Version 0.1.864 Patch [Major] - Melee, Looting, and Totem Improvements
[h3]On the Go[/h3]
This week we’re continuing to make improvements based on player feedback and finished work on a handful of systems to make gameplay more fun. The first thing on our list was looting.
We know how important it can be to grab the goods quickly off a body when you’re in the middle of a fight. However, being able to instantly loot an opponent creates problems as well. After a few iterations, some persistence work, and listening to your feedback we made a couple of updates that should make the “getting stuff” process better (at least for now).
First, we made improvements to our quick looting system. If you just want to grab everything and sort it out later, you can hold “F” and scoop up every last bit of backpack filler on a body.

Best of all we put a little preview window in the game so you can check out what’s inside a container without actually opening it. Just hover your mouse over a box or crate and you’ll get a quick peek inside.

[h3]Building Better, Together[/h3]
We added fiber this week, a new resource for many of your crafting needs. Instead of trees producing twine and wood, chopping away will now yield fiber and wood.

Thanks to your feedback and a few of our playtests ironing things out, we increased the number of resources a totem can hold, giving players a longer amount of time before their structures begin to degrade.

We fixed the 127 converter in the Thorcon Power Plant so it is correctly converting 127 into energy and that energy is persisting properly. That’s good news for anyone looking to operate the advanced smelter or craft some of the top tier items!

[h3]The Fix Is In[/h3]
We fixed the party system so if the leader of a party leaves or disconnects the next player in line will now be promoted to leader. As much as it pained us, we also fixed a bug that would allow players to harvest meat from corpses by shooting them. Being a cannibal was never so easy. After some spectacular player falls we updated fall damage and added an impact noise when a player receives any damage from falling.

[h3]Choose Your Weapon[/h3]
Mr. Mixer Head (nickname pending) is offering a new weapon for purchase inside his booth. Players will be able to buy a compound bow now, perfect for those who aren’t fans of close combat or the price of bullets.

Since players have a new ranged option we decided to take a look at the closer side of combat too. We made a number of improvements to how melee combat works including changing the way we calculate swinging weapon distance, making it easier to drive your shark-toothed club through mutant flesh.

[h3]Community Spotlight[/h3]
You don’t have to wait for the weekly playtest to travel to explore Lahaina, the servers are up 24/7. Our testers shared many pictures of their explorations and adventures this week. Here’s a look at some of the places they found and the structures they built. Keep them coming, we love sharing your shots!











Mahalo to our testers who help us find what’s not working and what can be improved in the game. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Dev Interview with GameEdged Exclusive Look with Nerd Parade Firespark81’s Sneak Peek At Fractured Veil
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
[h3]More About Fractured Veil[/h3]
This week we’re continuing to make improvements based on player feedback and finished work on a handful of systems to make gameplay more fun. The first thing on our list was looting.
We know how important it can be to grab the goods quickly off a body when you’re in the middle of a fight. However, being able to instantly loot an opponent creates problems as well. After a few iterations, some persistence work, and listening to your feedback we made a couple of updates that should make the “getting stuff” process better (at least for now).
First, we made improvements to our quick looting system. If you just want to grab everything and sort it out later, you can hold “F” and scoop up every last bit of backpack filler on a body.

Best of all we put a little preview window in the game so you can check out what’s inside a container without actually opening it. Just hover your mouse over a box or crate and you’ll get a quick peek inside.

[h3]Building Better, Together[/h3]
We added fiber this week, a new resource for many of your crafting needs. Instead of trees producing twine and wood, chopping away will now yield fiber and wood.

Thanks to your feedback and a few of our playtests ironing things out, we increased the number of resources a totem can hold, giving players a longer amount of time before their structures begin to degrade.

We fixed the 127 converter in the Thorcon Power Plant so it is correctly converting 127 into energy and that energy is persisting properly. That’s good news for anyone looking to operate the advanced smelter or craft some of the top tier items!

[h3]The Fix Is In[/h3]
We fixed the party system so if the leader of a party leaves or disconnects the next player in line will now be promoted to leader. As much as it pained us, we also fixed a bug that would allow players to harvest meat from corpses by shooting them. Being a cannibal was never so easy. After some spectacular player falls we updated fall damage and added an impact noise when a player receives any damage from falling.

[h3]Choose Your Weapon[/h3]
Mr. Mixer Head (nickname pending) is offering a new weapon for purchase inside his booth. Players will be able to buy a compound bow now, perfect for those who aren’t fans of close combat or the price of bullets.

Since players have a new ranged option we decided to take a look at the closer side of combat too. We made a number of improvements to how melee combat works including changing the way we calculate swinging weapon distance, making it easier to drive your shark-toothed club through mutant flesh.

[h3]Community Spotlight[/h3]
You don’t have to wait for the weekly playtest to travel to explore Lahaina, the servers are up 24/7. Our testers shared many pictures of their explorations and adventures this week. Here’s a look at some of the places they found and the structures they built. Keep them coming, we love sharing your shots!











Mahalo to our testers who help us find what’s not working and what can be improved in the game. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
- Pistoling - Party members duplicated and removed after crash
- Nubkid - Neither the map nor minimap shows where I died to pick up my stuff so I lost everything
- Spitfire/Zayuke - Hitting the flower every time on a rock/tree will keep the tree/rock from being destroyed
- Writeplace - Docter sight, magnifier sight are both visually obstructed by the assault rifles front sight
- Pistoling - Ocean material obstructing preview build placement mesh
- Carbu - When you drag a loaded weapon from your hot bar to your backpack it will unload the ammo but not add that ammo to the ammo box on your backpack
- [uRxP]KingPin - was fighting 15+ mutants and 4-5 of the ones that throw rocks. 3 times during that fight seen them start to throw the rock and it disappeared and auto hit me was no travel time or flight path
- [uRxP]Maashadar - When swimming and transitioning to land, I got caught in a glitch in transitioning from the swimming to standing stance
- RavagingOwl - Massive hitching when thunder plays
- [uRxP]DrChocolate - Items aren’t auto stacking in chest
- Lavim - Iron amount doesn't show as you gather it
- Zaccsi - After using the medkit I was unable to switch to another weapon/tool
- [uRxP]KingPin - Bleeds caused by guns are currently unstoppable by bandages
- Steelcrusher - If I filter I need to click twice to craft the 1st time, then its single click
- [uRxP]SquintySquanto - When you launch the game and then ALT + TAB out of the game before it finishes loading, your mouse is fixated on your screen and you cannot do anything in the game
- Pistoling - Players can harvest meat from other player's dead bodies with bullets from pistols and shotguns. When a player shoots a player’s dead body they receive raw meat
- Spitfire - Base degradation bugs
- Azshire the Great - After the server crashed all the metal barricades disappeared
- Crazyjokrjay - Infinite stamina when swimming
[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Dev Interview with GameEdged Exclusive Look with Nerd Parade Firespark81’s Sneak Peek At Fractured Veil
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
[h3]More About Fractured Veil[/h3]