1. Industry Giant 4.0
  2. News
  3. Beta Branch Update

Beta Branch Update

Hello everyone!

We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.

[h3]How to join the public beta?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Industry Giant 4.0 in your library – obviously.
The procedure
  • Open your game library.
  • Right Click on Industry Giant 4.0 there.
  • Open properties.
  • Select the tab "BETAS".*
  • Select the branch public_testing
  • Press Close

Steam should now download this version of the game.
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

Please report bugs or issues found there
[h3]in this forum [/h3]
and – if you are on Discord in
[h3]#ig4-testbranch[/h3]

[hr][/hr]


[h2]Changelog[/h2]

[h3]Added [/h3]
  • Two new maps have been introduced to the game: Mountainpass (10x10) and Ryusei (10x10).
  • A new simplified mode is now accessible for line managers, streamlining the line creation process. Players also have the option to switch back to the advanced mode at any time.
  • Players can now modify the terrain of a map during the game and use a brush tool to adjust the height or depth within the selected radius. Additionally, the edges of the modified areas can be smoothed. Important: Maps edited with this tool will require more storage space, which means the size of the save game is increasing.
  • The game now incorporates individual town demand, enhancing the diversity of gameplay and creating a more engaging experience for players.
  • We added a text-to-speech functionality to the tutorial, including a Play/Pause button at the relevant message popup (English and German only now).
  • We have adjusted the balancing of market prices on the ‘Neighbours’ (4x4) map and would welcome your feedback on this.
  • The UI of the city overview has been enhanced and is now showing demands at different levels within the city.


[h3]Improvements [/h3]
  • The Production Chain UI now enables users to select and build structures directly from the overview.
  • Enhancements to the rendering performance.
  • The game now features a direction indicator that appears when players begin constructing new roads or rails.
  • The town window now displays enhanced information based on the building level of each town.
  • English and German localization for the new Maps feature have been added.
  • With left SHIFT, it is now possible to delete multiple sections of a track/street or entire connections with the Bulldozer tool.
  • Further performance and stability optimizations.


[h3]Fixed[/h3]
  • Skyscraper town buildings not appearing after the year 2050
  • Improvements have been made to address various tooltip and wording issues.
  • The flickering issue observed around buildings has been successfully resolved.
  • The “In-game UI Scale” feature has been moved from GAMEPLAY settings to GRAPHICS settings.
  • Foundry can now store coal.
  • Fixed for the tutorial step with the second wood production.
  • Improved train connections.
  • City growth behaves now better across city boundaries.
  • Minor bug fixes.
  • Fixed misleading text in Shop UI (EN and DE)