street light dioramas. Tiki torches are spawned next to dirt and gravel paths
  • Integrated new corpse and barrier dioramas.
  • Added hanging corpses from random street lights
  • Created vehicles filled with flies and corpses; Added to diorama datatable
  • Regenerated dioramas in all tiles containing roads with new settings being applied

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