The Big 3.1 Update is Here!
To celebrate this update we also want to share this amazing artwork of Atlantis we commissioned from Dean Ilango to celebrate the Lost Cities map pack. Check out his work, give him a follow.
In the biggest change since launch we’ve released a new shop, cosmetics and currency system. It will allow us new ways to reward players but also give you many more options to customize your profile. We can also now be more flexible with the pricing of items as no longer tied to the store prices and the strict sale requirements. For Steam users this means more regular sales on everything in the store.
Sunken islands, lost cities, empires buried under the sands of time - some found again, others turned into legends. Conquer them all!
[h2]Atlantis [/h2]
Continent: 8
Territories: 57
When you play this map be sure to put on this track which is the official theme song of Atlantis.
[h2]Troy [/h2]
Continents: 13
Territories: 67
Oh, look! A wooden horse! What a LOVELY gift. Quickly, get it into the city! What could possibly go wrong?
[h2]Machu Picchu[/h2]
Continents: 8
Territories: 38
Now you can conquer Machu Picchu, the legendary sacred site which has been triggering awe and humbling astonishment in millions of visitors!
[h2]Nan Madol![/h2]
Continents: 7
Territories: 42
You don’t need a whip and leather hat to feel like a famous archeologist here. But you need a good strategy to prevail...

Cheese dice. Check.
Buried dinosaur bones dice. Check.
20th-century-modernist-abstract-art-inspired dice. Check.
This is just the start! More dice on the way and if you have any ideas comment below.
Note: we wanted to make the cheese dice “legen-dairy” but the pun police would have arrested us.

Is your opponent using the Australian Turtle Strategy™?
Is your nemesis zzz at their keyboard?
Ever wanted to pirate fist bump an ally?
We’ll we’ve got you covered with our latest batch of emotes. And now available individually at a lower price!

Flex those frames! Never before have avatars looked this glorious on the battlefield.


All new UI, daily deals, free gems and looooads of new content to customise your play. Let us know what you think and what dice, frames and emotes you’d like to see next.

A new currency system means we can not only offer better sales and more flexibility on store discounts, but we can also make the game more rewarding. We’re starting with daily gem giveaways in v3.1+, but plan to create more play-based rewards in future updates.

You spoke, we listened. We’ re reverting back to the classic RISK colours
with the exception of the Amazon Prime exclusive purple.
All other new colours have been removed. To update your colours, please go to your profile customisation screen. And big thanks to everyone in the RISK community for your feedback.

There was overwhelming demand to bring back the old way of tinting avatars based on player color (versus persistent colors). We’ve added that to v3.1 along with other improvements to the chat UI to make player colors more legible:
[h2]Arkeanos Map[/h2]
Above: Before
Above: After
[h2]Minor > Medium Fixes[/h2]
Multiple fixes and improvements. Noteworthy:
[h2]More to Come[/h2]
Don’t forget the official community run Discord is also the place to chat with all the other RISK fans like you, well maybe not exactly like you as you’re special.
Phew! What an update! This a significant change which allows us more flexibility and scope to enhance the game.
Let us know in the comments what you think of this update and if you have any dice ideas post away. We’re in production on a lot of new ones now.
[h2]Future Updates Rough Plan:[/h2]
3.2 update will be focussed on optimization and fixes as well as smoothing out the tutorial.
3.3+ will be new features (some requested a lot)
Signing off,
RISK Team at SMG
In the biggest change since launch we’ve released a new shop, cosmetics and currency system. It will allow us new ways to reward players but also give you many more options to customize your profile. We can also now be more flexible with the pricing of items as no longer tied to the store prices and the strict sale requirements. For Steam users this means more regular sales on everything in the store.
LOST CITIES MAP PACK!
Sunken islands, lost cities, empires buried under the sands of time - some found again, others turned into legends. Conquer them all!
[h2]Atlantis [/h2]

Territories: 57
When you play this map be sure to put on this track which is the official theme song of Atlantis.
[h2]Troy [/h2]

Territories: 67
Oh, look! A wooden horse! What a LOVELY gift. Quickly, get it into the city! What could possibly go wrong?
[h2]Machu Picchu[/h2]

Territories: 38
Now you can conquer Machu Picchu, the legendary sacred site which has been triggering awe and humbling astonishment in millions of visitors!
[h2]Nan Madol![/h2]

Territories: 42
You don’t need a whip and leather hat to feel like a famous archeologist here. But you need a good strategy to prevail...
NEW DICE

Cheese dice. Check.
Buried dinosaur bones dice. Check.
20th-century-modernist-abstract-art-inspired dice. Check.
This is just the start! More dice on the way and if you have any ideas comment below.
Note: we wanted to make the cheese dice “legen-dairy” but the pun police would have arrested us.
NEW EMOTES

Is your opponent using the Australian Turtle Strategy™?
Is your nemesis zzz at their keyboard?
Ever wanted to pirate fist bump an ally?
We’ll we’ve got you covered with our latest batch of emotes. And now available individually at a lower price!
NEW AVATAR FRAMES

Flex those frames! Never before have avatars looked this glorious on the battlefield.


NEW SHOP


All new UI, daily deals, free gems and looooads of new content to customise your play. Let us know what you think and what dice, frames and emotes you’d like to see next.
RISK GEMS

A new currency system means we can not only offer better sales and more flexibility on store discounts, but we can also make the game more rewarding. We’re starting with daily gem giveaways in v3.1+, but plan to create more play-based rewards in future updates.
PLAYER COLOURS

You spoke, we listened. We’ re reverting back to the classic RISK colours
with the exception of the Amazon Prime exclusive purple.
- Red, Green, Yellow, Blue, Orange have all revert back to the original ‘Classic’ colours
- Purple will become available after June.
- Bubblegum Pink added in v2.8 will be retained
- Charcoal (Black) and Porcelain (White) added in v2.8 will be kept as the exclusive Premium colours
All other new colours have been removed. To update your colours, please go to your profile customisation screen. And big thanks to everyone in the RISK community for your feedback.
AVATARS + UI

There was overwhelming demand to bring back the old way of tinting avatars based on player color (versus persistent colors). We’ve added that to v3.1 along with other improvements to the chat UI to make player colors more legible:
- Avatars now cropped inside the frame in the chat UI
- Death State more clear.
- Tweaks to icons to make larger & legible.
- More prominent colour panel around avatar frames.
MAP CHANGE LOG
[h2]Arkeanos Map[/h2]


- Added connection between "Left Wall, Black Island and Entry"
- “Lady of the Lake” and “Market” connection made bigger
Minor Changes:
- Deutschland! Map: Changed the name Frankfurt to Eisenhuettenstadt
- Adjusted troop positions across multiple maps for better legibility
GENERAL FIXES & IMPROVEMENTS
[h2]Minor > Medium Fixes[/h2]
Multiple fixes and improvements. Noteworthy:
- Fixed: issue when leaving lobby is cancelled by another player joining the lobby
- Fixed: MAC users can now adjust screen size when selecting Borderless Window option.
- Fixed: broken animation of dice roll when manual rolling with Enter hotkey
- Fixed: incorrect map name in battlelog for automatched games
- Fixed: Z-Fighting on maps.
- Fixed: dotted connection lines artefacts
[h2]More to Come[/h2]
Don’t forget the official community run Discord is also the place to chat with all the other RISK fans like you, well maybe not exactly like you as you’re special.
Phew! What an update! This a significant change which allows us more flexibility and scope to enhance the game.
Let us know in the comments what you think of this update and if you have any dice ideas post away. We’re in production on a lot of new ones now.
[h2]Future Updates Rough Plan:[/h2]
3.2 update will be focussed on optimization and fixes as well as smoothing out the tutorial.
3.3+ will be new features (some requested a lot)
Signing off,
RISK Team at SMG