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Caves, Shelters, and Sub-Basements



[h3]Digging Our Caves[/h3]
Early in development, we focused a lot of our efforts to bring the lush wilds of Maui to life and do justice to the beautiful Lahaina sky. This week, we’re excited to share updates on hidden places and the area’s beneath your feet because we know it's fun to explore and discover new areas in places you’d least expect to find them.



[h3]The Fracture[/h3]
Since the collapse of Veilcorp’s global teleportation network wiped out civilization and most structures on the island, every now and then survivors need to seek out shelter underground. We’ve focused on three different subterranean areas for players to explore at this point in our development, with more to come down the Lahaina road.



[h3]The Thorcon Sub-Basement[/h3]
With a literal welcome mat at the entrance, the sub-basement is probably the easiest of the underground areas to find.



This area is deserted (for now) and filled with machinery that has continued working for decades without any human interaction. Our goal is to eventually introduce enemies and other threats to player’s health and safety, as well as resources and loot.



[h3]The Sewer Shelter[/h3]
Probably the hardest to find, the entrance to the sewer area is hidden in an old industrial area overrun by mutants.



Obviously someone spent a lot of time working down here. They even pieced together a respawning bed.



[h3]The Cave[/h3]
We were talking about bringing in some new elements to the world and immediately one of our developers mentioned a cave system. He wanted to give players the excitement of 1.) trying to find it and 2.) building anticipation and anxiety as players went further and further in. Would they be able to navigate it right away? Or get lost?

These are the types of questions we are asking during our weekly playtests. Having a new player come to the entrance (we’re not telling where it is) and not knowing what they will find makes us giddy.



Featuring twisting tunnels, mutant markers, and bioluminescent fungi the cave is the most untouched new area. The entrance to the cave from the outside world is one of the most beautiful spots in Lahaina.



[h3]Keep it Moving[/h3]
More than just a place for a subterranean fun-run, these spots give players a reason to explore the map in addition to helping us naturally guide their movements to new areas.



We want to send players to discover rare items, find resources and crafting plans, complete quests, all while providing a possible place for an instance type experience down the road.



[h3]Beta Keys[/h3]
It’s been longer than we expected to get these major system updates done and to be honest, once they are finished, the world is still under construction. We’ll be testing features and new systems for many months ahead, but hopefully, we’re narrowing in on the window when we can open up the game to new testers.

Mahalo to our current testers who help us find what needs fixing every week and providing great ideas for the game. We love your feedback so keep it coming! Here's a list of everything you found and we fixed since the play session last week.
  • Aazlor - Spawned with stamina I had at death
  • Zaccsi - Need icon to show that you are burning
  • Larry - Big Bob AI clips out


If you want to learn more about Fractured Veil check out our Discord server and to see a complete list of updates and fixes visit our Reddit page.
[h3]More About Fractured Veil[/h3]