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Stair Stacking, Spawn Points, and Tweaking the Sun

[h3]Getting Your Steps In[/h3]
Another week - another dev update!

For all of the #builders in our community, we’re happy to report that we’re continuing to make improvements to our construction system. A number of you suggested we add stairs that you could use with half walls in your structures. Well, it may take you twice as long to get your steps in, but we adjusted the spiral staircases to match up with half walls!



Don’t worry, the spiral stairs are now stackable for diehards looking for a full stair experience. While we were at it, we added the ability to place spiral staircases on triangle and rounded foundations and fixed some structural integrity bugs.

We fixed an issue with upkeep information not showing in the totem UI.



We fixed a crash we found in our recent playtests, and one when pinging, you are free to ping again. We also worked out an issue with fall damage so players won’t die when falling from heights of a couple of inches anymore. Giant leaps can still be fatal, however.



[h3]Home Improvements[/h3]
We added craftable smelters so players can start purifying their ore in the comfort of their own home, and we made torches upgradable to lanterns for those of you looking for a non-medieval light source in your base.



[h3]Where Did All the Neighbors Go? [/h3]
Players arrive in Maui after the fracture and our goal is for you to ask, “Hey, where did everyone go?” or “What happened here?” while wandering around the island.



We’re building a shantytown across the river from the power plant for future exploration and eventually, clues about those who came before.



And a few hoop houses have been constructed in the area so that survivors can grow and secure the rare Kükenroot for future generations.



[h3]So Long Floaty Butcher[/h3]
As much as it hurt our hearts we nabbed one of our favorite bugs ever this week. We fixed an issue with the AI spawner that would cause AI to show up where something new had been added with often hilarious results.

Sadly, mutants will no longer be found inside walls, trees, and rivers, underneath buildings or rocks, or straddling a deer suspended above the water.



[h3]Like Tears in the...Ocean[/h3]
We lowered the ocean floor depth and fixed swimming to allow players to do a little diving in our beautiful blue waters. We even added coral and various types of seaweed to accompany the tropical fish you can find swimming around the numerous structures that extend into the ocean.



[h3]Here Comes The Sun[/h3]
Post-processing work continued this week with a focus on sunrise and sunsets. Our goal is to make the game as immersive as possible through our lighting and environments. Here we are showing off our sunset tool while sowing chaos in the native bat population.



[h3]Community Fixes[/h3]
We want to thank our testers who help us every week find what’s not working and what can be improved. Your feedback is immensely important to us so keep it coming! Here’s everything you found and we fixed this week.
  • zaccsi - deer running into the water
  • schism - Want to build stairs on stairs, stairs on round pieces, stairs on triangles
  • Azshire the Great - Door sometimes disappearing when entering code
  • Zaccsi - Mutants spawning under a house


If you want to learn more about Fractured Veil check out our Discord server and to see a complete list of updates and fixes visit our Reddit page.
[h3]More About Fractured Veil[/h3]