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Fractured Veil News

Calling All Players For Our Wednesday Test

The week's just begun but we've already added a number of improvements to the game that we need your help testing. It doesn't matter if you're one of our OGs or a new player, we need your help working the kinks out of the most recent features and hunting down bugs at our weekly session Wednesday at 4 pm EST.

We'll be meeting in the Thorcon great room to see how well our servers and the queuing system are holding up first, before moving on and trying out some totem improvements. We've added different tiers of totems and a shield feature to help protect the heart of your base. Once we've taken turns bashing each other's totems we'll finish up with a little free-for-all time for the bloodthirsty.

Hopefully, we'll see you all tomorrow!



February Stress Test Part Deux - Come on Come all

We need a little help gathering some folks together to get a better idea on just how many concurrent players our servers can handle and am happy to give steam keys to anyone available today, Friday at 6PM EST. Groups are totally welcome so if you have a few friends you'd like to bring with you the more the merrier.

We think we can get 150-200 players on a server right now, maybe more now that we moved to a new 5950x machine but in order to get there we need your help to spread the word and leave a reaction to the poll we've got going on in our discord here: https://discord.gg/SdPzukcgPu

Keys aren't unlimited so make sure to get in and leave a reaction to that poll as fast as you can!

February Stress Test - Come on Come all

We need a little help gathering some folks together to get a better idea on just how many concurrent players our servers can handle and am happy to give steam keys to anyone available this Wednesday at 4PM EST or Friday at 6PM . Groups are totally welcome so if you have a few friends you'd like to bring with you the more the merrier.

We think we can get 150-200 players on a server right now, maybe more now that we moved to a new 5950x machine but in order to get there we need your help to spread the word and leave a reaction to the poll we've got going on in our discord here: https://discord.gg/SdPzukcgPu

Keys aren't unlimited so make sure to get in and leave a reaction to that poll as fast as you can!

Version 0.1.1055 Patch [Major] - Weapon Updates and Bug Fixes

[h3]Staking Your Claim[/h3]
Our persistence work continued this week making sure that all your stuff sticks around where you left it after you log out to play in the real world again. In addition to inventory and containers, we focused on making improvements to weapons and totems.

We’ve received a lot of feedback about a handful of totem and construction issues and focused there first. We updated the placement rules for totems so they can only be placed on foundation pieces now, and made sure that resources for building, upgrading, repairing, and placing attachments will now come from the totem before taking them from a player's inventory.

We also fixed a bug with totem claims not persisting as they should. Nothing is more frustrating than logging in to find that the neighborhood property lines have been redrawn while you were gone.



[h3]Throwing a Bone or Anything Else[/h3]
The team made some crafting improvements and fixed bugs involving duplicate inventory slots and the server crashing after a player made certain items. Since spear and axe production has never been easier, we thought we’d take another run at balancing thrown weapon damage.

We adjusted damage to eliminate one-shot kills after it became an issue in a previous playtest, but there was still room for improvement. Hopefully, we hit the sweet spot between spears being the most powerful weapons in the game and wearing a headful of axes like a crown.



[h3]Sticking To Your Guns[/h3]
We fixed an issue with research benches not working for all items and recipes before moving on to making a few improvements to weapons you don’t throw to round out the week.

We took care of a bug that resulted in weapons that wouldn’t reload and canteens that would never empty and made a number of updates to weapon attachments to ensure that they are working properly, including the ability to add multiple attachments to guns. Players should find it a breeze to play dress-up with their firearms and load them on the fly once again.



[h3]Community Spotlight[/h3]
Remember, Our servers are always up so you claim your piece of Lahaina 24/7 and explore the island any time you want.

Our testers rode the zipline, hunted down mutants, and explored some out of the way places this week. Here are a few shots of their adventures. We love sharing your pictures so keep them coming!























Mahalo to our testers for helping us hunt down bugs when they pop up and for their great suggestions. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know!

Here’s everything you found and we fixed and implemented this week.
  • Pistoling - When quickly looting corpses with the hold F to loot function the circular progress texture will transfer over from one corpse to another
  • Spitfire - Infinite ammo bug, reload a weapon when the clip is at 0, once the clip is full log out and log back in and you can fire continuously without reloading or ammo being consumed


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27 Building bases with NerdParade

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]




Version 0.1.1034 Patch [Major] - Crafting Improvements and Bug Fixes

[h3]Familiar Faces in Unexpected Places[/h3]
From the very beginning, we’ve tried to add little touches to the world that remind players of the thriving Lahaina that existed before the Fracture. There’s no doubt that the forests and beaches frame the setting in the game, but the buildings and dilapidated neighborhoods help tell the story of the people who didn’t make it through the apocalypse.

Followers of our discord will know that one of the projects we’ve been working on is adding pictures and posters to the ruins and abandoned homes around the map. Community members have submitted photos of their fur babies and we’ve set out to make them Lahaina famous.

We’re happy to share that we’ve finally fixed a few bugs that saw posters stacked on top of each other and rooms having too few or too many pictures to reach just the right amount of wall hangings.

Right now it’s mostly pictures of the team and some friends but if you head over to the #pets channel on our discord and submit a photo, you might just see their picture hanging in a house in the future.



[h3]Where’d You Get That?[/h3]
We continued making persistence and inventory improvements this week and squashed a long list of bugs with the help of our testers. That includes some updates to the research bench and fixes an issue with boot and hat recipes not producing boots or hats.

We made it impossible to place sleeping bags under benches and we fixed an interesting bug where players could steal items from other players' inventories. There are plenty of reasons for you to kill other players but stolen arrows won’t be one of them anymore.



One of our testers discovered that the meat spoilage timer was being applied to other crafted items like iron and charcoal. Nothing smells worse than putrid ingots so we fixed the problem.

We also fixed an issue where dragging a stack from a player-built smelter into a stack in a player inventory wasn't working correctly.



[h3]Locked and Loaded[/h3]
AI should be lootable again so players can feel free to go through the mutant’s disgusting pockets after they’ve been put down, and we fixed a bug with weapon reloading animations. As you can see loading your rifle after shooting one of the neighbors looks as good as it feels.



[h3]Community Spotlight[/h3]
Remember, Our servers are up 24/7 so you claim your piece of Lahaina and explore the deadly paradise any time you want.

Our testers explored a big part of the island this week and tried cornering the market on machetes and torches. Here are a few shots of their adventures and some beautiful torch art. We love sharing your pictures so keep them coming!























Mahalo to our testers for helping us hunt down bugs when they pop up and for their great suggestions. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know!

Here’s everything you found and we fixed and implemented this week.
  • Pistoling - Missing mesh in the mine tunnel
  • spitfire - Totems connected adjacent to first placed totem do not lose durability or require resources for upkeep
  • [uRxP]Bigaho - Sleeping bag can be placed under crafting bench
  • Pistoling - All cargo crates are missing at the construction site
  • spitfire - No visual [127]
  • Hop - When looting a corpse the icon shown is a medkit
  • Pistoling - Picking up barricades destroy them
  • spitfire - Available wood counter in construction menu not tallying up all stacks of wood in inventory
  • Rambo Badlands Gaming - The shirt icon is now also the pant's icon
  • ItsTom - Typo in smelter description
  • Pistoling - Campfires and smelters can be placed, and function underwater
  • Undelek - If you are doing an action(chopping a tree) and you maintain pressed the click button, open the inventory, release the button, when you close the inventory you still doing the action
  • spitfire - Mutants by the ladder in the sewer kill you before the game loads the area
  • Pistoling - Players can't access the crafting bench.
  • nubkid - Red bars that indicate broken or 0 durability weapon/tool stays on hotbar after dropping item after death
  • Pistoling - Wall torches can be lit underwater
  • spitfire - Disappearing construction pieces
  • Pistoling - While in first-person mode, if you press reload while firing it'll pull the gun forward and clip into your player's camera. It will still play the fire animation but will reload the gun
  • Briston574 - Depositing rai into the bank doesn't show in the inventory under the bank section
  • Aazlor - 127 Converter only works when approached from specific spots
  • spitfire - Meat spoiled timer looks like it is applied to crafted items like iron and charcoal


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27 Building bases with NerdParade

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]