Beta Branch Update
Hello everyone!
We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.
[h3]How to join the public beta?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Industry Giant 4.0 in your library – obviously.
The procedure
Steam should now download this version of the game.
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
Please report bugs or issues found there
[h3]in this forum [/h3]
and – if you are on Discord in
[h3]#ig4-testbranch[/h3]
[hr][/hr]
[h2]Changelog[/h2]
[h3]Added [/h3]
[h3]Improvements [/h3]
[h3]Fixed[/h3]

We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.
[h3]How to join the public beta?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Industry Giant 4.0 in your library – obviously.
The procedure
- Open your game library.
- Right Click on Industry Giant 4.0 there.
- Open properties.
- Select the tab "BETAS".*
- Select the branch public_testing
- Press Close
Steam should now download this version of the game.
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
Please report bugs or issues found there
[h3]in this forum [/h3]
and – if you are on Discord in
[h3]#ig4-testbranch[/h3]
[hr][/hr]
[h2]Changelog[/h2]
[h3]Added [/h3]
- Two new maps have been introduced to the game: Mountainpass (10x10) and Ryusei (10x10).
- A new simplified mode is now accessible for line managers, streamlining the line creation process. Players also have the option to switch back to the advanced mode at any time.
- Players can now modify the terrain of a map during the game and use a brush tool to adjust the height or depth within the selected radius. Additionally, the edges of the modified areas can be smoothed. Important: Maps edited with this tool will require more storage space, which means the size of the save game is increasing.
- The game now incorporates individual town demand, enhancing the diversity of gameplay and creating a more engaging experience for players.
- We added a text-to-speech functionality to the tutorial, including a Play/Pause button at the relevant message popup (English and German only now).
- We have adjusted the balancing of market prices on the ‘Neighbours’ (4x4) map and would welcome your feedback on this.
- The UI of the city overview has been enhanced and is now showing demands at different levels within the city.
[h3]Improvements [/h3]
- The Production Chain UI now enables users to select and build structures directly from the overview.
- Enhancements to the rendering performance.
- The game now features a direction indicator that appears when players begin constructing new roads or rails.
- The town window now displays enhanced information based on the building level of each town.
- English and German localization for the new Maps feature have been added.
- With left SHIFT, it is now possible to delete multiple sections of a track/street or entire connections with the Bulldozer tool.
- Further performance and stability optimizations.
[h3]Fixed[/h3]
- Skyscraper town buildings not appearing after the year 2050
- Improvements have been made to address various tooltip and wording issues.
- The flickering issue observed around buildings has been successfully resolved.
- The “In-game UI Scale” feature has been moved from GAMEPLAY settings to GRAPHICS settings.
- Foundry can now store coal.
- Fixed for the tutorial step with the second wood production.
- Improved train connections.
- City growth behaves now better across city boundaries.
- Minor bug fixes.
- Fixed misleading text in Shop UI (EN and DE)
