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Version 0.1.848 Patch [Major] - Smelters, Fixes, and Persistence Updates

[h3]Turning Up the Heat[/h3]
Input from our community is an invaluable part of our development process. We rely on our players to not only help find bugs and figure out what isn’t working but also provide suggestions about what they’d like to see down the road. This week we spent most of our time going over your feedback, improving some tools, and fixing the issues players ran into.

First, we showed some love to our smelters. Many of you reported trouble with refining when processing your hard-earned ore. We made a number of improvements including updating the UI text and allowing them to now cook wood on their own to make charcoal for recipes down the road. All in all, it’s never been easier to melt rocks in the game.



[h3]Step Right Up[/h3]
While we were fixing machines we lowered the cost of converting energy and nabbed a long-standing bug with the 127 converter inside the Thorcon Power Plant. The converter was notoriously picky about where a player had to stand in order to access it. Instead of circling the converter one inch at a time looking for the sweet spot, players will now find it easy to transform mysterious elements and collect energy to power smelters and complete recipes down the road.



[h3]Here Today, Here Tomorrow[/h3]
In addition to machine and tool issues, many of our players reported persistence problems when logging out or processing materials. We fixed problems with transformed items like cooked meat disappearing from your inventory, durability issues with items not updating correctly, and recycling components disappearing or duplicating when you quit playing. We know how discouraging it can be to find your resource count changed in between sessions and want to make sure all that harvesting time wasn’t wasted.

[h3]A Fighting Chance[/h3]
We fixed issues with weapon attachments not working with the uzi or 1911 and fixed the Ukupoon’s sight not being aligned correctly with the center of the player’s camera. As cool as they looked sometimes, we fixed the bug that would cause arrows to grow to gigantic proportions.



While we were fixing problems with missiles we made some adjustments to AI projectiles, also known as flying rotten heads that explode into clouds of poisonous green gas.



And we fixed a crash that would sometimes happen after throwing an item and a bug that would make that item disappear on your next login.



[h3]Community Spotlight[/h3]
Remember you don’t have to wait for the weekly playtest to travel to Lahaina, the servers are up 24/7. Our testers took a lot of pictures of their adventures around the island and their buildings this week. Here’s a look at some of the places they found and the structures they built. Keep them coming, we love sharing your shots!























Mahalo to our testers who help us find what’s not working and what can be improved. Your feedback is hugely important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
  • Pistoling - Spike barricade, Concrete barrier, and metal barricade can not be researched in the research bench
  • Aazlor - For the smelter in the Thorcon, have your name or something on it so you know others can’t steal from you
  • Kurz - Timer on the items in the convertor, how long until it finishes
  • Spitfire - deer looting bug
  • Writeplace - Adding any harvestable resource, that can't normally be smelted, to smelter destroys it
  • Saur - Smelter in the Thorcon isn’t behaving properly. Can’t press add energy until you pull everything out. UI isn’t updating properly
  • Pistoling - Player can create a character with just spaces in their name. The same can be done with parties.
  • Aazlor - 127 Converter only works when approached from specific spots
  • Writeplace charcoal not stacking properly in the new craft-able smelter
  • Pistoling - Purchasing anything from the vendor that requires 127 will take the rai from the user, but not the 127. The player still receives the item
  • Spitfire - looting all with [F] does not pick up all items .. spick barricades for sure .. and they cause other miner glitches
  • Crazyjokrjay - campfires only stay lit for 12 seconds with 147 wood. never uses it all
  • Nubkid - 127 converter not converting 127
  • Crazyjokrjay - Smelted iron and Sulfur are not staying in inventory when log out and log back in
  • Nick-Nerd Parade - Hitbox collision doesn't line up when crouching making headshots impossible
  • Pistoling - Progress bar looting bug
  • Spitfire - barricade tells me "bed limit has been reached"
  • Crazyjokrjay - After death on respawn I had all my Rai in inventory and was also still in body death stash creating double
  • Pistoling - barricade placement bag bug
  • Hop - headbob setting is not saving when unchecked


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!

If you missed it live, watch us have some fun with these fine folks:
Dev Interview with GameEdged Exclusive Look with Nerd Parade Firespark81’s Sneak Peek At Fractured Veil

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[h3]More About Fractured Veil[/h3]