RISK UPDATE v3.22.1 RELEASE NOTES
[p]This is our last update for 2025 so hopefully everyone can enjoy Sandbox and the new content over the break. A big thank you again to everyone who helped us identify issues in 3.21 - especially members of our Risk Beta Discord.[/p][p][/p][p]While we’ve fixed most of the pressing issues with 3.21’s release, we’re aware there are a few outstanding - these are listed at the bottom. We will be pushing one more update ASAP next year when the studio returns from break.
[/p][p]Thanks and have a happy holiday season![/p][p][/p][h2]Bugfixes[/h2][p][/p][h3]Rejoin/Reconnection issues:[/h3]
[/p][p]Thanks and have a happy holiday season![/p][p][/p][h2]Bugfixes[/h2][p][/p][h3]Rejoin/Reconnection issues:[/h3]
- [p]A player rejoining should no longer cause other player turn timers to reset or change.[/p]
- [p]Rejoining a game can no longer cause other players’ turns to skip or be reverted.[/p]
- [p]Rejoining a game at the end of a turn will no longer cause a black screen.[/p]
- [p]Bots & botted out players should take their turns normally after a player rejoins.[/p]
- [p]Turn timers should not stop after a player rejoins.[/p]
- [p]Players should not be stuck ‘Waiting for Host’ when a player minimises and rejoins.
[/p]
- [p]Players should no longer be able to spawn multiple caps in Capitals Conquest.[/p]
- [p]Players should no longer be able to fortify multiple times in some instances.[/p]
- [p]Players that eliminate other players and need time for trades will now be granted an extra flat 30 seconds to their turn - a slight consistency update from the old logic which removed up to 30 seconds of elapsed time.[/p]
- [p]Fixed the calculation delay on blitz rolls.[/p]
- [p]Puck troop count labels should show up with the same size regardless of puck shape.[/p]
- [p]Bonus time for card trades is granted on player elimination, not on the card trade itself.[/p]
- [p]Sandbox modified continent bonuses should never carry into other game modes.[/p]
- [p]More in-game tooltips account for Sandbox changes to rules.[/p]
- [p]Offers should no longer be able to duplicate themselves in the shop.[/p]
- [p]Fixed a bug where some users couldn’t purchase the Starter Pack.[/p]
- [p]Improved optimisation for large troop count Sandbox games on low end devices.[/p]
- [p]‘Failure to initialise’ errors on some older Samsung devices should no longer occur.[/p]
- [p]Fixed a visual glitch on the Exit Map Editor button in Sandbox.[/p]
- [p]MAPS+ offer should now show correctly in the offers section of the shop.[/p]
- [p]Closed an exploit where it was possible to create negative-value territory bonuses in Sandbox.[/p]
- [p]All Maps filters should apply immediately without needing to exit the screen.[/p]
- [p]Sandbox loading screen should be restored for mobile devices.[/p]
- [p]Türkiye map should now be searchable with unaccented letters: ‘Turkiye’, ‘Turk’, etc.[/p]
- [p]Ibailand removed from MAPS+ inclusions description (as it is a free map).[/p]
- [p]Removed the phantom ‘XXDFG’ game code visual glitch in private lobbies.[/p]
- [p]Sandbox tab should no longer show up in Ranked.[/p]
- [p]Sandbox filters should no longer show up in Ranked.[/p]
- [p]Favourited Sandbox maps will no longer show in the favourites section in Ranked.[/p]
- [p]Disabled the drumroll occurring on turn start.[/p]
- [p]Alliance requests should no longer share a single timer.[/p]
- [p]Cleaned up the crossroad connection in Sietch Tabr.[/p]
- [p]Territory Card trade-in recommendations will take into account Sandbox adjustments to make optimal trades.[/p]
- [p]In Pass & Play, rejoining the game will no longer remove the turn timer for other players[/p]
- [p]A player going MIA will no longer cause the next player to also receive an inactivity warning.[/p]
- [p]Purchasing Sandbox can still sometimes fail on Steam if you don’t have money in your Steam Wallet prior to purchase. We’ve reached out to Steam about this issue and have a workaround here.[/p]
- [p]We are aware of some UI glitches in zombie mode (non-updating pucks, missing & incorrectly timed animations). Investigating for a fix next year.[/p]
- [p]Ibailand is locked in Sandbox. Will be added in the next patch.[/p]
- [p]Restarting a mission in Basic Training can cause a soft lock. Surrendering and returning will fix this issue while we hunt for a better solution for the next patch.[/p]
- [p]Feudal Japan Map Pack has been added to the game. Battle the Shogun’s finest in four brand new maps:[/p]
- [p]Himeji Remastered[/p]
- [p]47 Ronin[/p]
- [p]Fort Goryokaku[/p]
- [p]Edo City[/p]
- [p]Maps can take up to 24 hours to become available in the store.[/p]