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Building Attachments and New Axes

[h3]Construction updates [/h3]
We’re excited to share some new attachment upgrades this week. After doing some playtesting, we heard feedback that some aspects of the construction system could be improved, so we got to work. Right now you can only upgrade doors but soon players will be able to upgrade any attachment in their house from torches to LED lamps, rickety chairs to thrones, on and on.



We added some other building options to make your apocalypse shack a home this week including half round walls and thatch doors.



And for those with more elegant tastes, metal spiral staircases.



[h3]Tech Improvements[/h3]
This is the first week on the brand new server, this hardware is amazing, we are on literally the fastest per thread server CPU in the world, the Intel 10700K, this has at least doubled our player capacity.

We will be upgrading to a 10900K as soon as server motherboards are available. We’ve made improvements to the login system that should now allow dozens of people to login simultaneous instead of hanging the client.

There have been huge AI improvements, we have tested with over 500 AI attacking a player and the server handles it like a champ.



AI can now step up higher so you can’t keep the hordes at bay by making a slightly elevated front step and we worked out some player persistence problems that were causing performance issues.

[h3]Since You Axed[/h3]
We added a couple of new axes this week. The first is a new metal axe that looks more like something you’d find at the end of the world than its previous iteration. It is perfect for chopping down trees (which no longer momentarily disappear when chopped down.)



The second is a more hefty 2 handed saw-blade tool of destruction.



Progress is being made on building out the area around the Thorcon power plant to make the safe zone a bigger and better place.



And we’re continuing our work on post processing for day and night. Here’s a look at daybreak on the beach before



And after



[h3]It’s the Small Things[/h3]
When you’re playing any game, the animations can have a big impact on taking you out of the immersive environment. If something feels off, it can be distracting. So that’s why we improved all of the first person harvesting animations. Our place holder machete animations are gone now as well!



We’ve also made some tweaks to campfire and torch animations. No longer will there be a 1 second delay when you need that fire!



Lastly, we fixed the animations on our Trophy Collectors. You can clearly see the heads they throw flying through the air again before exploding in a cloud of poisonous gas.



[h3]Community Fixes[/h3]
Mahalo to our testers who help us every week discover what's not working and point out what needs fixing. Your feedback and ideas are hugely important to us! Here’s everything you found and we fixed this week.
  • Schism3110 - Construction floor keeps rotating the wrong way
  • Azshire the Great - Totems are no longer preventing decay
  • ryan - Can’t damage foundations
  • rombing - Materials Missing on tree stumps
  • Grant - fire icon never leaves
  • zaccsi - persistence performance issues
  • nubkid - getting hung on loading
  • Elliot - Can’t interact with anything, see log
  • Aazlor - Construction torch issues


If you want to learn more about Fractured Veil check out our Discord server and to see a complete list of updates and fixes visit our Reddit page.
[h3]More About Fractured Veil[/h3]