Version 0.1.416 Patch [Major] - Player Fixes and Updates
[h3]Updates, Fixes, and Improvements[/h3]

We'll be in refactor mode for a few weeks yet and won't be handing out keys until we've rebuilt and improved some of our systems. We know many of you are eager to explore the wilds of Lahaina and we appreciate your patience while we make some of our foundational systems better. A big mahalo goes out to our testers who help us every week discover what's not working and point out what needs fixing. Your feedback and ideas are hugely important to us! Here's a list of everything you found and we fixed since the play session last week.
If you want to learn more about Fractured Veil head over to our Discord server.
[h3]More About This Game[/h3]
- Doubled the default VOIP replication volume
- Implemented steam token authorization
- Updated AI movement tracing to increase FPS
- Reduced the replication and movement costs of AI
- Base Items are now shown in the inventory's character preview
- Ensured that all AI damage related properties such as their hit sound struct were properly set in the client-side version of their AI Module
- Updated to the newest version of TrueSky and implemented new day/night and weather features
- Implemented saving/removing of world item attachments at drop/pickup time
- Fixed bug resulting in empty character name
- Fixed a bug where the pan would hit with the wrong side when doing a blunt attack
- Fixed animation props not being displayed in the inventory's character preview
- Potentially fixed a bug where dead AI would be in their idle stance when logging in near them
- Fixed sequencing of assignment of uniqueid at login time
- Fixed a bug where connecting clients would start streaming tiles near a Player Start that was often never relevant
- Fixed unnecessary replication that was occurring for each instance of an AI
- Potentially fixed a few areas where VOIP initialization could fail due to the order in which a character and the world state was replicated
- Fixed death animations
- Fixed a bug where AI would get stuck floating above the ground
- Fixed TrueSky bug causing it to look strange in native resolution
- Added message when you first harvest wood
- Resource stack size increased from 500 to 1000
- Movement no longer cancels crafting queue
- Adding Cave levels to Lahaina

We'll be in refactor mode for a few weeks yet and won't be handing out keys until we've rebuilt and improved some of our systems. We know many of you are eager to explore the wilds of Lahaina and we appreciate your patience while we make some of our foundational systems better. A big mahalo goes out to our testers who help us every week discover what's not working and point out what needs fixing. Your feedback and ideas are hugely important to us! Here's a list of everything you found and we fixed since the play session last week.
- Aazlor - Queued up a bunch of crafting, then tabbed out, then came back in broken
- nubkid - You can craft while moving
- Azshire The Great - When drinking a soda with the inventory open there is no mesh
- Add text widget when first harvesting wood from a tree
- Larry - can't drag weapons into hotbar
If you want to learn more about Fractured Veil head over to our Discord server.
[h3]More About This Game[/h3]