1. Medieval Dynasty
  2. News
  3. Update to v0.2.1.0 – PUBLIC TEST BRANCH - updated Nov. 24th

Update to v0.2.1.0 – PUBLIC TEST BRANCH - updated Nov. 24th

Hello everyone!

We’re adding the latest update to the test branch on Steam.



  • New building feature - Roads.
  • New sounds for Sheep.
  • New sounds for Stove.
  • New sounds for Cauldron.
  • New sounds for Stone Grate.
  • New sounds for Fire Box.
  • New sounds for Fishing.
  • New draw/shoot sounds for Bows.
  • New language - Simplified Chinese.
  • The inhabitant/building/animal/field remains selected when switching the categories in Management.
  • A selected category in last opened tab (armor, miscellaneous, survival, hunting etc.) is persistent and will be remembered.
  • New indicators for building condition and heating level have been added to the building detail window.
  • NPC comes back to the previous location a few seconds after the player moves it (pushes it).
  • New fishing dedicated weapon - Fishing spear.
  • Three new types of fish added to the existing lakes and rivers (Pike, Roach, Perch).
  • Fishing with spears and other weapons.
  • Notification when assigning/removing animals to/from the building.
  • Knowledge updated with the information about inhabitants' Mood.
  • Notification about player moving into a house.
  • New fishing animations for NPCs.
  • NPCs can fish (fishing hut workers).
  • Acceptations pop up when assigning an NPC to a new home with information about his/her family.


  • Items are not floating in water.
  • Getting dirty does not work when unlimited stamina is on.
  • Progression bug in new game after loading a quick save.
  • Instant finishing hunting part in Alwin's Story part III.
  • Problem with numbering for miscellaneous items, causing wrong items to be sold to the vendor.
  • Approval and Affection are not dropping down in time, causing the recruitable NPCs to never leave the map.
  • The recommended skill in the building details is only visible in production buildings.
  • Visuals for the lists in the Management window.
  • NPC details do not update after assigning/removing home/workplace.
  • Visuals for "Other" category in radial menu.
  • Harvesting cereals does not give experience points.
  • Quicksaving at the edge of map allows to pass the map boundaries.
  • Toddlers are going to the Tavern or sitting.
  • Management lists are not updating when removing something from Management details.
  • No profession is displayed in storage's details.
  • Visual fixes in building details assignments.
  • When trying to assign NPC to a house, on the inhabitant list there are people that can't be assigned.
  • Visuals in Knowledge and Event history.
  • Visuals in Skills.
  • NPCs do not go to work in the morning.


  • Increased chance to pair inhabitants.
  • Turkish language.
  • Increased many items buoyancy.
  • New inventory system for better optimization.
  • Inhabitant's Mood level has a new range (-100, 100).
  • Information about adding, removing, or consuming item from inventory also shows the number of items in inventory.
  • Changed the name "Fish" to "Fish Meat".
  • Improved accuracy in detecting plants when harvesting with a scythe.
  • Fishing Nets now provide specific type of fish instead of a fish meat.
  • Changed Coin icon.
  • Game logic optimization.


Updated changelog to v0.2.1.1

  • Resolution 3840x1600 added in 21:9 aspect ratio.
  • Reloading sounds for arrows.
  • New hit sounds for arrows.
  • New sounds for flying arrows.


  • House modules have incorrect heat values.
  • Incorrect cost of one of the Hunting Lodge modules.
  • Incorrect cost of one of the Food Storage modules.
  • Medium and Big Fishing Nets catch the wrong fish.
  • Wood need drops to 0 when the building has been fully upgraded.
  • Tool is not spawning in hand if player performs action like skinning. It also may cause a camera bug.
  • Assigning item to occupied quickslot doesn't make the old item to be unassigned.
  • Buying animals is impossible if last opened tab was the Management and last category was other than "Buildings".
  • Player's house is in wrong position on compass.
  • Various bugs with trading and transferring items.
  • Building and destroying Hen House modules has incorrect sounds.
  • Village info shows after every assignment in Management tab.
  • Roads don't remove bushes and stones.
  • Fish are not visible with a Talent for spotting animals.
  • Inaccurate detection of collisions makes it difficult to destroy buildings.
  • Items dropping to minimum freshness and never being removed, but adding various other items.
  • When the torch runs out, it destroys the new one instead of the old one.
  • Notification about removing resources when building fences.
  • After the player dies and switch to heir, the heir's wife and children do not have right references to the heir.
  • Player can't build a Hen House.
  • Sometimes the sound of rain is missing.
  • Lack of Gloves in the Sewing.
  • Sometimes trees fall under the ground.
  • Fish sizes are incorrect.
  • Fish fly over the water.
  • Hunting quests displaying duplicate animals.
  • Small generic quest bugs.
  • Bugs with crafting items that uses resources with capacity (like buckets with water).
  • Picking up buckets with water/milk/spoiled milk results in them being added to selected quickslot.
  • Some schemes in assignments menu aren't locked by the Technology even if the scheme isn't purchased.
  • Some tools condition decrease only once.


  • Input holding behaviour regarding how fast the elements can change and total amounts of steps in sliders.
  • Chances of rainy days have been reduced.
  • German language.
  • Rendering optimizations.
  • Added more fish spots.
  • Decription for fishing spear, shovel, torches and fish processing.