Roadside Attractions

[h3]The Places Between Places[/h3]
There’s no doubt that discovering a new building or big landmark in a game can be exciting. As players of survival games ourselves, we know how fun it is to explore a large structure, looking for hidden loot or whatever else may be living inside. It’s one of the reasons we’ve spent a ton of dev time making our Comm Tower, Thorcon Power Plant, and Veilstation great places to explore. We also thought getting there should be just as much fun.

[h3]Are We There Yet? [/h3]
We’re always going to be adding more stuff (closed-alpha means we can keep testing / adding / breaking), so for the roads more and less traveled, as well as the little stops in between, we wanted to give exploration fans reasons to get excited.
This week we focused on improving some of those in-between areas and our diorama system. The system automatically places interesting things to see and loot to scrounge along the trails, paths, rivers, and roads, basically everywhere players commonly travel going from place to place.
Whether it’s an old pool table salvaged from the ruins and the losers from the last West Maui 9-ball tournament,

a kitchen table and knife set repurposed as an emergency medical station,


or a make-shift shrine, there are plenty of reminders on the island of the thriving Maui that existed before the fracture. All signs point to the ingenuity of the handful of survivors who made it through the cataclysm.

[h3]Travel Insurance[/h3]
All that stuff is great, but players can make great tactical use of many of the items they find along the roads, rivers, and beaches as well. Taking shelter behind a barricade is a great way to decrease your profile and avoid getting shot.

Even a car door can provide a little cover in a pinch

and if you need a place to hide there are very few options as good as jumping in the back of a truck (as long as you don’t mind a few bodies.)

[h3]Hitting the Road[/h3]
It’s not all scrounging for canned goods and hiding on the road. The bodies strung up on street lights are good for target practice and look especially spooky at night.

The gas tanks and discarded fuel containers you find scattered around the map can help make every encounter a one-shot kill.

[h3]Getting There Is Half The Fun[/h3]
There’s a lot of traveling and exploration in survival games and we want to make sure that our paths not only tell a story, but offer players something useful and interesting along the way.

If you want to spend your time ambushing players from the back of a truck, blowing up mutants with explosive barrels, or just taking in a sunset while looking for supplies, our diorama system has something for everyone.
[h3]Beta Keys[/h3]
The end of our systems update is in sight and we know how eager many of you are to get in the game. We appreciate your patience! We’ll be handing out new testing keys again soon. As always, a big mahalo to our current testers who help us find bugs and provide great ideas for the game. We love your feedback!
Here’s a list of everything you found and we fixed since the last play session.
- Aazlor - Outline on the building part that is going to be upgraded so you can see what you are upgrading
- Eldisty - Can’t see other players muzzle flashes/bullets and there are no sounds
- nubkid - AI hitching once more than 60 were spawned
- Maikowl - AI on constructed pieces
- Schism3110 - Mutants should not be able to open doors with padlocks or totems
- zaccsi - AI Sliding
- Azshire the Great - Spawned in God Mode
- Larry - Server crash when building
If you want to learn more about Fractured Veil check out our Discord server and to see a complete list of updates and fixes visit our Reddit page.
[h3]More About Fractured Veil[/h3]