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Raindrops Keep Falling on My Head

[h3]Splashin and Slashin[/h3]
Just when we think we’ve gotten our weather system where we want it to be, we decide it needs to be “more Maui”, with vibrant sunrises and soothing sunsets. The weather, rain in particular, is an important part of any survival game. This week we’re excited to show off some of our latest work turning up the realism knob on rain.

First, we set our sights on improving the color of the sky to get that famous blue that Hawaii is known for.



Most of our time this week was focused on the rain. We set up wind direction on the rain allowing it to move horizontally according to wind speed and direction, and we implemented puddles on landscape materials. Good news for splashing enthusiasts, rain will now accumulate and create puddles everywhere. Here’s a look at a recent test of the new system.



We improved rain occlusion and added some material effects to make a rainy day in the game feel as real as possible. Speaking of making things feel more real in the game, we fixed one of our longest standing bugs. Many of you have reported that our rain doesn’t always work well with roofs and walls. We’ve finally made the rain respect boundaries and physics. You can now take shelter from a downpour and it should no longer rain inside the Thorcon Power Plant.



[h3]Lightening Your Load[/h3]
We reduced the weight of all resources to help players carry more at one time, realize their pack mule dreams, and allow them to build a base or rain shelter more quickly. We extended the no build zone around the Thorcon and sent the grounds crew out to take care of an unruly tree that was blocking the zipline. Players can once again take the express lane in the sky from the comm tower and not get stuck in branches.



After listening to your feedback we added a new wooden door option for our more frugal builders and moved the old reinforced wooden door up to the next tier.



[h3]Ready Aim Fire [/h3]
It wasn’t all playing in the rain this week. We made some decent sized changes to Time To Kill (TTK). Mutants and other players hit a lot harder now than before making it more difficult to survive the dangers of Lahaina. The team spent some time on firearms, focusing on the 1911 and the uzi. We adjusted the optimal range of weapons and weapon damage across the board.

We slightly reduced the fire rate of the 1911 and adjusted its damage accordingly after many of you suggested that we make some changes.



We increased the uzi’s recoil and spread and made some adjustments when using it from a prone position.



Since you’ll be chewing through the mutants we made sure to fix a bug with burning the Trophy Collectors after they’ve been killed. Instead of just getting hot feet, the mutants will now burn evenly ensuring a consistent roast.



[h3]Community[/h3]
A big thank you goes to zappingol who was kind enough to stream a play session with us last Friday. Important note: most of the stream is in Spanish - so turn on subtitles! Watch all the fun we had here.

So we started something NEW this week - posting pics of your Badass Base in the #badassbase channel in discord. During our playtest yesterday, we grabbed some shots of different bases and we encourage everyone to share their hard work!





The nice use of reinforcements in front of this base definitely puts it in the running for base of the week!



Mahalo to our testers who help us every week find what’s not working and what can be improved. Your feedback is hugely important to us so keep it coming! Here’s everything you found and we fixed this week.
  • JD - Uzi too accurate while prone
  • [uRxP]DrChocolate - Give stone door a studier look, currently it looks weaker than the wood door
  • zaccsi - Make placement of crafting bench and similar items to work the same as campfires or building pieces
  • xstephx - pistol muzzle flash could be less intense
  • JD - fire rate cap on semi pistol
  • [uRxP]DrChocolate - Provide a key (e.g. q) to rotate building pieces when in planning mode, e.g. walls and ramps
  • CrimsonCrusher3 - The visual burning animation for the head hunter is slightly off. The flames are always only at the bottom of his feet
  • [uRxP]SquintySquanto - Raining inside Thorcon
  • Hop - hearing rain audio, but not seeing any rain on screen


If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
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