1. Fractured Veil
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  3. Tool Upgrades, Harvesting Improvements, and Player Fixes

Tool Upgrades, Harvesting Improvements, and Player Fixes

[h3]Updates and Improvements[/h3]
  • The drone will now auto restart after 5 cycles of refuelling to avoid issues from staying online too long
  • The drone will now request a player location to move to from the server if a player hasn't been seen in the last 5 minutes
  • Added in a system that displays the loading screen when a player is teleported
  • The World Comp system is now used to determine when the client's loading screen should be hidden
  • Reworked parts of the loading screen code to ensure a single function is used for hiding the loading screen
  • Added upkeep cost per day and total upkeep time to UI for totems
  • Added support for placing construction attachments by detecting the construction piece under the cursor
  • Increased the number of levels the loading screen can display
  • Improved the weak point hit detection code to be based off a calculated distance from the center of the player's view point
  • Using the wrong tool on trees and rocks will now apply a 3x decay multiplier
  • Using the wrong tool will now only give 1 resource when harvesting trees and rocks
  • Added a hint message that is displayed when the wrong tool is used for harvesting
  • Added proper tool decay to chests, totems, attachments, doors, etc.

[h3]Fixes[/h3]
  • Fixed crash in rare case when the construction replication object wasn't fully initialized but replication updates were incoming
  • Removed a LOD from the barrel's explosion effect that was causing it to pop-in if shot from far away
  • Fixed a bug where barrels weren't always exploding when shot at
  • Fixed crash when trying to replicate a construction piece that was cleaned up by prediction
  • Fixed bug where new players wouldn't have their construction player id set properly
  • Fixed bug with tool decay not always working properly
  • Fixed player death replicating a world time value that was not synced between the client and the server
  • Fixed player corpses not being visible to newly relevant players
  • Fixed bug where non foundations could be damaged by decay processes
  • Fixed impact sounds not playing the right sound for the material hit
  • Fixed bug with construction attachment healthbars not working
  • Fixed bug with construction pieces vanishing for clients after being placed
  • Fixed a bug where AI were not being overlapped by the drone
  • Fixed the loading screen popping up while running around the world due to world origin shifting
  • Fixed sequencing issues with the new loading screen system that could cause the loading screen to hide sooner than intended
  • Fixed the new loading screen system not accounting for levels that had not yet determined if they should be loaded at all
  • Fixed the decay multiplier not working on foliage instances
  • Fixed the resource multiplier not being used
  • Fixed resource multipliers only being applied to the first hit
  • Fixed lit camp fires not dealing damage due to the server disabling overlap detection as an optimization

Mahalo to all of our great testers for their help making Fractured Veil better! Here's a list of everything we’ve fixed or improved using your input from last week's play session.
  • vampire70 - Hold F to recycle construction bar isn’t showing
  • Azshire The Great - The drawback of the bow feels like it is a bit slow
  • Palaman/Fatih/40 and wags - Can’t hit weakpoints in 3rd person
  • Saur - Code Locks are not accepting codes being entered
  • Aqua - Constructed objects/bodies don’t persist between server restarts after a crash
  • Nubkid - Bodies disappear too quickly, less than 5 minutes
  • Nubkid - If you die when looking in a bag you can’t respawn or do anything
  • Kruton - Building walls would disappear, appear, disappear
  • Larry - Make the hatchet take way more damage when hitting rocks vs wood
  • Larry - Standing in a campfire doesn’t damage you
  • Azshire The Great - Take all doesn’t work
  • Azshire The Great - Party Members are offset

If you want to see your ideas in Fractured Veil head over to our Discord server and go to the #assign-roles channel. We’ll give you a key and get you set up in the game.
[h3]More About This Game[/h3]