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RISK: Global Domination News

RISK: WHAT’S COMING SOON

2024 was a big year for Risk. Two huge partnerships with Dune and Among Us gave us the chance to stretch ourselves with some interesting IP. We launched our new Secret Missions mode into open beta and overhauled a bunch of our older menus and screens.

2025 is a very important year for us. In December we’re turning 10! Load up the cannons and prime that salute because we’ve got big plans to make this our biggest and best year yet!

Quick Flashback: Here’s what the game looked like when we initially pitched it in 2015.



And the initial sketches of potential generals.



[h2]FIXING THE COMMUNITY’S BIGGEST ISSUES[/h2]
Ten years is a long time for a game to be live and there is a whole lot we still want to do with Risk. When a game's been out in the wild for a decade it's the little things that start to hurt - small bugs pile up, aggravations multiply, improvements in mobile phones and developments in UI call for improvements and updates.

We’ve been pouring through the reports, the feedback, the reviews and this year we’re committing to fixing up these issues.

As a start, let’s take a look at some of the minor fixes and quality-of-life improvements coming your way in v3.18 which will be out early March.

  1. Making it easier for new players to disable camera animations in multiplayer: We’re adding a popup disabling animations and explaining how to turn them on and off to show when new users play multiplayer which should result in faster games all round.
  2. Shorter bot-out timers for disconnecting players: Risk has very generous timers to reconnect to a game when you lose your connection. We’re shortening these timers from 10 minutes all the way down to 3 (based on a community vote). We’ll monitor this over the next couple of months, and see if further adjustments are needed.
  3. Making it easier to find your maps: We launched a big new facelift for our older map selection screen last year, as it was designed for < 10 maps. Feedback was positive but we also got some fair criticism that it can make it harder to find maps you’ve purchased, or played recently. We’re cleaning this up and making further improvements - a recently purchased category right at the top and a new tab for all your map packs for a start, plus many other improvements to make picking a map to play smooth, quick and easy.
  4. Players need more time to complete big plays, especially on mobile: We’ve tinkered under the hood of our round timer code - A successful attack will now grant you an extra second. A small change maybe, but hopefully enough for our mobile players to keep up with PC on that late-game sweep across the board.
  5. Making smarter territory card trades: The game will automatically offer smarter suggestions for card trades - no more suggesting to trade in an extra wild or +2 just cuz.
  6. Adding a confirmation step to placing your Capital in Capitals mode: Have you ever accidentally clicked the wrong territory to put down your capital? Us too! This should be a thing of the past with a new confirmation step added to the flow.
  7. Rebalances for Secret Missions: Secret Missions is very popular - but we know we still have work to get it ready for Ranked. We’re making two big changes for 3.18 - a major balance pass to the mode, focusing on low player count games and we’ve also made it so players who have their missions fulfilled outside their turn don’t win by default - two big requests which should hopefully make the mode a lot more fun and fair.
  8. Letting players skip the tutorial: If you’ve reinstalled Risk we’re happy to have you back, why make you sit through the tutorial a second time? Users on Steam can choose to skip if they want to jump straight into the game. You will still need to play a minimum of three games before you can play ranked.
  9. Fixing bugs: We've also been hard at work fixing a bunch of bugs that cause grief for the community (broken land baron achievement anybody??). We'll have a slew of bug fixes in 3.18 - and more planned throughout the year.

And that’s just for Q1 2025.

We have a passionate community who communicate with us directly on Discord, on Reddit, on socials who are great at letting us know what their priorities are for fixes, improvements, polish and shine. If you have changes and bugs you think need to be priorities, then let us know.

Expect a few more updates soon about some of the big new features coming in 2025. We just wanted to reassure you all that we’ve been focussed on fixing issues and tuning the quality of life.

Over and out
SMG: Team RISK

RISK - 40% Sale!

It’s time for our first major sale of the year! 🎉

All Steam DLC Map Packs are 40% off from now until February 17th!



*This applies to all map packs except the Among Us Map Pack which will be 30% off*

Don't miss out, get it while you can!

FFA Risk Tournament – Season 1, 2025 is here!

Attention generals!

The FFA Risk: Global Domination Tournament – Season 1, 2025 is here!

Think you have what it takes to dominate and claim the Risk throne? 🏆 Compete against players worldwide for amazing rewards and ultimate bragging rights!

Join the Riskcommunity Discord to sign up! Full steps on how to sign up are here.

🏅 Prizes:
🥇 1st Place – 10,000 Gems + 1 Month Discord Nitro + Verified Badge + Mystery RISK Board Game 🎲
🥈 2nd Place – 5,000 Gems + 1 Month Discord Nitro + Verified Badge
🥉 3rd Place – 2,500 Gems + 1 Month Discord Nitro + Verified Badge
🏅 4th–6th Place – 1,000 Gems + 1 Month Discord Nitro + Verified Badge
🏅 7th–12th Place – 500 Gems

Don't miss out on this epic season—register now!

If you have questions feel free to ask on the Official Risk Discord!

Over and out,

Team RISK@SMG.

Building a Better RISK: Secret Missions and 2025

[p]Hello Generals, and welcome back to Building a Better RISK! (And if this is your first time, then welcome! 😀)

We started this blog series to bring you closer to the action behind the scenes at RISK: Global Domination. Each blog dives into hot topics from the community and, with your feedback, we’re making the game you love even better. So together, let’s build a better RISK!

This blog is all about quality-of-life upgrades. We’ve heard your ideas, and our dev team has been grinding away to make your RISK experience even more exciting! Here’s what’s coming your way!

[/p][h2]Secret Missions[/h2][p]In Update v3.17, we released Secret Missions; a brand new way to play RISK that’s been requested for years.

We’ve been monitoring community feedback, and now our team is working on a second version of the game mode.

Here are some changes we’re looking at implementing early next year:
[/p]
  • [p] Kill missions: We agree with the community that these turned out to be too easy to achieve especially when another player kills your target.
    [/p]
  • [p] It will be changing so YOU have to be the one to kill your target, if your target dies then you'll be dealt a new mission from the remaining unclaimed missions.
    [/p]
  • [p] Blizzard issues: Current regression means blizzards can create unreachable zones, This will be fixed so blizzard generation will always make sure that all territories can be accessed
    [/p]
  • [p] Occupy & kill missions: Currently don't highlight when clicked with UI this will be added as follows.
    [/p]
  • [p] Occupy: Highlight all territories that satisfy the occupy criteria.
    [/p]
  • [p] Destroy: Highlight all territories that your kill mission target controls.
    [/p]
  • [p] Occupy missions are extremely difficult: especially 2 troops on each. We will look at adjusting this based on map size/players in the game to hopefully find a better sweet spot.
    [/p]
  • [p] At the end of the game show who had what mission (not when you leave, only when someone wins the game)
    [/p]
  • [p] Pass & play: Objective currently only shown to "host" player. This will be fixed in V2.
    [/p]
  • [p] Mission button shown during manual placement phase: Will be hidden until after manual placement so players are no longer able to place according to their mission.
    [/p]
[p]For now, it’s only available to play in solo and casual lobbies while we continue to work on the game mode. Ranked will be on hold while we monitor the above changes and once we feel the mode is ready for ranked we’ll turn it on.

We’d love to know your thoughts on Secret Missions so far! Let us know below what else we can do to improve it. 🙂

[/p][h3]Secret Missions - New Variant[/h3][p]We’re working on a new variant of Secret Missions that’ll spice things up in the best way! As we know, kill missions are an exciting part of the game mode, but they are difficult to balance around other missions. Because of this, we are looking to implement a new variant of Secret Missions focused on kill missions.


[/p][h2]Map Screen Overhaul[/h2][p]With the insane amount of maps, we understand that finding the correct one can be a tedious task. We’ve rolled out a new map selection screen which means no more doom scrolling! It should be a lot less painful to find the map you want to play.

Here’s the changes we’ve made:
[/p]
  • [p] Filters: Our new Map Selection screen lets you filter and search for any map you want.
    [/p]
  • [p] Categories: have been added to encourage a more diverse range of play.
    [/p]
  • [p] Map Likes: Add a Like or even a Double Like to let us and the community know which maps rule supreme.
    [/p]
  • [p] Favourites: Save your maps to Favourites for easy selection.
    [/p]
[p]We’re also taking notes of community feedback regarding the map selection screen. We want you to know that this overhaul is NOT finalised! Our team is open to suggestions from the community so please voice them down below!


[/p][h2]2025[/h2][p]Alright, I can’t say too much yet 🤫, but the team’s got some big things in store for 2025!
Here’s what's in store for next year:

[/p][h3]Game Modes[/h3][p]Something big is brewing in the game mode department. We’re keeping this one a secret for now, but trust us, you’re going to love it. Keep those eyes peeled for some exciting announcements soon!

[/p][h3]Blitz Dice Rolls – Fine-Tuning Numbers[/h3][p]Let’s talk about dice rolls. We know these can make or break a game, and while our true random system is as fair as it gets, we've heard your feedback blitz rolls can feel a little unfair, especially at the higher dice rolls. Expect an investigation into this next year and some work to keep the Blitz dice rolls.

[/p][h3]Dynamic Turn Timers – Levelling the Field for Mobile Players[/h3][p]Unfortunately, mobile players are at a disadvantage when competing against PC players, especially in games with larger maps and 60-second turn timers. We’re aiming to give mobile players a little boost by adding extra time to their turns when they’re performing actions, this way, they can keep up.

[/p][h3]Network Overhaul[/h3][p]We’re reworking the way that the RISK servers operate, and refactoring the way that instructions are sent between players and servers. Ultimately, the game will run much more smoothly.

In order to deliver this, the team is working hard to deliver a Network Overhaul, and as you might know, it is a much bigger task than we initially thought.

Here’s an update from the devs:
[/p]
  • [p] We've refactored virtually the entire gameplay codebase to follow our new server-authoritative design.
    [/p]
  • [p] We've built new systems to improve recoverability.
    [/p]
  • [p] We're currently playing our first proper Risk games internally with the new networking as we fix bugs and improve the UI interaction with this new networking. It's rough, it's buggy but it's a very exciting milestone!
    [/p]
[p]The Overhaul is one of our top priority tasks and we'll be diving into it in greater detail next year. [/p][p][/p][p] -------------------------------------------------------------------------------------------------------------- And that’s a wrap! As always, we’re excited to hear what you think - your feedback is what helps make this game better with every update. Our team is still on break and we will be back January 6th. We're looking forward to another amazing year of RISK! Happy holidays everybody! Over and Out, Team RISK@SMG. [/p]

RISK - Map Selection Screen

Greetings generals!

In update 3.17, we implemented a brand new map selection screen to provide a better user experience for selecting a map.

[h2]Previous Map Selection Screen[/h2]
Our previous Map Selection UI felt clunky. The menu was a vertical scrolling list with a preview of the map on the right-hand side. Players were required to scroll through every single map which can be a tedious task.


[h2]New Map Selection Screen[/h2]
With our new map selection screen, we hope it makes the maps easier to navigate and select for players. We understand that changing something as big as a map selection screen can take time to adjust, and we've received some feedback regarding its usability.

Here's a breakdown of the new Map Selection Screen and its uses:

Categories Menu


Categories Side Bar


Favouriting


All Maps


Sort Order


Search Bar


Map Preview


Creating a Game


Please note the map selection screen is not finalised yet and are open to any suggestions.

If you have any questions or thoughts, let us know down below.

Over and out,

Team RISK@SMG.