RISK UPDATE v3.22.3
[p]Read below for updates & bug fixes in 3.22.3.[/p][p][/p][h2]Improvements and fixes for game position & game rewards[/h2][p]Three behavioural changes and a server-side position fix:[/p]
- [p]The post-game screen now shows BP earned, regardless of when you left.[/p]
- [p]Botting out now counts as surrendering: bots can't earn you better rewards or a higher position.[/p]
- [p]The last human standing in a multiplayer game always counts as coming first, regardless of remaining bots.[/p]
- [p]Player position logic has been cleaned up and moving forward should always be correct on exit or game end. (This change will roll out gradually over the next few days due to server-side changes.)[/p]
- [p]Game position: based on how many players and bots were eliminated before you won or were defeated. (Example: in a 6-player game, surrendering after eliminating one bot and one player puts you in 4th.)[/p]
- [p]Battle Points are based on game position, with one exception: the last human player always scores as 1st place, regardless of remaining bots. Full calculation factors in game length, player count, daily limits, and whether the game finished.[/p]
- [p]Rank Points ignore bots entirely. Only your position relative to other humans counts. Players who bot out are treated as immediately eliminated for RP purposes.
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- [p]Players that bot out during ready correctly convert to bots and skip their turns promptly.[/p]
- [p]Automated bots can no longer become Neutral bots mid-game.[/p]
- [p]Steam validation for Sandbox works again with a single click, no workarounds needed.
[/p]
- [p]Restored missing tooltip for Enable Puck Shapes in game settings.[/p]
- [p]Statistic tracking has been improved, all stats should be tracked correctly.[/p]
- [p]Surrendering players are flagged on surrender, not on an exit from the results screen.[/p]
- [p]PC players who skip tutorials can complete them in any order and receive correct completion messages.[/p]
- [p]Cosmetic thumbnails for creator codes now render at full resolution.[/p]
- [p]Secret Missions players can no longer draw a mission that is already complete.[/p]
- [p]Players can no longer be kicked from the game after ready up.[/p]
- [p]Avatars will not disappear when a player ends their turn with tooltips open.[/p]
- [p]Removing a renewal date on your subscription will not cause it to end early.[/p]
- [p]Ibailand territory cards now show the correct territories in their art.[/p]
- [p]Ibailand is now available in Sandbox.[/p]
- [p]Muting a player will not cause the alliance buttons to disappear.[/p]
- [p]Missing attack phase announcements in Zombie mode have been restored.[/p]
- [p]Viking conquest maps now show correct visual feedback on territory hover.[/p]
- [p]Fixed z-fighting errors when move and attack arrows render over each other.[/p]
- [p]Crush Rome scenario has been restored.[/p]
- [p]Scenarios can no longer appear in the map select screen for multiplayer games.[/p]
- [p]Adjusted a number of maps to make territory adjacency clearer.[/p]
- [p]Completing a forced trade now always grants additional time.[/p]
- [p]Surrendering in Secret Missions will not show a ‘Victory!’ message.[/p]