TEST BRANCH - Update to v0.4.0.6. - UPDATED!
[h3]How to join the test branch?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Medieval Dynasty in your library – obviously.
The procedure
3v491vMVZnvp3
Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH!
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels those builds as "beta"(see bullet points), so do not be too confused!
[h2]Update Notes[/h2]
[h3]Changelog v0.4.0.5[/h3]
FIXED
UPDATED
[h3]Changelog v0.4.0.6[/h3]
FIXED
UPDATED
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Medieval Dynasty in your library – obviously.
The procedure
- Open your game library.
- Right Click on Medieval Dynasty there.
- Open properties.
- Select the tab "BETAS".
- Enter this password below the dropdown in the field:
3v491vMVZnvp3
- Press CHECK CODE
- Use the drop down and select “public_beta - Public Beta Branch”*.
- Press Close
Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH!
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels those builds as "beta"(see bullet points), so do not be too confused!
[h2]Update Notes[/h2]

- Shading and windowed full screen in the graphics settings.
- Landmark - stream flowing through a cave.
- Auto-Run (Double tap Sprint button to activate).
- New sounds of wind.

- After removing the NPC with the Torch from the village, it leaves the Torch in the air.
- Talent "Skilled Farmer" does not work for cereals.
- Foliage quality settings does not work.
- NPCs are wearing multiple clothes at the same time.
- Animals are stopping completely when entering a water (swamps mainly).
- Movement speed for teenagers.
- Mounted horse is still moving when the player is in a dialogue with an NPC.
- NPCs are looking in the wrong direction during dialogue with the player.
- No visibility of the Poppy in the Inspector mode.
- Transferring to mount that is further than 15m from the player.
- Wrong sound for stone wall in Tavern III.
- Flickering mouse when changing controls to a gamepad.
- Dropping or transferring decimal coins is impossible in languages other than English.
- NPC list is not updating after removing an NPC from the village.
- NPCs block themselves in the orchards.
- NPCs have overly wide-open eyes while sitting.
- Orchards are taking Technology points from Building instead of Farming in Technology tab.
- The buttons’ visibility in options.
- Some quests have all goals completed but the quest cannot be completed.
- After changing the season, the player often appears in an occupied bed.
- Icon of Coins in the item description in Technology tab scheme.
- Color of building slot in NPC and animal details.
- Crash issue when summoning a mount.
- Foals do not have any info on the HUD (Foal: Male/Female).

- Rendering optimizations.
- Memory optimizations.
- Loading time optimizations.
- Italian language.
- Anvil and Furnace are now available in the Smithy I.
[h3]Changelog v0.4.0.5[/h3]
FIXED
- Inputs are not set to gamepad in the technology, map, trading, and options menu.
- Players can transfer items to a dead horse.
- Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped).
- The player can summon the horse when said horse is dead.
- The horse is walking away from the player or not coming closer to the player when it is summoned.
- Map quality.
UPDATED
- Changed the order of the animal buildings to match their respective order in Technology.
- New threshing and flail animations for NPCs.
- Bulls have now their own model.
- The capacity of the Tavern chest increases with building level.
[h3]Changelog v0.4.0.6[/h3]
FIXED
- Player can assign horse as a mount without a saddle.
- An issue causing the player to appear smaller.
- Player falling on horse.
- Auto-run can be activated when in menu.
UPDATED
- Pressing "Enter" while saving now saves immediately (no need to double "Enter").
- Orchard is no longer locked by Technology.
- Reputation required to recruit new NPC now no longer counts children from player's village.
- Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP)
- New input buttons for tutorial UIs.
- New input button for Events.
- Optimization.