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  3. March 15 Update - New Features Preview and Patch Notes

March 15 Update - New Features Preview and Patch Notes

Aloha Thrivers!

Today we decided to give you a peek at some of the new features we’re working on as well as the fixes and updates we added this week. We’ve always counted on the community to help guide our development process and these features are all things that you’ve told us are a priority. Thank you for your continued support and please keep the suggestions coming. Here are 3 new features coming soon to a Fracture near you.

Farming



Surviving the apocalypse is a lot easier when you can grow your own food so we’re adding farming to the game!


Currently, we have 20 plants that can be grown for food and harvestable materials.


Of course, that means lots of new cooking and crafting recipes are coming soon so keep your eyes peeled and your plates ready.

New Spawn Locations



Many of you have told us that navigating through the Thorcon Power Plant (the starting area) is too hard and crowded so we’re adding a bunch of new spawning locations.


The new spots are still in the general beginning area and offer a nice variety of bonuses - resources, water, lootable areas, and social hubs. Soon you’ll be able to restart in the wide-open beauty of our deadly paradise.

PVE and PVP Servers



One of the biggest requests we’ve received since launch is PVE-only servers. We’ve heard you loud and clear and will be introducing PVE and PVP servers soon!


If you love being able to raid your neighbor for the loot you need, don’t worry. You’ll still be able to break into bases and borrow a cup of everything on a PVP server.


But if you’re more interested in teaming up without worrying about being shot in the back we’re giving you an option on a PVE server. We’d love to hear your feedback about certain rules in PVE servers like - should you be able to loot dead bodies or bases that are left open? Please let us know in the comments or better yet in our Discord.

Big Fixes On the Horizon



In addition to these three big new features, we’ve got plenty of major fixes on the way. Here’s a look at some big changes right around the corner.

[h2]Dungeons[/h2]
  • Fixes for Sewer Dungeon loot not spawning
  • Cleanup of several areas of the Mine Dungeon that players can get out of the map
  • Adding additional loot spawns to the Cave Dungeon
  • Adding additional loot and mutant spawns to the Mine Dungeon


[h2]Skills[/h2]
  • Made adjustments to the swimming skill


Latest Fixes and improvements

Here’s the latest round of fixes and improvements we pushed this week. We couldn’t be more grateful to everyone who helped us hunt down bugs and gave us feedback. Your support blows us away and we couldn’t be more excited to continue building this game with you!



Updates


  • Adjusted construction damage values for melee weapons
  • Updated Runner Talent to be a stamina max boost
  • Added lower resource yield, fast respawning foliage to the Thorcon area




Fixes


  • Fixed construction prediction leaving extra meshes behind if spam placed while lagging
  • Fixed foliage not being solid after regrowth
  • Fixed some items not being repairable
  • Fixed some containers not showing recycling progress bars
  • Fixed trees that are one shot not enabling physics
  • Fixed construction decay modifiers not working on melee weapons
  • Fixed foliage distance field shadows not vanishing after being harvested


Special thanks to: Pleione, apexxjimmy, redleg2014, manic, fishstickakitties, majpipsqueak, therealrone, Shiva, utgort, and everyone else who submitted bugs or feature suggestions, Mahalo!

Base Contest


Congratulations to BanditThief and LadyNyx for winning our recent base-building contest! A big shout-out to runners-up MorgueMistress, Valzie1, Captain Bios, and Speedy - it was a really close competition. Everyone did an amazing job, just take a look at these gorgeous bases.









Discuss the update on our Discord Server!