1. Industry Giant 4.0
  2. News
  3. Beta Branch Update

Beta Branch Update

Hello everyone!

We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.
[h3]How to join the public beta?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Industry Giant 4.0 in your library – obviously.
The procedure
  • Open your game library.
  • Right Click on Industry Giant 4.0 there.
  • Open properties.
  • Select the tab "BETAS".*
  • Select the branch public_testing
  • Press Close

Steam should now download this version of the game.
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

Please report bugs or issues found there
[h3]in this forum [/h3]
and – if you are on Discord in
[h3]#ig4-testbranch[/h3]

[hr][/hr]

[h2]Here is the changelog:[/h2]

[h3]Added: [/h3]

  • We have added a new map to the game: Metropolis (8x8).
  • We have reworked the map Mountain Valley and integrated it into the game as "Mountain Valley V2". For this version, we flattened the zones to provide more building space. We merged zones, adjusted building restrictions, and optimized the zones for better city growth.
  • We have reworked the map Twin Peaks and integrated it into the game as "Twin Peaks V2". For this version, we added three new cities. These are designed to merge with other cities to create a large metropolis. We combined smaller zones into very large zones and removed their restrictions.
  • Production Chain Navigator: The Navigator will help to identify which buildings and recipes are needed to produce certain goods.
  • You can now select the starting year when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit.
  • The time progression speed can now be adjusted when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit. As a rule of thumb: If you play the game at 3 x speed, it takes
    • Around 12 seconds until 10 days are over (slow)
    • Around 9 seconds until 10 days are over (medium)
    • Around 6 seconds until 10 days are over (fast)



[h3]Balancing: [/h3]
  • Increased the cost of roads and rails to enhance game balance.


[h3]Improved: [/h3]
  • Optimized rendering performance for roads, rails, and cows (yes, cows – no joke).
  • Refined the UI with minor visual updates.
  • Adjusted the position of pop-up message windows for better usability.
  • Building crossroads on existing roads no longer incurs additional costs.


[h3]Fixed: [/h3]
  • Resolved an issue causing significant memory usage during saving and loading of late-game saves. To fix the issue, you must load the save game first and then restore it again.
  • Fixed memory and CPU spikes when accessing the save game menu from the main menu.
  • Corrected the underground visualization layer, which no longer displays improperly.
  • Addressed a tutorial bug where pre-prepared routes were not being recognized.
  • Fixed issues preventing goods from being sold and sales history from functioning properly.