1. Medieval Dynasty
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  3. Hotfix to v0.1.1.5

Hotfix to v0.1.1.5

  • Food no longer spoils in vendors inventory - Current spoiled food will be exchanged to fresh in the next season
  • Changed Manure to Fertilizer in vendors inventory, which can be purchased - Manure will be exchanged to fertilizer in the next season
  • The food store receives a stronger weighting. The food gets new storage life:


Food type:
Inventory / Chest / Food Storage

Fruits:
2 season / 4 seasons / 8 seasons

Eggs:
2 season / 4 seasons / 8 seasons

Vegetables:
2 seasons / 4 seasons / 8 seasons

Bread:
3 seasons / 6 seasons / 12 seasons

Fresh meat:
2 season / 4 seasons / 8 seasons

Roasted meat:
2 seasons / 4 seasons / 8 seasons

Salted meat:
3 seasons / 6 seasons / 12 seasons

Dried meat:
4 seasons / 8 seasons / 16 seasons

Cakes:
2 seasons / 4 seasons / 8 seasons

Fresh fish:
2 season / 4 seasons / 8 seasons

Roasted fish:
2 season / 4 seasons / 8 seasons

Salted fish:
3 seasons / 6 seasons / 12 seasons

Dried fish:
4 seasons / 8 seasons / 16 seasons

Stew:
2 season / 4 seasons / 8 seasons

Pottage:
2 season / 4 seasons / 8 seasons


This is the game loop for foodstuff, an example:
You receive fresh meat at the end of the season
You put it into a chest
Condition is reduced by - for example - 50% next season.
You roast the meat, and it will become 100%.
When you process food, its condition is restored to 100%