Update to v0.6.0 now available

Heyho dear industry giants,
we have a new update for you!
After releasing the first part of the new line manager with the last update, we are now releasing the second part, which adds new functions to the line manager. In addition, you can now set waypoints with which you can take detours. The tutorial has also been revised and a new map (12x12) has been added. Of course, we have also taken care of one or two bugs.
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[h2]Line Manager Part 2[/h2]
The freight amount is now automatically set to the annual production of the industry where the goods are being loaded. This can be changed at any time, allowing you to set the amount to your desired value.
In addition to the freight amount, there are now options for loading and unloading behavior.
[h3]Deliver Regularly[/h3]
The first option is called "Deliver Regularly". In this mode, the specified freight amount is delivered at regular intervals until the end of the year. The frequency of vehicle dispatch depends on the available vehicle models, their loading capacity, and the time remaining between the current date and December 31st. This option is ideal for preventing your industry’s entire storage from being emptied at once, which could lead to oversupply of your businesses or other buildings.
[h3]Deliver Immediately[/h3]
The next option is "Deliver Immediately", which is the counterpart to "Deliver Regularly". It attempts to deliver the specified freight amount as quickly as possible, dispatching as many vehicles as necessary to complete the task. This option is ideal for ensuring fast deliveries.
[h3]Deliver All[/h3]
The next option is "Deliver All", which requires "Deliver Immediately" to be enabled. This setting tries to continuously empty the storage of all industries on the route where freight is loaded, dispatching vehicles accordingly. In other words, as soon as freight is available in an industry’s storage along the route, vehicles will be sent to pick it up. Since deliveries happen as frequently as possible, you cannot set a specific freight amount.
[h3]Avoid Overfilling[/h3]
The final option is "Avoid Overfilling". This setting prevents vehicles from being dispatched if their cargo would exceed the storage capacity at the destination. If you have an extended route with multiple loading and unloading stations, only the amount of cargo that can be unloaded without exceeding storage capacity will be loaded.
[h3]Advanced Line Settings[/h3]
Additional settings can be made through Advanced Line Settings. For example, you can define the seasons during which the line should be active. Vehicles will only be dispatched during the selected seasons. The vehicle filter allows you to specify which vehicle models should be used for the line — for instance, setting it to only use the fastest vehicles. Another feature exclusive to advanced lines is the use of waypoints.
[previewyoutube][/previewyoutube]
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[h2]Waypoints[/h2]
Due to the large number of intersections, certain routes can become very prone to traffic jams. It would be more efficient to take a small detour that crosses fewer intersections and reaches businesses in the city more effectively. With waypoints, you can now do exactly that and adjust a line's route as needed.

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[h2]Revamped Tutorial[/h2]
The tutorial has been redesigned to make it easier for players to kick off their industrial careers. We've split the tutorial into multiple chapters, allowing you to learn the game at your own pace. Whether you're just starting out or simply looking to refresh your knowledge, each chapter explains the basics in a clear and structured way — including how to use the new Line Manager.
[previewyoutube][/previewyoutube]
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[h2]New Map: “Midgard”[/h2]
We’ve added a brand-new map to the game! "Midgard" features 7 cities, spans 12x12 kilometers, and offers the largest landmass to date, effectively making it the biggest map in the game. Start your company and transform this land into a thriving industrial and urban region!

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[h2]Other Changes & Bug Fixes[/h2]
- The demand from suburbs is now shown collectively in the city overview, rather than individually for each suburb.
- Several UI updates have been implemented. For example, new labels for cities have been added, and after selecting a map in the main menu, map settings are now shown immediately.
- Various balancing changes have been made — for instance, adjustments to production volumes and prices (in combination), and vehicles no longer have delivery times; they are available immediately upon purchase.
- Additional performance and stability improvements have been made under the hood.
- Several annoying graphical bugs have been resolved.
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Thank you very much for your support up to this point. Please continue to let us know about anything you notice. Be it ideas on how we can improve the game or bugs that need to be fixed.
Your teams
Don VS Dodo & Toplitz Productions
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https://store.steampowered.com/app/1129570/Industrie_Gigant_40/
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