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  3. Back to Base-ics: Barricades, Lanterns, and Other Base Improvements

Back to Base-ics: Barricades, Lanterns, and Other Base Improvements

[h3]Keep Your Distance[/h3]
While we’ve spent a lot of time thinking of ways to encourage people to play together, this week we’ve come up with a few ways to keep them apart. We’ve added three different types of barricades to the crafting menu to help players protect themselves and their constructions.

Our first offering is your standard wooden spike barricade. The pointy parts do damage and should be rotated to face potential threats.



Next we have metal barricades which in addition to doing damage have a slowing effect on anything trying to pass through.



Last but certainly not least, we have good old concrete barricades. Made famous in thousands of movie car chases, concrete barricades are an excellent place to take cover from gunfire and arrows.



[h3]Stepping Up[/h3]
Good news #Builders! We added thatch to our spiral stair family this week. They offer a beautiful and economical option to the metal stairs in the game currently.



In addition to the new material, we fixed an infinite loop bug that could be triggered when removing and re-adding spiral stairs. Just remember to make sure that nobody breaks the bottom stairs or you could be in for quite a fall.



We also fixed a bug with the scroll wheel not working when the construction tool was equipped and made sure middle click now works when placing items like campfires and chests. We had some fun solving a problem with rotation of foundation stairs and since we noticed players having a tricky time using them, we increased the size of door locks. Now they show up on both sides of door frames as well.

Some of you were having problems loading and assigning group permissions for totems, but you shouldn’t anymore. We added messages for filling your totem up with resources to prevent decay when you place one the first time and when you upgrade part of your house the first time. We even added UI icons for wood, stone and metal doors this week to make it easier when you’re in upgrade mode.



[h3]Not Just Another Pretty Face[/h3]
We’ve increased the number of teammates you can have in a group. Now you and 19 of your closest survival buddies can run for your lives through the jungle.

The various posters in buildings should now be pulled from a group of random images (even if the total number of images isn’t that big right now). We’d love to get some more in the mix including any of your pets. Head over to our #pets channel and upload an image so we can brighten the apocalypse with a picture of your furry or scaly friend.



[h3]Sightseeing[/h3]
We added a few more vehicles across the map including this tanker truck in the industrial pit as a reminder to never trust your GPS after the fracture.



We added some storage tanks outside the thorcon to help make the neighborhood more interesting and offer players places to hide as well.



[h3]How Dry I am[/h3]
We’ve heard from many of you that water was too hard to come by while you’re exploring the jungle so we added another water source to the game. You can now craft or find these rain catchers across the map providing tarp flavored water to those in need.



We also made some transition improvements to where our big river hits the sea to make it look more natural.

[h3]Leaving the Lights On[/h3]
Finally, we did some torch tweaking, changing where they attach to window frames and adjusting their light radius. They offer the perfect amount of light to creep around the house now.



We updated our placeable Lantern too, giving them brighter and more realistic flames. You can see below how well the light up a room compared to torches.



[h3]Community Fixes[/h3]
Mahalo to our testers who help us every week find what’s not working and what can be improved. Your feedback is hugely important to us so keep it coming! Here’s everything you found and we fixed this week.
  • schism - Mutants in thorcon
  • [uRxP] Visseck - Stuck on zipline
  • ProfessorSnubs - sulfur is transformed to sawtooth axes on crash and other strange transformations
  • Players spawning in with bleeding tag
  • Azshire the Great - Sink holes in 3x4 by rivier
  • Gubbleduzz - various crashes
  • Azshire the Great - Floating plants in greenhouse
  • Pistoling - Upgrading any thatch foundation does not detect whether the player is inside the structure.
  • Players unable to revive other players
  • [uRxP]Lavim Base is decaying even with Totem full of resources
  • When in menus only let the player use "WASD"
  • [uRxP]Maashadar - melee weapons will not damage mutants
  • KingPin - animals are not damageable unless they are running away from you
  • Azshire the Great - Can’t use scroll wheel when tool is out
  • gundy - No light coming off of construction torches
  • Aazlor - items drug into inventory from floor disappear
  • [uRxP]Lavim - After server crash/restart base reset back to thatch
  • Azshire the Great - once I hit the ceiling and couldn't build, screen went super bright, even when at the bottom on ground.
  • Zaccsi - Make Smelters Craftable
  • Elliot - Buildable traps around players houses such as spike traps, barbed wire, etc
  • Varien and Larry - Escape not working, make it close any open menu


If you want to learn more about Fractured Veil check out our Discord server and to see a complete list of updates and fixes visit our Reddit page.
[h3]More About Fractured Veil[/h3]