Version 0.1.731 Patch [Major] - Rivers, Mines, and Siege Updates
[h3]Wait Your Turn[/h3]
We kicked off the week with another round of siege improvements focusing on mutant movements. We noticed during our playtests that the horrors of the jungle were bunching up making them too easy to hit and keeping them from tearing you apart.
We fixed the system so more eager mutants can push others out of the way to get to players and a safety to keep those already engaged in melee from being pushed away from their targets. All in all the mutant slaughter has never been more orderly and efficient. Rest assured, there is still chaos and certain death awaiting players, however, we’ve been fine-tuning how the quickly the blood bath unfolds.

[h3]For Your Consideration[/h3]
Our biggest achievement this week is a complete overhaul of the inventory system to help with persistence. While players shouldn’t see any difference in the way their inventory works, the improvements should help with persistence and help make the whole system more reliable and easy to build on. It’s one of those cases of ‘behind the scenes’ fixes happening, which is super important, but not as flashy as adding new features or environments. However, we know it’s going to improve the player experience and set us up for the long term. Mahalo to all of our testers who keep coming back week after week!
Since we value player feedback, we introduced a logout survey to help us capture the thoughts of our community quickly, implement any suggestions, find bugs, and most importantly ensure that our players are having a good time running through the wilds of Lahaina.
[h3]Mine Your Business[/h3]
During the playtest, a lucky few might discover a new mine on the island. Along with the Thorcon basement, the sewers, and the cave complex, the mine will offer those brave enough a unique area to explore while fighting for loot.




[h3]Up and Down the River[/h3]
We’ve already made big improvements to the water, weather, and waves in the game and we’re still not done! Last week, it was the ocean waves and this week we focused on rivers.
An important source of water for players struggling to survive, rivers also act like natural barriers and paths twisting across the landscape, helping players move around the map. We made some updates to our interactive river tools making it easier than ever to build a custom waterway. Here are a couple of before and after shots of the tool in use.


We can even adjust the height of the river to make the water move faster and create areas of white water.

Combined with all the recent lighting and water improvements, the rivers have never looked better during the middle of the day:

Or as night approaches.

[h3]Community Spotlight[/h3]

Remember you don’t have to wait for the weekly playtest to travel to Lahaina, our servers are up 24/7!
[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Dev Interview with GameEdged Exclusive Look with Nerd Parade
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
[h3]More About Fractured Veil[/h3]
We kicked off the week with another round of siege improvements focusing on mutant movements. We noticed during our playtests that the horrors of the jungle were bunching up making them too easy to hit and keeping them from tearing you apart.
We fixed the system so more eager mutants can push others out of the way to get to players and a safety to keep those already engaged in melee from being pushed away from their targets. All in all the mutant slaughter has never been more orderly and efficient. Rest assured, there is still chaos and certain death awaiting players, however, we’ve been fine-tuning how the quickly the blood bath unfolds.

[h3]For Your Consideration[/h3]
Our biggest achievement this week is a complete overhaul of the inventory system to help with persistence. While players shouldn’t see any difference in the way their inventory works, the improvements should help with persistence and help make the whole system more reliable and easy to build on. It’s one of those cases of ‘behind the scenes’ fixes happening, which is super important, but not as flashy as adding new features or environments. However, we know it’s going to improve the player experience and set us up for the long term. Mahalo to all of our testers who keep coming back week after week!
Since we value player feedback, we introduced a logout survey to help us capture the thoughts of our community quickly, implement any suggestions, find bugs, and most importantly ensure that our players are having a good time running through the wilds of Lahaina.
[h3]Mine Your Business[/h3]
During the playtest, a lucky few might discover a new mine on the island. Along with the Thorcon basement, the sewers, and the cave complex, the mine will offer those brave enough a unique area to explore while fighting for loot.




[h3]Up and Down the River[/h3]
We’ve already made big improvements to the water, weather, and waves in the game and we’re still not done! Last week, it was the ocean waves and this week we focused on rivers.
An important source of water for players struggling to survive, rivers also act like natural barriers and paths twisting across the landscape, helping players move around the map. We made some updates to our interactive river tools making it easier than ever to build a custom waterway. Here are a couple of before and after shots of the tool in use.


We can even adjust the height of the river to make the water move faster and create areas of white water.

Combined with all the recent lighting and water improvements, the rivers have never looked better during the middle of the day:

Or as night approaches.

[h3]Community Spotlight[/h3]

Remember you don’t have to wait for the weekly playtest to travel to Lahaina, our servers are up 24/7!
[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Dev Interview with GameEdged Exclusive Look with Nerd Parade
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
[h3]More About Fractured Veil[/h3]