Version 0.1.1570 Patch [Major] - New Mutants, fixes, and Player Suggestions
Aloha Thrivers!
We’re back with another update as it’s been super busy over here getting ready for our Kickstarter campaign on September 7.
Players will notice we’ve added a few more terrors of the jungle this week to keep folks on their toes as they explore Maui. We also made huge improvements to a handful of game features, fixed a bunch of bugs, and implemented a mountain of your great suggestions.
[h2]New Content[/h2]
[h3]Meet the New Neighbors[/h3]
It’s Never Boar-ing in Hawaii

Growing huge from the lingering radiation and eating mutant flesh, the island’s Boars definitely don’t have the Aloha spirit and will attack you even when you're just trying to have a nice day at the beach.
Veil Hounds

Did you ever want a giant hairless dog with wet skin who could chew through the side of a house when you were a kid? Well, you got a bunch of them now. The Veil Hounds hunt anything they can catch and do not enjoy belly rubs.
Kashas

These first horribly unsuccessful attempts at restoring clones are not shy about using their words. They don’t do much damage themselves but their screams attract other mutants and can daze players, making them more susceptible to attacks. We still have some cosmetic work to do on them but these mutant Karen’s can be a headache.
Green Snatchers

A combination of everything terrible you can think of, the snatchers can be found all over the map. They lie in wait just below the surface of the ground before springing out to attack anyone who gets too close. If that wasn’t bad enough we plan on improving their camouflage so they blend in better with the plant life around them. Luckily, they’re most active at night and like all nightmares, fire or bright lights can scare them away….at least until the Green Lady arrives to command them.
[h3]Siege Improvements[/h3]
Since we added a bunch of new threats to your survival, we decided to update one of the oldest dangers to you and your base, the siege system.
Many of you told us that you would like to be able to force a siege on your base. Now you can!

We’ve added a new totem UI that offers the option to make a horde come and attack your base. The number of times you can do this per day is limited by the current tier of your totem, and each subsequent wave is bigger than the last, so be careful what you wish for.

[h2]New Updates and Improvements[/h2]
[h3]Animations[/h3]
We added a bunch of new animations this week
[h3]AI[/h3]
Numerous Improvements to AI navigation around other actors, building pieces, terrain, and height differences.
[h3]Inventory Updates[/h3]
[h3]Character Updates[/h3]

[h2]Fixes[/h2]

[h3]Watch Fractured Veil Gameplay Footage [/h3]
If you missed the action live, watch us have some fun with these fine folks:
An adventure with Ser Winter Building bases with NerdParade Our time with StandardDamage Exploring the island with RockyNoHands
[h2]Community Spotlight[/h2]
Mahalo to our testers for helping us hunt down bugs when they pop up and for most importantly for all of their great suggestions. We implemented a ton of great player suggestions recently, and we can’t thank you enough for helping us make the game better every day.
Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We implemented a ton of great player suggestions recently.
[h3]Player Suggestions[/h3]

From the early days we’ve been driven by the community and your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.
Our Kickstarter campaign is coming up quickly and we couldn’t be more excited to fill the game with more content and Hawaiian themed items and places to explore.
[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
[h3]More About Fractured Veil[/h3]
We’re back with another update as it’s been super busy over here getting ready for our Kickstarter campaign on September 7.
Players will notice we’ve added a few more terrors of the jungle this week to keep folks on their toes as they explore Maui. We also made huge improvements to a handful of game features, fixed a bunch of bugs, and implemented a mountain of your great suggestions.
[h2]New Content[/h2]
[h3]Meet the New Neighbors[/h3]
It’s Never Boar-ing in Hawaii

Growing huge from the lingering radiation and eating mutant flesh, the island’s Boars definitely don’t have the Aloha spirit and will attack you even when you're just trying to have a nice day at the beach.
Veil Hounds

Did you ever want a giant hairless dog with wet skin who could chew through the side of a house when you were a kid? Well, you got a bunch of them now. The Veil Hounds hunt anything they can catch and do not enjoy belly rubs.
Kashas

These first horribly unsuccessful attempts at restoring clones are not shy about using their words. They don’t do much damage themselves but their screams attract other mutants and can daze players, making them more susceptible to attacks. We still have some cosmetic work to do on them but these mutant Karen’s can be a headache.
Green Snatchers

A combination of everything terrible you can think of, the snatchers can be found all over the map. They lie in wait just below the surface of the ground before springing out to attack anyone who gets too close. If that wasn’t bad enough we plan on improving their camouflage so they blend in better with the plant life around them. Luckily, they’re most active at night and like all nightmares, fire or bright lights can scare them away….at least until the Green Lady arrives to command them.
[h3]Siege Improvements[/h3]
Since we added a bunch of new threats to your survival, we decided to update one of the oldest dangers to you and your base, the siege system.
Many of you told us that you would like to be able to force a siege on your base. Now you can!

We’ve added a new totem UI that offers the option to make a horde come and attack your base. The number of times you can do this per day is limited by the current tier of your totem, and each subsequent wave is bigger than the last, so be careful what you wish for.

[h2]New Updates and Improvements[/h2]
[h3]Animations[/h3]
We added a bunch of new animations this week
- Wrench
- Shark-toothed pan (Killet)
- Player hit reactions
- Homemade bow and ADS view
- Prone transition
- Unarmed prone
- Micro-uzi
- Ukupoon
[h3]AI[/h3]
Numerous Improvements to AI navigation around other actors, building pieces, terrain, and height differences.
[h3]Inventory Updates[/h3]
- Added slot and carrying capacity bonuses to clothing items
- Added a scroll bar to the main inventory widget
- Added stamina bar to the player inventory screen
- Filtering items in the inventory will now grey them out instead of hiding them
- Added hotbar wheel to multiple container interaction screens
- Added recycle button to item description widget
- The crafting bench will now try to take ingredient items from the player's inventory
[h3]Character Updates[/h3]
- Increased stamina regen speed
- Reduced starving state to 10% hunger from 30%.
- Going prone will now unequip all items

[h2]Fixes[/h2]
- Fixed player corpses not always being lootable
- Fixed AI corpse inventories not showing up in the UI
- Fixed a bug where AI were unable to attack barricades and barriers
- Fixed totems forcing net updates too often
- Fixed bug where triangle foundations couldn't be placed on their own
- Fixed potential crash when swapping between a melee weapon and a gun really quickly
- Fixed throw animations looking jittery in third person
- Fixed default FOV always being set to 50 instead of 60
- Fixed a bug where the new AI spawning system would occasionally spawn grouped AI inside of nearby actors
- Fixed construction meshes not loading on login
- Fixed players sometimes not being able to snap construction pieces together
- Fixed crash when placing attachments on walls.
- Fixed players not being able to upgrade torches into lanterns.
- Fixed a bug where it was possible to nock an arrow without triggering the ADS zoom
- Fixed a bug where projectile weapons were returning an ever-increasing charge time even when they
- were not actively being charged
- Fixed the 1st person camera clipping into the player's body when jumping and holding crouch with bows
- And when transitioning from sprinting to standing
- Fixed bug with totems not upgrading properly
- Fixed crash when trying to recycle a stack of items
- Fixed fabricated objects not reloading properly
- Fixed not being able to pickup items that were tightly stacked on top of each other
- Fixed being able to build water catchers in no build zones
- Fixed multiple issues in the main menu where the player mesh could become incorrect and have the wrong clothes and meshes attached
- Fixed default audio setting volumes being too low
- Fixed numerous AI navigation bugs
- Fixed weapon damage and weight not showing up properly in item stats
- Fixed bank rai not working at vendors
- Fixed bug where items in a high container slot couldn't be swapped into a player's inventory
- Fixed default resolution not working properly with vertical monitors
- Fixed the respawn screen not showing up if the UI was hidden

[h3]Watch Fractured Veil Gameplay Footage [/h3]
If you missed the action live, watch us have some fun with these fine folks:
An adventure with Ser Winter Building bases with NerdParade Our time with StandardDamage Exploring the island with RockyNoHands
[h2]Community Spotlight[/h2]
Mahalo to our testers for helping us hunt down bugs when they pop up and for most importantly for all of their great suggestions. We implemented a ton of great player suggestions recently, and we can’t thank you enough for helping us make the game better every day.
Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We implemented a ton of great player suggestions recently.
[h3]Player Suggestions[/h3]
- Hop - Add more interactables/lootables throughout the world
- spitfire - Open car trunks like the doors
- Polarbear - At the vendor, when we click on an object before buying it, we should see the statistics
- Hop - Tweak the panting loudness and consistency
- Bain - Make POI map pins more easily distinguishable
- _Adam - Vehicles that have openable doors should have a chance of containing loot
- Polarbear- Add improvised grenades.
- Pistoling - Either have a hotkey for showing stats or have them represented by icons instead.
- StabbyMcStomp - Add a LOT more dips and hills (player height) so that you cant see quite so far through the trees on the flat ground
- Pistoling - Transportation options for the player
- zxqv8 - Add autorun option we can keybind
- Polarbear - Change the blueprint icon which is the ammunition icon by a plan or a document
- _Adam - Desaturate a bit /remove the bright color from leaves outline, it makes me want to interact with it like its usable object
- Hop - Storage box slot UI indication. So we can see how many items a small/large chest can hold
- Ancolius - Road flares, just like a torch but stack-able and timed
- Pistoling - Implementation of mini-game type system.
- WeatheredMachine - Making it so if you hover over the Daily Upkeep and Upgrade Cost it tells you what items that are required
- 𝑨𝒛𝒔𝒉𝒊𝒓𝒆 𝒕𝒉𝒆 𝑮𝒓𝒆𝒂𝒕™ - Make the item font a little bit bigger and easier to see and read
- JD - Add headshot hit marker indicator
- spitfire - Add a few more variety to the vehicles, deformed school buses on the roads, semi trucks, and maybe a crashed 747 in the woods
- Briston 574 - Make the inventory for containers more distinct
- ItsTom - when you can't craft something because you are missing an item or multiples of them it would be nice to get an indicator
- Kitski - Have the bed do something to make it worth the extra cost from the sleeping bag, perhaps something like negating the respawn penalty
- spitfire - Chat box with white lettering on cloudy sky is really hard to read.. may i suggest contrasting background color in chat box
- xstephx - Have a different char stance/animation for 3pp non-ADS into 1st person ADS
- zaccsi - Give spiked barricades a slight overlap so we can place them closer to each other, and maybe give them snap points for foundations/walls
- BamaGuy - Add Coconut Canteens and Coconut Lamps
- spitfire - Deer running animation could look a lot more realistic
- Hop - Larger variety of clothing, and make them all different tiers
- EmeraldKnight - Naming chests so you know what items are in them by looking at them
- spitfire - Compound Bow - increase projectile speed and elongate trajectory arch
- cywraith - Autostack additional items that are harvested or looted if a partial stack of that item is already in your inventory
- ItsTom/ Drag0n - Adding tooltips on hover of the craftables and items in inventory to better understand what item it is and what is needed
- Kitski - Lower arrow weight
- AzureAssaulter - Have the food truck serve SSHAMwiches and SSHAMburgers
- The Cheez Man - Fence walls. Full and half variants. Basically a wall that acts as a barrier, blocking players and explosives while allowing you to shoot out of and in through gaps in the fence
- Shadowflame - It may be helpful to add silhouettes of each clothing piece in the empty slots to help them pop more when you first start out/identify what can be equipped there
- Logoes - Let stamina refill a bit quicker
- Ser Winter- Show
- 's instead of the actual numbers when inputting code in combination lock

From the early days we’ve been driven by the community and your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.
Our Kickstarter campaign is coming up quickly and we couldn’t be more excited to fill the game with more content and Hawaiian themed items and places to explore.
[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.
[h3]More About Fractured Veil[/h3]