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Fractured Veil News

Version 0.1.1017 Patch [Major] - Bug Fixes and Weapon Updates

[h3]Live to Fight Another Day[/h3]
They say the best defense is a good offense but sometimes a strategic retreat is the only option if you want to survive the deadly wilds of Lahaina. With some feedback from players in our test sessions, we made a few improvements to movement and medical gear in the game.

Items now apply a speed modifier while they are being used by players whether they are walking or running. Contrary to what you might have heard you don’t run faster with a construction tool in your hand.

We also made bandages usable while a player is moving, although their sprint speed will be reduced 25% while they’re making sure they don’t bleed out.



While we were fixing running away, we addressed a few issues with combat. First, we fixed a bug that would allow a player to shoot behind them when in 3rd person.

Next, we fixed a long-standing issue with thrown weapon damage. One shot one kill might be exactly what you want as a sniper but it makes for a pretty lousy game experience. We adjusted thrown weapon damage removing one-hit-kill shots on the animals and mutants as well.



[h3]Behind Closed Doors[/h3]
Some of you reported a crazy bug that would cause someone interacting with a bed to find themselves auto running. This doesn’t exactly lead to a restful sleep so we fixed the sleep runners and we also added proper collision to the rear doors of trucks.

Players hiding inside should be able to count on the doors acting as a barrier between them and the arrows being shot at them again.



[h3]A Strong Foundation[/h3]
We’ve spent countless hours building and adjusting our construction system and we recently fixed a batch of bugs found by our community. We started with fixing a bug where players could place items on support beams on thatch foundations.

We addressed an issue with some construction pieces that resisted being upgraded and a bug with building regeneration making floors that weren’t solid. We appreciate your help in making sure our building system stays up to code (even if you’re still not totally ‘safe’).



[h3]Community Spotlight[/h3]
Our servers are up 24/7 so feel free to explore Lahaina’s deadly paradise any time you want.

Our testers ran into hordes of mutants and explored some of the most dangerous parts of the island this week. Here are a few shots of their adventures. We love sharing your pictures so keep them coming!





















Mahalo to our testers for providing suggestions and helping us hunt down bugs when they pop up. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know!

Here’s everything you found and we fixed and implemented this week.
  • Pistoling - If you spam the reload key while shooting the shotgun it allows you to skip the reload animation
  • spitfire - Logged in and I have a saw tooth ax equipped as my torso
  • Pistoling - If a player presses F to interact with a sleeping bag while walking/running it'll trigger an auto walk/run.
  • JoshCoopster - Door and codes stopped working
  • Pistoling - Player-owned structure containers (Storage boxes, smelter, etc) inventory will still persist even after broken, as long as a player is still accessing it.
  • spitfire - Arrows go through truck doors
  • Pistoling - When you're in the third person you have the ability to kill enemies that are behind your character, using melee weapons or guns
  • JoshCoopster - After a crash, my totem showed as empty
  • Pistoling - Both small and large chests can be placed on the side posts of the thatch foundations.
  • writeplace - Duplicate character dying crashing server bug
  • Pistoling - Sleeping bags, campfires, and smelters can be placed underneath thatch foundations


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27 Building bases with NerdParade

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]






Version 0.1.993 Patch [Major] - Crafting Updates and Bug Fixes

[h3]Tinkering Around[/h3]
Everyone likes crafting gear in a survival game and our players are no different. After listening to some suggestions about item quality and the speed it takes to make some gear by hand we decided to introduce a valuable tool in the crafting system, a crafting bench.

The bench will unlock higher tiered items like guns and ammo and makes general crafting faster. We’re also planning for it to improve the quality of the items you make with it compared to items made by hand in the future.



[h3]Silencers Are Golden[/h3]
While our heads were focused on gear we made a few improvements to weapon attachments. We fixed a bug with inventory attachments not freeing their slot when removed from the inventory, and some issues with persistence. It’s never been easier to add a silencer to your favorite gun and shoot at the neighbors from behind a tree.



[h3]Zip Zip and Away[/h3]
We worked out a few kinks in everyone's favorite way to quickly travel across the map too. Taking the zipline can not only save you time but it can help avoid some of the most dangerous areas on the way to the safe zone. We made sure equipped items are now unequipped when you get on to avoid getting stuck in the air and removed a few trees that would literally leave you hanging.



[h3]Quick Fixes[/h3]
As always our testers kept us on our toes with bug reports and suggestions. This week we fixed a problem with totems “stealing” items and putting them in a hidden energy slot, an issue with players getting stuck if they died while loading into the game, and a bug with canteens not assigning water slots properly when filling up from water containers.

We also made some changes to the Trophy Collector’s poison clouds damaging buildings, and a bug with bed health not displaying properly. A good night’s sleep is important especially after an apocalypse, and now players don’t have to worry about getting an accurate read on the quality of their mattress.



[h3]Community Spotlight[/h3]
Remember, our servers are up 24/7 and you're free to explore Lahaina’s deadly paradise any time you want.

Our testers made some truly huge bases and explored many places this week. Here are a few shots of what they built and found. We love sharing your pictures so keep them coming!



















Mahalo to our testers who help us hunt down the bugs and improve the game with their suggestions. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know!

Here’s everything you found and we fixed and implemented this week.
  • Pistoling - logging out totem/construction bug
  • writeplace - All shipping container graphics are missing
  • Pistoling - Bed health is bugged
  • spitfire - hold [ C ] then press [ Z ] causes player to prone above floor
  • Pistoling - Missing mesh in mine tunnel
  • writeplace - reinforced/wooden door recipe switched around
  • ItsTom - shotgun shows 0/34 but has ammo loaded
  • Pistoling - Transferred a canteen with 3 drinks left in it to a large chest, logged out and logged back in and the canteen now has 0 charges


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27 Building bases with NerdParade

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]



Version 0.1.975 Patch [Major] - Bug Fixes and Persistence Updates

[h3]Sticking Around For the Long Haul[/h3]
With almost as many ways to pick up, interact with, and store items as there are mutants on the island, nailing down inventory and item persistence has been one of our biggest tasks and our main focus. We know how important it is to be able to return to your bases and access inventory so we’ve been devoting all our attention to ensuring everything is where you left it.

This week, with the help of our testers, we hopefully nabbed the last of the bugs and worked out the final edge cases making sure that your stuff stays where you put it after you log out.

We also fixed a crash that would occur when moving attachments around in your inventory. While we were at it, we fixed double-clicking on equipable items in a bank, worked out issues with items that were put into containers from the ground, and a whole host of inventory storage bugs.

Gathering loot isn’t much fun if some of it disappears when you log out. You can now stroll down the beach, finding loot along the way and then cramming your base full of goodies. It will (at least it should) still be there waiting for you whenever you travel to Lahaina.



[h3]Out of the Woods[/h3]
With container and inventory persistence worked out there’s never been a better time to stuff your warchests with building materials. Unfortunately, our testers ran into some trouble harvesting wood using certain tools. We fixed those bugs and players should find the sawtoothed axe and shark-toothed pan to be good options for chopping down trees and gathering wood again.



[h3]Wooden Head of the House[/h3]
Some of you have reported problems with totems and we fixed many of those bugs. We adjusted the energy requirements for totems, fixed a bug where they would disappear after a server restart and made it impossible to build a totem underwater.



[h3]One Head is Better Than Two[/h3]
Lastly this week we fixed a bug with rotting head throwing Trophy Collectors. Avoiding the clouds of poison gas the putrid heads make when they land is already hard enough.

With some help from the community, we learned that a few overzealous Collectors were tossing them two at a time. We fixed the problem so our missile throwing mutants are playing by their disgusting rules once again.



[h3]Community Spotlight[/h3]
Our servers are up 24/7 so you claim your piece of Lahaina and explore the deadly paradise any time you want.

Our testers made some impressive bases and explored a big chunk of the island this week. Here are a few shots of their endeavors. We love sharing your pictures so keep them coming!

































Mahalo to our testers who help us hunt down the bugs and improve the game with their suggestions. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know!

Here’s everything you found and we fixed and implemented this week.
  • Pistoling - Logging out inventory bugs
  • spitfire - Can put random items in research table
  • Pistoling - Sawtooth Axe does not harvest wood properly
  • cywraith - I clicked f to loot first, then escaped and held down F to loot all. I noticed that my bar and inventory version of my bar did not match
  • writeplace - Untextured building, with one way door you can walk into but can't get out. You can also walk underneath it to get in
  • Pistoling - Tree obstructs zip-line and causes player to get stuck in it
  • spitfire - throw hatchet at ceiling and it falls to the floor .. a few sec later it reappears attached to the ceiling
  • Ryan - Quickbar inventory bugs
  • Pistoling - Shark pan fails to harvest resources a majority of the time
  • spitfire - Upgrading has a sever lag of a few seconds even with a small building


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27 Building bases with NerdParade

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]




Version 0.1.958 Patch [Major] - Bug Fixes, Crafting and AI Updates

[h3]Adjusting the Numbers[/h3]
We made several adjustments to a wide variety of systems to kick off the new year. After gathering your feedback and crunching the numbers we changed the amount of time it takes to research items and craft them without the use of a crafting bench. Converted items (127->energy, ore->iron…) take a bit longer to process as well. All loose items will now be cleaned up after 30 secs to help keep Lahaina clean, and we changed clip sizes across the board. You can still blast away at anything that moves, especially stuff that’s moving towards you, but the new clip size is a more realistic reflection of what each gun can hold.



[h3]Keep It Moving[/h3]
Timers and ammo counts aren’t the only things that got some attention this week. We made some improvements to AI movements to make them run players down more efficiently, and we fixed a bug that would cause the mutants to float or get stuck if a construction piece was destroyed beneath them.



[h3]Keep Knocking[/h3]
You might remember that we fixed a bug that caused arrows to bounce off the walls then get stuck which was not helpful in a pinch. Our way of staying “on brand” with those fixes meant we also took a closer look at overall weapon damage and updated a few things.

Homemade bows and some of the traditional Hawaiian weapons in particular were a little overpowered. We dialed back the damage so players can no longer blast through the walls of a wooden base after a few hits. Wood isn’t the most resilient building material but it should be able to withstand more than a few well-placed arrows or swings of an axe.



[h3]The Fix Is In[/h3]
We made a sizable dent in our bug list recently. Some of the biggest issues that our testers help us find and fix this week include: A problem with items doubling or tripling in weight after being put into a chest, some players finding themselves spawned under the map, and torches that would somehow burn underwater. We fixed the infamous disappearing door/door lock bug and we fixed a problem with players physically colliding with pings. Marking an item to make it easier to see for your party members will no longer act as a barrier to your teammates.



[h3]Community Spotlight[/h3]
Our servers are up 24/7 so you explore the wilds of Lahaina and claim your piece of paradise any time you want.

Our testers explored a lot of the island over the holidays and took some great shots. We love sharing your pictures so keep them coming!





























Mahalo to our testers who help us hunt down the bugs and improve the game with their suggestions. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s a number of things you found and we fixed and implemented.
  • [uRxP]DrChocolate - Provide shortcut to move items between containers without click-dragging
  • Hop - Rain clipping through Thorcon
  • Kurz - Fill the Thorcon up so it's not a big empty space
  • xstephx - Make the arrow release more immediate and faster
  • Spitfire - Med kit made out of bandages
  • [uRxP]DrChocolate - Enable combining item stacks within a box's inventory
  • Hop - Add timer on cooking meat, so you have an idea of when your food will be cooked. And smelting ore
  • Ryan - Everything inside base despawned, smelter, boxes, firepit
  • Pistoling - You can place a sleeping bag almost half way into a research bench, can cause the player to spawn stuck in place or spawn on top of the research bench floating/falling
  • Jman - Slots for arm and leg splints so you can see durability on them when equipped
  • CrimsonCrusher3 - Only allow the 'recycle piece' option to pop up if you have the construction tool out
  • Pistoling - Floating cube static mesh under bridge
  • undelek - When I login after some hours, all my bench disappear from their places and all stuff appears on my inv, the beds disappear too
  • Hop - Make plants harvestable for fiber// also add fiber as a crafting resource
  • Ryan - Trophy collectors projectile launch and animation don't line up
  • Pistoling - Mini-map does not rotate when toggled on
  • Spitfire - Make the reach for the pick about 10% longer
  • carbu - Auto harvesting bug
  • [uRxP]DrChocolate - Structures pieces seemed to be blocked from placement by other pieces
  • AzureAssaulter - I cannot burn a corpse after looting it
  • undelekv- Door lock bugs
  • Ryan - AI can open locked doors
  • Elliot - Construction bug preventing building walls
  • Pistoling - Quantity slider to split/drop stacked items does not function correctly
  • Spitfire - Drinking from water catch is taking me 30 sec
  • Pistoling - Adding energy to the totem consumes the energy out of your inventory but does not update the amount in the totem
  • crazyjokrjay - Lit torches underwater
  • Pistoling - After restart the sulfur I moved from my chest, into my inventory and then moved into the smelter was found in both the smelter and storage chest. Same amount
  • Hop - The "Pressing F to cancel crafting an item" prompt is not working
  • Ryan - Fix collision on markers
  • Pistoling - Floating base pieces left over from a base built yesterday
  • writeplace - Items looted from boxes loot crates ect do not persist after relogging
  • Grant - Smelted/converted items disappear after restart
  • Pistoling - I can walk on water near the starter zone
  • [uRxP]KingPin - Somehow spawned under the map
  • Briston 574 - Issue with putting items into chests that causes items to double and triple in weight
  • Pistoling - Poison throwers are throwing two poison bombs at a time instead of one


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!
If you missed it live, watch us have some fun with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27 Building bases with NerdParade

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]

Version 0.1.937 Patch [Major] - Construction and Inventory Improvements

Come on In
Mele Kalikimaka from everyone here at Fractured Veil! Even though it’s a short holiday week we still managed to fix a number of issues our testers helped find in our play sessions and make a few improvements. We’d also like to introduce our Green Lady, a new addition to the mutant family coming in 2021. She’s going to make you think twice about leaving your presents under the tree….

First on our list were a couple of upgrades to our construction system. Door locks now require players with door permissions to also input the password to get in, and we fixed a bug with some foundation pieces not lining up correctly.



Many of you told us that you wanted the ability to build smelters on the landscape as well as construction pieces and functionality for the construction tool to recycle pieces along with the upgrade tool. We added both this week to help streamline the building process.

Out of the Box
We fixed a handful of inventory and container bugs too. We resolved a problem where keys would get stuck when alt-tabbing in the inventory menu, and an issue with the interact widget display when viewing items that were on or next to a construction object. We fixed the infamous server crash bug when picking up stacked items from the ground and putting them in a container and a bug that would duplicate items when swapping a non-stackable item with a stackable one.



Community Spotlight
Our servers are up 24/7 so you don’t have to wait for the weekly playtests to explore the wilds of Lahaina and claim your piece of paradise.

Our testers covered a lot of ground this week and took some great shots of what they found and built. We love sharing your pictures so keep them coming!





















Mahalo to our testers who help us every week find bugs and improve the game with their ideas and suggestions. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s everything you found and we fixed this week.

  • Spitfire - Pan not harvesting wood
  • Ryan - Inventory not 100% same after server crash
  • Spitfire - Map grid does not zoom in or out
  • Grant - Missing textures in thorcon
  • Spitfire - Chests that I destroyed to place smelter came back after crash


[h3]Calling All Streamers! [/h3]
If you’re a Content Creator and want to stream Fractured Veil, say Aloha!

If you missed it live, watch us have some fun with these fine folks:
Our time with SajonArco and Latin Wolf Gaming Exploring the island with SteelRain27 Building bases with NerdParade

If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]