Version 0.1.1526 Patch [Major] - Content Updates and Player Fixes
Aloha Thrivers!
We’ve been hard at work updating the game and integrating your suggestions. Our Kickstarter campaign is just around the corner and we’re excited to share where we see the game heading with the backing of your support. In the meantime, we’ve added a huge amount of new content and upgrades to keep the momentum going. We are breaking up the amount of stuff we’re showing off so we’ll have another update early next week just to cover everything.
Your feedback is super important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.
Here’s a look at just some of the biggest improvements players will see and all the fixes we’ve made thanks to our testers.
[h2]New Features and Content[/h2]
[h3]Ammo Vendor[/h3]

We’re adding a bunch of vendors to the game's starting area, The Throcon Power Plant. Our goal is to make everything a player might need to survive and thrive for a price available through various vendors.

Here’s a look at one of the latest, an ammo vendor.

We tried out a few different configurations to see what would fit best.

Here is a mock-up of what it would look like inside.
[h3]Inventory UI[/h3]
We’ve completely overhauled the inventory to make it better looking and the UI easier to use and more intuitive.
BEFORE: Some of our original testers will recognize the look and feel between the old inventory
AFTER: After getting some feedback, and talking a lot about what works best, this is the new version.
[h3]Vendor UI[/h3]
We also updated our vendor screens. After showing mockups and hearing the community’s thoughts, we settled on this design for handling all of your vendor dealings and transactions.

[h3]Flare Gun[/h3]
We’ve introduced flare guns in the game. They’re great for signaling other players or distracting the drone if it is focused on you when you’re trying to be stealthy.

They do attract mutants and other players can see them but that can work to your advantage if you have people sneaking around your base with bad intentions during the night.

Of course, if you’re more concerned about aesthetics than tactics, there are very few things more beautiful than being chased by a group of burning mutants.

[h3]Breakable Loot and Bodies[/h3]
We’ve made looting a lot more fun by adding a breaking system to the items you find exploring the map.

Bags fall apart.

Crates break up.

Bodies explode into parts and potentially useful items when you hack at them now.

Even the hanging bodies you find around the map fall apart when you damage them enough.

We’re not encouraging you to do it, and you may not like the treats inside, but hitting one of the “mutant pinatas” will make stuff drop out now.
[h3]Construction Destruction[/h3]
While we were busy making things break in new and interesting ways we decided to add a destruction feature to player constructions because sometimes tearing stuff down can be just as fun as building something up.

Attacks on your base won’t cause your construction pieces to disappear anymore; they actually fall apart.

Sometimes the results can be very dramatic, just look at how much air this piece of foundation gets.

[h3]Sewer Dungeon[/h3]
Lastly, we’ve given our sewer dungeon a big facelift and added a few more passages to explore.

The place has come a long way since the days when everyone had one choice of clone.

We’ve improved lighting and textures, added more dangers and rooms to explore, and put a fresh coat of slime on the walls to make your time down there as enjoyably horrifying as possible.

Mahalo to our testers who help us find what’s not working and what can be improved in the game. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
If you want to learn more about Fractured Veil check out our Discord server, visit our Reddit page or join our Facebook group.
[h3]More About Fractured Veil[/h3]
We’ve been hard at work updating the game and integrating your suggestions. Our Kickstarter campaign is just around the corner and we’re excited to share where we see the game heading with the backing of your support. In the meantime, we’ve added a huge amount of new content and upgrades to keep the momentum going. We are breaking up the amount of stuff we’re showing off so we’ll have another update early next week just to cover everything.
Your feedback is super important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.
Here’s a look at just some of the biggest improvements players will see and all the fixes we’ve made thanks to our testers.
[h2]New Features and Content[/h2]
[h3]Ammo Vendor[/h3]

We’re adding a bunch of vendors to the game's starting area, The Throcon Power Plant. Our goal is to make everything a player might need to survive and thrive for a price available through various vendors.

Here’s a look at one of the latest, an ammo vendor.


We tried out a few different configurations to see what would fit best.

Here is a mock-up of what it would look like inside.
[h3]Inventory UI[/h3]
We’ve completely overhauled the inventory to make it better looking and the UI easier to use and more intuitive.


[h3]Vendor UI[/h3]
We also updated our vendor screens. After showing mockups and hearing the community’s thoughts, we settled on this design for handling all of your vendor dealings and transactions.

[h3]Flare Gun[/h3]
We’ve introduced flare guns in the game. They’re great for signaling other players or distracting the drone if it is focused on you when you’re trying to be stealthy.

They do attract mutants and other players can see them but that can work to your advantage if you have people sneaking around your base with bad intentions during the night.

Of course, if you’re more concerned about aesthetics than tactics, there are very few things more beautiful than being chased by a group of burning mutants.

[h3]Breakable Loot and Bodies[/h3]
We’ve made looting a lot more fun by adding a breaking system to the items you find exploring the map.

Bags fall apart.

Crates break up.

Bodies explode into parts and potentially useful items when you hack at them now.

Even the hanging bodies you find around the map fall apart when you damage them enough.

We’re not encouraging you to do it, and you may not like the treats inside, but hitting one of the “mutant pinatas” will make stuff drop out now.
[h3]Construction Destruction[/h3]
While we were busy making things break in new and interesting ways we decided to add a destruction feature to player constructions because sometimes tearing stuff down can be just as fun as building something up.

Attacks on your base won’t cause your construction pieces to disappear anymore; they actually fall apart.

Sometimes the results can be very dramatic, just look at how much air this piece of foundation gets.

[h3]Sewer Dungeon[/h3]
Lastly, we’ve given our sewer dungeon a big facelift and added a few more passages to explore.

The place has come a long way since the days when everyone had one choice of clone.




We’ve improved lighting and textures, added more dangers and rooms to explore, and put a fresh coat of slime on the walls to make your time down there as enjoyably horrifying as possible.

Mahalo to our testers who help us find what’s not working and what can be improved in the game. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.
- Kitski - Player items disappearing bug
- [GOONS]RedbeardYarr - Can't loot body after dying
- Tempus Thales - Creating a Character name that starts with special characters causes the game to crash
- Acro - Spawned in with god mode active and I can't equip anything
- [uRxP]D3coy - Clothes disappear after logging out
- [EBC] Yala - Logging in and finding no inventory besides the default
- Maikowl/Bored/spitfire - Throwing any item turns it into a machete
- Bain - Cant build anywhere within my totem zone
- spitfire - Road paint on my barrier
- Jake Frost - Logged in and torso is bleeding
- Bain - Trying to get into totem permissions kicks me from game and duplicates totem
- spitfire - Pick up other players barricades regardless of inside or outside of totem areas
- Pistoling - Sawtooth axe attack and hold throw animation don't match the 3rd person animations
- spitfire - tool bar not displaying
- Pistoling - Permissions on totems erased on server restart, claim lines change drastically after re-adding your player to them.
- ItsTom - Hotkey bar is a bit mixed with multiple zeros
- Pistoling - Water catchers and water barrels spawned by the server do not currently function
- spitfire - Pick animation broken
- writeplace - Doors disappearing and reappearing
- spitfire - Torch animations broken
- [FRV] Brandan - Spike barricade is labeled as arrows when interacting with it up close
- chickdrummer88 - Crafted items disappear when made and use materials
- spitfire - Stuck in floor
- [FRV] Ryan - Crossbow/bow/compound bow doesn't decay with use
- Lavim - Everything inside base despawned, smelter, boxes, firepit
- Jman - When attempting to pick up crafting bench by holding F, it dumps you straight into crafting menu instead of picking up
- Ferdinandus - The designation of Campfire when we open its menu is SMELTER
- TheLefty2319 - Bananas disappear when dropped for another player
- Ferdinandus - Weapon vendor appears when opening a crate
If you want to learn more about Fractured Veil check out our Discord server, visit our Reddit page or join our Facebook group.
[h3]More About Fractured Veil[/h3]