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Fractured Veil News

August Preview and Update

Aloha Thrivers!

We’ve been hard at work on another round of bug fixes and game improvements. We’ve added a bunch of new readables in the game, including player intros you’ll find on log benches in every starting area. One of the things we’ve heard from the community is that there wasn‘t enough information about what happened to the world, specifically Maui, where you find yourself returned to life as a clone.

We’re also working on a number of translations into different languages. We’ve always counted on our community to help guide our development and if you’d like to help us with translations please join our discord and let us know!

Here’s a look at what we’ve been working on and what’s next coming soon to a Fracture near you.


There are clues scattered around the map highlighting some of the Islands biggest landmarks


What you can find there and what they were like before the Fracture…


There are journals from other clones restored to life offering tips and hints for finding long-abandoned places.


Including hidden caverns……


Mutant packed sewers….


And other loot-filled dungeons!


We’ll be adding more journals, books, and diaries with information about mutants and clues about discovering hidden places soon.


We’re working on more than just journals, books, and translations. Here’s a peek at a few things that clones can look forward to in the next few weeks:
  • Base decorations including beds, lights, ladders, decorative doors and more
  • New vendors and NPCs
  • Vendor Specific items and recipes
  • Dungeon-specific items and collectibles
  • Improved loot including new areas for elite items
Please let us know what you’d like to see next on our Discord! Thank you for your continued support and please keep the feedback coming. We’re always working on improving the game!









June Update

Aloha Thrivers!

Now that we’ve added Farming, a new Zipline Network for travel, and set up new PVE and PVP servers, we decided to take some time to focus on adding some “quality of life” improvements you suggested and fixing bugs you helped us find. We’ve always counted on our community to help guide our development and many of these fixes are things our players found.

Thank you for your continued support. We have some exciting news coming next week so please keep your eyes open. We’re always working on improving the game so please keep the feedback coming!
We’re testing these updates so they aren’t in the game just yet but we didn’t want to wait to tell you what’s going on behind the scenes. These improvements and fixes are coming soon!

Fixes and Improvements

[h3]World [/h3]
  • Garbage bags in zone 3 are no longer indestructible
  • Volcanic Ash and Sand Spawn in Safe Zone is now harvestable
  • Fixed chairs, planters, and tower-specific meshes in Comm Tower
  • Fixed concrete walls outside Thorcon popping in and out
  • Bagged Bodies in Red Barn have been replaced with lootable ones
  • Fixed Thorcon bridge pillars not touching the ground
  • Fixed flameless and floating torches across the map
  • Tree animations have been improved to be more realistic to existing weather conditions, as well as the ones inside Thorcon becoming LESS responsive to outside stimuli

[h3]Game Play[/h3]
  • Fixed Shotgun not having ADS ability but still allowing sight attachments
  • Hold F to loot all will no longer occasionally miss one or two items
  • Fixed research bench becoming locked if you already know recipe
  • Fixed tier 3 and 4 shirts having redundant naming
  • Fixed the staff pictures clipping and being hidden in houses
  • Players are now able to upgrade the smelter to tier 2
  • Fixed ladders on new Mutant Towers and the Bus-House
  • Fixed random floating meshes in the world

[h3]UI/Lighting[/h3]
  • Fixed exploration menu - mutations collectibles reward appearing over text
  • LOD Issues with Fence Near New Spawns
  • Fixed white pixel displaying on Early Access screen

In addition to our announcement next week, we’re working on a way for players to be able to recycle the construction items of deleted characters/friends. Life after the apocalypse is too hard not to take advantage of every resource. Please let us know what you’d like to see next on our Discord!

New Servers with PvE Only, PvP Only OR Both!

Aloha Thrivers!

Long before our Early Access release in January, people kept asking us if we had PvE and PvP-only servers. Our community’s feedback was that if we separated the servers they could group up with their friends for PvE only fun or stage epic battles in PvP. It was close to the top of our list so we’ve decided to split up the servers and now we need your help!

Now that things are updated, we want to hear your thoughts on what types of features you love the most about a PvE-only experience or how to amplify the PvP play style.

Since we split all of our servers into PvE, PvP, and PvEvP realms, our players can choose the experience they want whether it’s raiding player bases, storming the depths of a forgotten dungeon, or enjoying a bit of everything. There is now a server perfect for how you want to ride out the apocalypse!

PvE

When we asked players what they would like to see, a lot of folks mentioned wanting to have a PvE-only server so that when they logged out, they wouldn’t lose all their stuff if they hadn’t built up a secure base yet. We can’t help it if you forget to add windows to your base but we wanted to make it a bit easier to keep your stuff.



Here’s a list of our PVE servers
  • US WEST 03 PVE
  • US EAST 02 PVE
  • EUROPE 03 PVE
  • AU SYD 02 PVE


Players on our PVE servers can focus on dungeon crawls and exploring the dark parts of the jungle without the worry of being shot by other players. Some of the rules we’re considering for the PvE servers include:
  • Sleeping bodies should not be lootable, regardless of zone.
  • Players should not be able to access other players' containers unless the container is within a Totem and the players have been added to the Totem.
  • Increased total Totem and adjacent Totem size limit. (Maybe increase scales per zone?)




We’re still working on finalizing rules and would love to get your feedback so please join our discord and let us know what rules you’d expect us to implement.

PvP

While not as many people have asked for PvP-only servers we have had a few requests for a more gritty experience where fighting other players is just part of survival on the island. We heard you too.



Here’s a list of our PvP servers
  • US WEST 02 PVP
  • US EAST 03 PVP
  • EUROPE 02 PVP




Like our PvE servers, we’re still solidifying rules here too. There will still be a safe zone around the starting area to give those just starting out a chance to get established. We’d love to hear your suggestions about other rules you’d like to see.



PvEvP

For everyone else who liked the way our PvP and PvE rules worked before, good news! We have a bunch of servers that work just like you’re used to. The only new addition would be that sleeping bodies would not be lootable in PVE zones.



Here’s a list of our PvEvP servers
  • US WEST 01 PVEVP
  • US EAST 01 PVEVP
  • EUROPE 01 PVEVP
  • AU SYD 01 PVEVP


These servers allow players to experience a little of both play styles - testing the skills of players you run across in the jungle and helping to keep the mutant population in check while exploring the map. All of our player's feedback is important to us and we hope these changes make your experience of surviving in paradise a joy. Please let us know what you think about our new servers on our Discord!

May Update: Farming, Ziplines, and Fixes

Aloha Thrivers!

Today we’re unveiling a few new features and a mountain of bug fixes and improvements. We’ve shared sneak peeks of some of these new features but now they’re in the game. We’ve always counted on our community to help guide our development and many of these improvements are things you’ve asked for.

Thank you for your continued support and please keep the suggestions coming. We also want to mention that we know there are some other bugs and issues that continue to persist. We’re still working on those, but these are some quality-of-life improvements we hope players enjoy!

Here’s what we’ve been working on.

[h2]Farming[/h2]


Growing your own food is a great way to survive the apocalypse and now you can!


There are 20 plants currently that players can grow for food and harvestable materials. You can harvest seeds from plants and buy some from a new vendor (same old vendor just selling new stuff!).



There are new farming tools like a basic shovel, watering can, and composter. We updated some construction pieces and added new farming-related quests. We’ve also added sand, soil, and volcanic ash resource nodes that spawn around the map.


[h2]Zipline Travel[/h2]

Some of our backers from the Kickstarter might remember the golf cart as a janky way to travel around Lahaina. We know folks want vehicles in the game, but as we work through other features and bugs, we thought creating a faster way to travel across the map was a good solution for the short term! It’s also a community request so we’ve expanded the zipline network!



Players will find new Comm Towers, ziplines, interactable ladders, and platforms to some of the many power lines across Lahaina.



We’ve even added a new line that connects the Veil Station to the starting area, the Thorcon Power plant.



[h2]New Features and Improvements[/h2]


It hasn’t all been digging in the Earth or zipping around above it. We’ve added a lot of new features and improvements with this update too including:

  • Added Flour, Pumpkin Pie, Kona Coffee, Brewed Tea, Carrot Cake Muffin, SSHAM Mint Iced Tea, Chocolate Bar, Turtle Soup, Beef Stew, Bread, Fruit Juice, Beer, and recipes to keep your Aloha Spirit vibing
  • Dungeon Loot has been restored in the Sewer Dungeon, and additional Loot crates have been added to the Cave Dungeon.
  • Some minor adjustments to Weapon/Tool durability, especially the firearms. (This will also require some adjusting.)
  • Increased 1911 durability by ~20%, SKAR by ~10%, Shotgun by ~12.5% and Bow by ~14%
  • We made some balance changes to Base Raiding, more balance changes will be coming in next update.
  • Sieging trophy collector attack hitboxes have been adjusted to be less devastating to bases
  • Regenerated HLODs and improved LOD colors and trees
  • Thatch foundation pieces are now treated as solid boxes to prevent climbing under
  • Containers can now be recycled as items instead of their ingredients (also applies to totems)
  • Added notifications for picking up seeds
  • Added energy notification when recycling machines with energy in them
  • Reduced weight of worm fishing bait and made the fishing rod repairable
  • Added Felling Axe and Gear Head Hand Axe to the research recipe list
  • Changed windows to require glass instead of iron
  • Added glass item craftable from sand nodes


[h2]Fixes[/h2]


We can’t thank you enough for your feedback and bug hunting. Here’s a list of everything we’ve fixed with your help.

  • Fixed infinite placeable items
  • Fixed Overlapping Metal barricades
  • Players can no longer move while on the elevator
  • Fixed foliage not always being solid after respawning
  • Fixed Box Truck doors opening inward
  • Fixed foliage not being blocked by players on regrowth
  • Fixed Repair Bench allowing non-repairable items to be placed inside
  • Fixed Various Floating Assets
  • Fixed Coconut Grenades from not damaging construction pieces properly
  • Various Talent related Fixes
  • Fixed farming plots detecting some pieces as walls when they shouldn't
  • Fixed claim inflation code marking all containers as player spawned
  • Fixed crash players could get when interacting with the Zipline
  • Fixed certain talents making placeable items free to place
  • Fixed areas in the Mine dungeon players can fall out of it
  • Fixed construction attachments not being removed from the Database properly sometimes
  • Fixed guns losing double durability when hitting a target
  • Fixed knocked-down players having extra input text displayed
  • Fixed plants not being harvestable
  • Fixed some Durability Talents being inverted
  • Fixed area with cliff mesh that could cause the player to become stuck
  • Fixed impacts and outlines applying to trees that have been cut down
  • Fixed using Canteen or Construction Tool causing sprinting to sometimes become very jittery
  • Fixed Collision on plants located in farming area
  • Fixed talent text to have a clearer description of what was being increased/decreased


[h2]Known Issues[/h2]
  • Swimming experience has been adjusted, but may still be a bit fast
  • Quests completed after veil traveling cannot be turned in with K button and must be turned in via quest screen
  • some players might occasionally get stuck leaving the top of the elevator at the K8 CommTower.
Discuss the update on our Discord Server!

April 1 Update - Zipline Travel

Aloha Thrivers!

We’re back with another sneak peek at features we are working on this week while we fix bugs. Today, we’re showing off our brand-new expansion of the ziplines! Many of you have asked for a faster way to travel across the map. We hear you! This new system should allow players to get where they’re going more quickly while still making exploring parts of the map dangerous and exciting.


With 64 square kilometers of game map, there is plenty to explore and discover, but it takes over 20 minutes to run from one side of the map to the other at the shortest point.


With so much to explore, many of you have asked for some faster travel options so we’re expanding the zipline network across the island.


The main zipline is still located at the old Communication Tower but soon, you’ll find more towers at key points across the island that will allow you to quickly navigate to your destination without having to hack through the jungle.


We’ve even extended some of the network to take advantage of the powerlines already in the game.

We’d love to hear what you think about the new ziplines and what areas you’d like to have as a stop along the line. Thank you for your continued support and please keep the suggestions coming. Your input is vital as we continue to build this game with you. Join our Discord Server to talk to the devs and leave your feedback!