Version 0.1.399 Patch [Major] - Updates and Player Fixes
[h3]Updates and Improvements[/h3]

[h3]Fixes[/h3]
We're still in refactor mode for a few weeks. As a result, we won't be giving out new beta keys for a little while yet. By focusing on rebuilding game systems we hope to provide the best experience possible for our new players. We know that lots of you are excited to jump in the game, but this work will allow us to respond more quickly to your input and gives us a more stable base to grow with the community. A usual, a big mahalo to our testers for helping us find what's not working and pointing out where we need to upgrade. A special shout out to Maikowl for being the first to find the button to the Thorcon underground area during last week's session. Here are your ideas that we implemented and the bugs that you found last week that we fixed.
If you want to learn more about Fractured Veil head over to our Discord server.
[h3]More About This Game[/h3]
- Added types for bank persistence transaction stack
- Updated construction objects
- Burning a body will now remove its Death Point of Interest. This will prevent new cannibals from being spawned for the body and will also prevent existing cannibals from eating it
- Reworked how the player's movement speed is calculated
- Interact bar scroll time reduced
- Enabling performance debugging in the Game State will now display the number of AI near the player on the hud
- Finished bank persistence refactor
- AI hitboxes can now optionally have their collision disabled on dedicated servers
- Disabled firing a weapon while menu is open
- Disable ADS while opening menu
- Left VOIP debug logging in the engine code to help debug voice failures
- Players Stats now propery visible after pressing O
- Increased the default VOIP volume by 5x
- Polished Veil Station surroundings
- Updated caves
- Advanced placement of beach dioramas
- Sewer Level moved out past the ocean
- New switch and teleporters added to Thorcon Maint B
- Added teleport switch in Underground
- Add driftwood on beaches
- Updated foliage in 1x7
- Teleporters setup to and from the sewers to and from the industrial pit
- Revive room in Sewers greatly expanded to house eventual boss fight

[h3]Fixes[/h3]
- Fixed several inventory persistence bugs
- Fixed various stored proc and code bugs with bank persistence
- Fixed bug with max crafting button
- Fixed bug with interact button
- Fixed a bug where the player would not face the intended direction after being teleported
- Fixed a bug where a player could get stuck in the throwing/zooming state
- Significantly reduced the distance that a burning body can damage a player
- Fixed a bug where a weapon's reload animation would fail to play if the player attempted to ADS while their fire animation was still playing
- Potentially fixed a crash that could occur when adding a pending inventory update to an item that was being destroyed
- Potentially fixed a bug where voice replication was failing due to the replicated player's Unique Net ID not matching the IDs in the Voice Talker array
- Fixed bug with splints not coming off
- Fixed the voice audio settings not actually affecting the VOIP volume
- Fixed a bug where cannibals would be spawned for deer and other smaller animals
- Fixed a bug where players could get stuck on the edges of sleeping bags
We're still in refactor mode for a few weeks. As a result, we won't be giving out new beta keys for a little while yet. By focusing on rebuilding game systems we hope to provide the best experience possible for our new players. We know that lots of you are excited to jump in the game, but this work will allow us to respond more quickly to your input and gives us a more stable base to grow with the community. A usual, a big mahalo to our testers for helping us find what's not working and pointing out where we need to upgrade. A special shout out to Maikowl for being the first to find the button to the Thorcon underground area during last week's session. Here are your ideas that we implemented and the bugs that you found last week that we fixed.
- Zaccsi - Switch tools and right click immediately after switching, stuck in throwing anim
- bloodpickle - The player is not slowed when their leg is broken in ADS
- steelcrusher - Speed up switching items/Weapons using scroll wheel
- Zaccsi - Make it so you don't get burned while trying to burn a body
- Elliot - Max button doesn’t work then it crafts without seeing
- Zaccsi - Mutants shouldn't be able to eat burning mutants
- Sombrefou and Eldisty - Adjusted distance of voice channel
- Elliot - Interact button can’t be pressed to close again
- Aazlor - Body on top of bag spawn and can’t move
- Schism3110 - Can’t walk over bedrolls
- Running out of VRAM
- Larry - Reload while in ADS is broken
- zaccsi - Tab and ironsight issues
- Larry - Can’t take leg splint off
- nubkid - Can fire while in the menu
- Schism3110 and nubkid - Push to talk doesn’t work
If you want to learn more about Fractured Veil head over to our Discord server.
[h3]More About This Game[/h3]